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  1. #1
    Community Member Artagon's Avatar
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    Default Rogue/Monk Way of Acrobat

    Ok folks, I'm tossing this one around in my head, and I need some help. I thought it would be pretty nifty, with Mod 8 making wind stance partially stack with all bonuses, if I were to go way of the acrobat to pick up the quarterstaff weapon speed increase, as well as the rogue haste boosts to really amp up my speed. I'm looking at rogue 6/monk 10.

    Stats I have in mind are thus

    14/16/14/12/14/8 before any tomes.

    I'm thinking halfling, pumping up some of the flanking bonuses from rogue and halfling, maybe power attack, and of course toughness :P
    Is this build even going to be worth building? I don't have a monk at this time, because I'm still waiting to see where folks will pan out on the monk, but the concept at least, sounded fun to me. I would go rogue, monk, monk as my leveling pattern, so that my rogue levels would allow me to fill in any skills lagging. UMD, unfortunately, won't fit into the build. So? Would there be any end-game reason to have this toon?

  2. #2
    Community Member Geonis's Avatar
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    Been thinking about this myself. The problem with going Halfling, is the ability mod for staff is Str even with Weapon Finesse. So, Halfling puts you behind the curve already. After about 15 minutes, I'm thinking something similar to below, although the feats and enhancements could easily be changed.




    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Neutral Human Male
    (4 Monk \ 12 Rogue) 
    Hit Points: 179
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 10
    Reflex: 17
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            16                    20
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               10                    12
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +1 Tome of Dexterity used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    13
    Bluff                -1                    -1
    Concentration         4                    24
    Diplomacy             3                    18
    Disable Device        5                    22
    Haggle                3                     3
    Heal                  0                     1
    Hide                  3                     5
    Intimidate           -1                    -1
    Jump                  7                    16
    Listen                0                     1
    Move Silently         3                     5
    Open Lock             7                    21
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    20
    Spot                  4                    17
    Swim                  3                     6
    Tumble                7                    32
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Monk)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Rogue)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Cleave
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Discipline
    
    
    Level 5 (Rogue)
    Skill: Concentration (+1.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 9 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Adaptability Wisdom II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Fists of Light
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Candles
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Wrack Construct I
    Enhancement: Rogue Wrack Construct II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
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  3. #3
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    You may lose some DPS, but you know you probably wont be the frontline agro magnet. With halfling enhancements stacking way way of the hound, you could be looking at... +8 Sneak attack Damage and another +4 to hit while flanking? And another +2 from hound?
    Not bad considering the number of attacks you get with acrobat and quarterstaffs, vs the 1.5 dps you'll lose from the str mod... and the 2 AC you gain... and another +1 to hit as halfling...

    Why 4 monk and not 2? The first 2 bonus feats are whatever, the third mandates you choose a path. No improved enhancements, no bonus feat at 4...
    I could see why 3; use quarterstaffs, grab a stance, fist of light, and youd at least be able to do buffs n' whatnot, such as the -10% sp usage and the fire buff, as well as utilize the curse of healing.
    So I could see pushing 3. But 4?

    AT 13 rogue you bump it up to 7d6 sneak attack, and another special rogue ability. - Imp Evasion at 10 and Crippling strike at 13, maybe.
    Last edited by Redcoil; 08-01-2008 at 08:03 AM.
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  4. #4
    Founder Aesop's Avatar
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    Honestly I'd go Human use the Human Versatility Enhancement for Skill and other action boosts andtake 13 rogue/3 Monk with the option for 6Monk when we cap to 20. With the Walk on the Sun finisher and the other Harmony Finishers you could have nice situational boosts for the party (including one to help with Traps aka WotS) Now this is a complete concept build but I'd thinka Weakening of Enfeebling Q Staff tap Diplo and hit Whirlwind Attack w/Crippling Strike 3-9 Strength Damage in an AoE and since Whirlwind attack does a double swing its more like 6-18 Str Damage AoE

