That is the question I've been asking myself lately. My Barb is my first character, I'm a founder that's been in and out of the game for a while. It's been a tough choice to see if he's flawed enough to just reroll at this point. So I thought I try and get a fresh perspective from some fellow Barbs. My main reason for not rerolling at this point, this is my highest level character and closest to reaching 1750 favor, 1364 currently. I'll be the first to say that the build isn't perfect and has some flaws, perhaps even major ones. I guess what I looking for is a potential way to finish off the rest of my favor, I'm up for making changes if needed, or if it's just so flawed that it's not worth the effort. without further adieu, here it is:
Code:
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page
Jemek Sunns
Level 14 Neutral Good Dwarf Male
(14 Barbarian)
Hit Points: 258
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 14
Reflex: 6
Will: 3
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 18 20
Dexterity 14 14
Constitution 16 20
Intelligence 8 8
Wisdom 8 8
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 10
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 2
Intimidate -2 4
Jump 8 22
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 -1
Swim 8 19
Tumble n/a 5
Use Magic Device n/a n/a
Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Power Attack
Level 4 (Barbarian)
Level 5 (Barbarian)
Level 6 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Barbarian)
Level 8 (Barbarian)
Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Barbarian)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Barbarian)
Level 14 (Barbarian)
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Hardy Rage III
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Dwarven Constitution I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Equipment of Note:
+6 Ogre Strength Bracers
+5 Health Belt
+4 Dexterous Gloves
Set of Greater Resistance Cloaks
+4 Resistance Cloak
+3 Mithral Full Plate
Armor Class: 24
I know the HP is low, and that's my biggest concern. I do my best to stay raged as often as possible which brings my HP up to 361, still not great for a Barb. I have a few rings of rage to try to double rage when I can, bringing it to 375. With the low HP and of course abysmal AC I feel like a hassle when I'm in a group due to the need for heals. I'd appreciate any advise that I can get at this point.