How is turn undead determined by your CHA? Is it the number of you mod or something else?![]()
How is turn undead determined by your CHA? Is it the number of you mod or something else?![]()
Last edited by sparkling_diamond_love; 08-01-2008 at 02:56 AM.
Phase 1:
Activate this cleric ability to drive away undead. To turn undead you must make a turning check (1d20 + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can effect.
For example:
lvl 16 Cleric with a 22 Cha(+6 CHA Mod)
You roll a 16 on d20... 16 +6(Cha Mod)=22
So the highest undead you could turn would have a hit dice of 22 for that turn atempt.
Phase 2:
Then you roll 2d6 + your cleric level + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn. Turned undead flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
For example:
lvl 16 Cleric with a 22 Cha(+6 CHA Mod)
You roll a 9 for your 2D6... 9+16+6= 31 Undead that you could turn or destroy under 22 Hit dice(Phase 1)
Now its kinda hard to determine the hit dice that most undead have in DDO(usually overflated), so the higher the CHA a cleric has the more success they will have at turning or destroying undead..
Hope that helps...
Last edited by Cashiry; 08-01-2008 at 03:27 AM.
Roving Guns - Sarlona
Cashery
a turn check is 1d20 + total Cha modifier to determine the most powerfull hit dice you can effect.
then you roll 2d6 + clerec lvl + Cha modifier to determine your total number of HD you can turn.
Rmemeber to keep up eagles before a +4 or better item and seek eternal rest up for turning, although its a bit fubared with mob HD being so high.
I am currently running a turn clerec atm, and it is difficult to turn most mobs, but i am hitting a 34-37 cha by 16.
Human Cleric, starting stats of 18 Wisdom and 18 Charisma.
18 Charisma base
3 Tome
1 Human Enhancement
6 Item
2 Cleric Enhancement
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30 Charisma standing.
Only way to get that higher is a +3 inher. charisma item from the shroud, hitting it up to 33. And, in theory, he could use a potion to raise it up higher.
But, I'd hate to see that cleric's HP.
i am currently running that clerec, drow and ate a +2 cha tome at birth. Have done the research o the gear, now lets see if it stacks.
not counting a +3 tome and the abbot trinket;
36 cha + 12
16 clerec + 16
4 sacred + 4 (spell)
2 hallowed + 2 (seraphim helm, taps)
Gauntlets + 2 ( Reaver gauntlets of eternity)
Shield + 6 (Ageis Flame silveer flame turn in attuning the altars up to abbot vol side)
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40 max HD turn undead at level 16
will post more information as i see what stacks with what, level 10 atm, and im not posting my HP (its that bad)