    Stay in Fire Stance for the Extra Ki and to Hit and use FoL and Healing Ki or set up Walk of the Sun as often as possible.

    you'll be a little light on HP over all but with the right gear you an bum this up. If you can tap a +3 Str Tome you can get a 32 Str

    toss in Stunning Blow for a little extra fun with Weighted Q Staff (I've found this extremely effective so far on my fighter ... and I don't have a weighted weapon on her and she was still hitting many of the giants in Tor with stunning blow and she's only 13 currently)

    and with the right gear we see a decent ac even better with the right tomes

    Anyway there ya have it

    That's what I was thinking anyway


    Code:
    Character Plan by DDO Character Planner Version 2.95
    DDO Character Planner Home Page
    
    Stick 
    Level 16 Lawful Good Human Male
    (3 Monk \ 13 Rogue) 
    Hit Points: 175
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 16
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            14                    20
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               14                    17
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Intelligence used at level 15
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    19
    Bluff                -1                     0
    Concentration         2                    23
    Diplomacy             3                    19
    Disable Device        5                    21
    Haggle                3                    19
    Heal                  2                     3
    Hide                  2                     5
    Intimidate           -1                     0
    Jump                  7                    17
    Listen                2                     3
    Move Silently         2                     5
    Open Lock             6                    24
    Perform              n/a                    n/a
    Repair                1                     2
    Search                5                    21
    Spot                  6                    22
    Swim                  3                     6
    Tumble                6                    18
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Monk)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Whirlwind Attack
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    Enhancement: Disciple of Candles
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
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  5. #5
    Community Member Silverjade's Avatar
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    What skills are you going to be picking up that keep you from geting umd?
    Halfling would not hurt much starting with a 14str 4lev points 6item 2sun stance for a 26 then if you have a +2 str tome or the favor you can get to a 28 wich is not bad.
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  6. #6
    Community Member Artagon's Avatar
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    wow, ok, so you folks like the idea obviously, else you wouldn't have gotten out your char builders :P
    so way of the thief acrobat II obviously trumps any higher lvl monk abilities in your minds. And come to think of it, you are probably not wrong. I think I'm gonna rework my build with that in mind.. I'm not sure I'm going to worry about the whirlwind attack, when I could easily pick up cleave/great cleave, and save myself some effort. The extra feats I'm saving at that point could be used to either boost my rogue skills, or boost my lower hit points.

    Also, I understand that glancing blows and cleave/greatcleave would generate ki on all my hits, so I shouldn't have ANY problem keeping my combo's going, which is a nice plus. Maybe I should pick up the first lvl of 2handed fighting so that my glancing blows don't have a minus to hit?
    Last edited by Artagon; 08-01-2008 at 09:35 AM.

  7. #7

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    Quote Originally Posted by Artagon
    Also, I understand that glancing blows and cleave/greatcleave would generate ki on all my hits
    Cleave will produce ki on each hit monster.

    Glancing blows produce no ki for each monster hit, only the main attack produces ki.
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  8. #8
    Community Member Sue_Dark's Avatar
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    Interesting concept character... I think i agree with most in going more rogue for acro II. Afterall, that will make you never need FoM again

    I started to build one a short while back, but hosed it by starting monk. I've since shelved the idea in favor of a dragonmarked monk/cleric very similar to a build I saw on the forums a few days ago.
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  9. #9
    Founder Aesop's Avatar
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    Quote Originally Posted by Artagon View Post
    wow, ok, so you folks like the idea obviously, else you wouldn't have gotten out your char builders :P
    so way of the thief acrobat II obviously trumps any higher lvl monk abilities in your minds. And come to think of it, you are probably not wrong. I think I'm gonna rework my build with that in mind.. I'm not sure I'm going to worry about the whirlwind attack, when I could easily pick up cleave/great cleave, and save myself some effort. The extra feats I'm saving at that point could be used to either boost my rogue skills, or boost my lower hit points.

