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  1. #1
    Community Member Artagon's Avatar
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    Default Rogue/Monk Way of Acrobat

    Ok folks, I'm tossing this one around in my head, and I need some help. I thought it would be pretty nifty, with Mod 8 making wind stance partially stack with all bonuses, if I were to go way of the acrobat to pick up the quarterstaff weapon speed increase, as well as the rogue haste boosts to really amp up my speed. I'm looking at rogue 6/monk 10.

    Stats I have in mind are thus

    14/16/14/12/14/8 before any tomes.

    I'm thinking halfling, pumping up some of the flanking bonuses from rogue and halfling, maybe power attack, and of course toughness :P
    Is this build even going to be worth building? I don't have a monk at this time, because I'm still waiting to see where folks will pan out on the monk, but the concept at least, sounded fun to me. I would go rogue, monk, monk as my leveling pattern, so that my rogue levels would allow me to fill in any skills lagging. UMD, unfortunately, won't fit into the build. So? Would there be any end-game reason to have this toon?

  2. #2
    Community Member Geonis's Avatar
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    Been thinking about this myself. The problem with going Halfling, is the ability mod for staff is Str even with Weapon Finesse. So, Halfling puts you behind the curve already. After about 15 minutes, I'm thinking something similar to below, although the feats and enhancements could easily be changed.




    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Neutral Human Male
    (4 Monk \ 12 Rogue) 
    Hit Points: 179
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 10
    Reflex: 17
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            16                    20
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               10                    12
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +1 Tome of Dexterity used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    13
    Bluff                -1                    -1
    Concentration         4                    24
    Diplomacy             3                    18
    Disable Device        5                    22
    Haggle                3                     3
    Heal                  0                     1
    Hide                  3                     5
    Intimidate           -1                    -1
    Jump                  7                    16
    Listen                0                     1
    Move Silently         3                     5
    Open Lock             7                    21
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    20
    Spot                  4                    17
    Swim                  3                     6
    Tumble                7                    32
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Monk)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Rogue)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Cleave
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Discipline
    
    
    Level 5 (Rogue)
    Skill: Concentration (+1.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 9 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Adaptability Wisdom II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Fists of Light
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Candles
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Wrack Construct I
    Enhancement: Rogue Wrack Construct II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
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  3. #3
    Community Member
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    You may lose some DPS, but you know you probably wont be the frontline agro magnet. With halfling enhancements stacking way way of the hound, you could be looking at... +8 Sneak attack Damage and another +4 to hit while flanking? And another +2 from hound?
    Not bad considering the number of attacks you get with acrobat and quarterstaffs, vs the 1.5 dps you'll lose from the str mod... and the 2 AC you gain... and another +1 to hit as halfling...

    Why 4 monk and not 2? The first 2 bonus feats are whatever, the third mandates you choose a path. No improved enhancements, no bonus feat at 4...
    I could see why 3; use quarterstaffs, grab a stance, fist of light, and youd at least be able to do buffs n' whatnot, such as the -10% sp usage and the fire buff, as well as utilize the curse of healing.
    So I could see pushing 3. But 4?

    AT 13 rogue you bump it up to 7d6 sneak attack, and another special rogue ability. - Imp Evasion at 10 and Crippling strike at 13, maybe.
    Last edited by Redcoil; 08-01-2008 at 07:03 AM.
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  4. #4
    Founder Aesop's Avatar
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    Honestly I'd go Human use the Human Versatility Enhancement for Skill and other action boosts andtake 13 rogue/3 Monk with the option for 6Monk when we cap to 20. With the Walk on the Sun finisher and the other Harmony Finishers you could have nice situational boosts for the party (including one to help with Traps aka WotS) Now this is a complete concept build but I'd thinka Weakening of Enfeebling Q Staff tap Diplo and hit Whirlwind Attack w/Crippling Strike 3-9 Strength Damage in an AoE and since Whirlwind attack does a double swing its more like 6-18 Str Damage AoE

    Stay in Fire Stance for the Extra Ki and to Hit and use FoL and Healing Ki or set up Walk of the Sun as often as possible.

    you'll be a little light on HP over all but with the right gear you an bum this up. If you can tap a +3 Str Tome you can get a 32 Str

    toss in Stunning Blow for a little extra fun with Weighted Q Staff (I've found this extremely effective so far on my fighter ... and I don't have a weighted weapon on her and she was still hitting many of the giants in Tor with stunning blow and she's only 13 currently)

    and with the right gear we see a decent ac even better with the right tomes

    Anyway there ya have it

    That's what I was thinking anyway


    Code:
    Character Plan by DDO Character Planner Version 2.95
    DDO Character Planner Home Page
    
    Stick 
    Level 16 Lawful Good Human Male
    (3 Monk \ 13 Rogue) 
    Hit Points: 175
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 16
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            14                    20
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               14                    17
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Intelligence used at level 15
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    19
    Bluff                -1                     0
    Concentration         2                    23
    Diplomacy             3                    19
    Disable Device        5                    21
    Haggle                3                    19
    Heal                  2                     3
    Hide                  2                     5
    Intimidate           -1                     0
    Jump                  7                    17
    Listen                2                     3
    Move Silently         2                     5
    Open Lock             6                    24
    Perform              n/a                    n/a
    Repair                1                     2
    Search                5                    21
    Spot                  6                    22
    Swim                  3                     6
    Tumble                6                    18
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Monk)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Whirlwind Attack
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    Enhancement: Disciple of Candles
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
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  5. #5
    Community Member Silverjade's Avatar
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    What skills are you going to be picking up that keep you from geting umd?
    Halfling would not hurt much starting with a 14str 4lev points 6item 2sun stance for a 26 then if you have a +2 str tome or the favor you can get to a 28 wich is not bad.
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  6. #6
    Community Member Artagon's Avatar
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    wow, ok, so you folks like the idea obviously, else you wouldn't have gotten out your char builders :P
    so way of the thief acrobat II obviously trumps any higher lvl monk abilities in your minds. And come to think of it, you are probably not wrong. I think I'm gonna rework my build with that in mind.. I'm not sure I'm going to worry about the whirlwind attack, when I could easily pick up cleave/great cleave, and save myself some effort. The extra feats I'm saving at that point could be used to either boost my rogue skills, or boost my lower hit points.

    Also, I understand that glancing blows and cleave/greatcleave would generate ki on all my hits, so I shouldn't have ANY problem keeping my combo's going, which is a nice plus. Maybe I should pick up the first lvl of 2handed fighting so that my glancing blows don't have a minus to hit?
    Last edited by Artagon; 08-01-2008 at 08:35 AM.

  7. #7
    Community Member Dark-Star's Avatar
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    Been playing around with a similar build.

    Asked this question in another thread, and so far no response:

    What is the quarter staff speed increase from taking Acrobat 2? Have read/heard 10% and 20%.
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