    Also, I understand that glancing blows and cleave/greatcleave would generate ki on all my hits, so I shouldn't have ANY problem keeping my combo's going, which is a nice plus. Maybe I should pick up the first lvl of 2handed fighting so that my glancing blows don't have a minus to hit?
    well the reason I went with WA is because it is a double swing and I want combat expertise anyway for those I need an AC boost times... honestly the only time Power Attack would be used is for Red Named fights the rest of the time CE will probably be in effect. WA will basically double the effectiveness of Crippling Strike Cleave and Great Cleave are great...and I was actually thinking of putting them in there ... but I think WA would be more effective for this type of build. I use Cleave/Great on my fighter currently and I had created a WA fighter on a different server I'm really considering going back to the WA ... just saying

    As for trumping Monk Abilities... it isn't so much that its that its a different build. If you wanted a Monk with Rogue abilities we'd be talking a different style completely but that's not the way we were presented with this. This was presented as a Q Staff Thief Acrobat... which was very intriguing to me to start with anyway. Its also tempting to grab Air Stance with those last few point for when it starts partially stacking with haste... just for a little extra love

    good luck with your build and kick some but.
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  10. #10
    Community Member jkm's Avatar
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    the sweet spot for this build would be 6 monk/10 rogue under current caps. you need water stance tier 2 and unbalancing strike. a guy in our guild has done it on his halfling and that little guy is deadly.

  11. #11
    Founder Aesop's Avatar
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    Quote Originally Posted by jkm View Post
    the sweet spot for this build would be 6 monk/10 rogue under current caps. you need water stance tier 2 and unbalancing strike. a guy in our guild has done it on his halfling and that little guy is deadly.
    but you need 12rogue for WotTA II... which is immunity to trip and +% to Q Staff attack rate
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  12. #12
    2015 DDO Players Council Ironforge_Clan's Avatar
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    I actual saw the advantages of this type of build and rolled one up to see how it would play. I ended up scraping it around level 4 due to the fact that with only a 13 int at the start rogue skills stunk. Added to that the issue of being extremely squishy and this build is difficult to enjoy. There were other drawbacks as well but those were the two that killed it for me. I realize that at some point this type of build would rock, but I felt that it would be a long time coming and not be enjoyable to play until end game.
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  13. #13
    Community Member jkm's Avatar
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    Quote Originally Posted by Aesop View Post
    but you need 12rogue for WotTA II... which is immunity to trip and +% to Q Staff attack rate
    well, we are around 4 months from the level cap where you could grab it. the question is do you want perma sneaks or faster attack rate?

  14. #14
    Founder Aesop's Avatar
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    Quote Originally Posted by jkm View Post
    well, we are around 4 months from the level cap where you could grab it. the question is do you want perma sneaks or faster attack rate?
    Hit diplo every 6 second for the Sneak Attacks til level 20 makes an appearance then pick up Monk 6...

    especially since the DC on that strike is 1/2 Monk level +10 +Wis Mod= 13+Wis MOd... not too effective really

    Aesop
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  15. #15
    Founder Aesop's Avatar
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    Quote Originally Posted by Ironforge Clan View Post
    I actual saw the advantages of this type of build and rolled one up to see how it would play. I ended up scraping it around level 4 due to the fact that with only a 13 int at the start rogue skills stunk. Added to that the issue of being extremely squishy and this build is difficult to enjoy. There were other drawbacks as well but those were the two that killed it for me. I realize that at some point this type of build would rock, but I felt that it would be a long time coming and not be enjoyable to play until end game.
    Rogue skills should be fine unless you are running elite content 2-3 levels above you. You do need to think a little more withthis build as far as Rogue skills go but really get a Puzzle Cap and a decent DD and Search item and buy some +4-5 picks off the AH

    use Human Versatility for a Skill Boost and at lvl 7 you can start firing off Walk of the Sun for a stackin +2 ... also you can grab Heroism Pots to help out as well.

    So this is not a New Player build but anyone who has 32 points for the build anyway isn't really worried about that


    Aesop
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  16. #16
    2015 DDO Players Council Ironforge_Clan's Avatar
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    Quote Originally Posted by Aesop View Post
    Rogue skills should be fine unless you are running elite content 2-3 levels above you. You do need to think a little more withthis build as far as Rogue skills go but really get a Puzzle Cap and a decent DD and Search item and buy some +4-5 picks off the AH

    use Human Versatility for a Skill Boost and at lvl 7 you can start firing off Walk of the Sun for a stackin +2 ... also you can grab Heroism Pots to help out as well.

    So this is not a New Player build but anyone who has 32 points for the build anyway isn't really worried about that


    Aesop
    Agreed you definitely have to think a bit more with this type of build and it truly requires a 32 point build. I didn't set up my build as a human so I can comment on whether or not that might have helped. I went dwarf for the hp route hoping that migh help with the survivability. I found out quickly that you can pretty much forget about soloing, which is what I mainly do for all my builds through their first three or four levels.

    I also feel that this build is VERY gear dependent even at the lower levels since you have to have both your skills and stats boosted to as high as possible to be effective at traps. Problem is that at levels 1-4 you can't pick up items that are going to make up for the low int score. They will help don't get me wrong, but this character will be a less than average trap monkey until he comes into his own and gets the right gear.
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  17. #17
    Community Member Artagon's Avatar
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    Ok, let's take a look at this, and see if it'll work..
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (3 Monk \ 13 Rogue) 
    Hit Points: 172
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 9
    Reflex: 16
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    20
    Dexterity            16                    20
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               12                    14
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +1 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    28
    Bluff                -1                     0
    Concentration         4                    22
    Diplomacy            -1                     0
    Disable Device        6                    24
    Haggle               -1                     0
    Heal                  1                     3
    Hide                  7                    20
    Intimidate           -1                     0
    Jump                  6                    22
    Listen                1                     4
    Move Silently         7                    20
    Open Lock             7                    24
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    22
    Spot                  5                    22
    Swim                  2                     6
    Tumble                7                    28
    Use Magic Device      3                    19
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Nimble Fingers
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Great Cleave
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Way of the Faithful Hound I
    Enhancement: Fists of Light
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Candles
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Rogue Improved Trap Sense I

  18. #18
    Community Member Dark-Star's Avatar
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    Aug 2006
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    Default

    Been playing around with a similar build.

    Asked this question in another thread, and so far no response:

    What is the quarter staff speed increase from taking Acrobat 2? Have read/heard 10% and 20%.
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  19. #19
    Community Member flaggson's Avatar
    Join Date
    Apr 2006
    Posts
    340

    Default

    Quote Originally Posted by Artagon View Post
    Ok, let's take a look at this, and see if it'll work..
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (3 Monk \ 13 Rogue) 
    Hit Points: 172
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 9
    Reflex: 16
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    20
    Dexterity            16                    20
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               12                    14
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +1 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    28
    Bluff                -1                     0
    Concentration         4                    22
    Diplomacy            -1                     0
    Disable Device        6                    24
    Haggle               -1                     0
    Heal                  1                     3
    Hide                  7                    20
    Intimidate           -1                     0
    Jump                  6                    22
    Listen                1                     4
    Move Silently         7                    20
    Open Lock             7                    24
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    22
    Spot                  5                    22
    Swim                  2                     6
    Tumble                7                    28
    Use Magic Device      3                    19
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Nimble Fingers
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Great Cleave
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Way of the Faithful Hound I
    Enhancement: Fists of Light
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Candles
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Rogue Improved Trap Sense I
    I'd get rid of the skill mastery and get improved evasion imho I think that the extra survivability it offers trumps a +1 to your skills.... over all tho a great build good job arty
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

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