Results 1 to 20 of 23

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member oogly54's Avatar
    Join Date
    Mar 2006
    Posts
    1,038

    Default Oogly fighter build!

    I originally made this fighter based on the idea of never missing. I wanted to have the highest attack bonus possible, which currently stands at a +38 unbuffed (33 with PA). I also wanted to have a high AC (54AC/56 with achem fix), good amount of hit points (454HP) and a High DPS (130dmg first number, 180-200 total depending on Mob). Since STR is the stat used for attack bonus I maxed out STR every chance I could, DEX increases AC so I put a lot into that as well, and finally all tanks need hit points so I used a lot in CON as well. I do have almost every piece of gear this game has to offer including +3 tomes on all but one stat, of coure it is STR. Everything listed I actually own on this character. One last thought, I use WOP rapiers and Banishing rapiers, so the imp crit piercing has to stay.

    I AM A DROW!! AND I LOVE IT!

    Weapons of choice:
    +2 Wounding addy Rapier of Puntring
    +5 holy, acid burst, acid blast, Force burst, transmuting, bleeding khopesh (With goggles, 7 red numbers rocks!)
    +5 Acid, acid burst, +4 AC, transmuting, force burst, bleeding Khopesh
    +5 holy, good blast, good burst, force burst, greater disruption, true rez, khopesh.

    STATS:
    STR: 33, 18 start, 4 level, 2 tome, 3 class, 6 item
    DEX: 22, 14 start, 3 tome, 5 item,
    CON:22, 13 start, 3 tome, 6 item
    INT: 13, 10 start, 3 tome
    WIS: 11, 8 start, 3 Tome
    CHR: 13, 10 start, 3 tome

    Current Hit Points: 454, in reaver with all rages going i have reached over 600 several times.

    FEATS:
    Dodge, Khopesh, Greater Weapon Focus Slashing, Greater Weapon Specialization Slashing, Imporved Crit Slashing, Mobility, Power Attack, Power Critical, Spring Attack, Toughness (x4), Improved Crit Piercing

    ENHANCEMENTS:
    Fighter Extra Action Boost II
    Fighter Haste Boost IV
    Fighter Armor Boost I
    Drow SR I
    Fighter Armor Mastery III
    Fighter Critical Accuracy III
    Fighter Flanking Bonus III
    Fighter STR II
    Fighter Toughness IV

    Items Worn :
    Goggles: Tharne's Goggles (True seeing permantly, Sneak Attack +5)
    Helm: Darkforge Nighthelm(+2 wis +5 will) OR
    Minos Legens (heavy fort and toughness)
    Necklace: +6 CON or Scourge Choker or Silver Flame Pendant
    Trinket: Bloodstone, Head of Good Fortune, Mummified Bat
    Cloak: Protection 5
    Belt: Belt of Brute STR (+6 STR, greater false life)
    Gloves: Spectral Gloves (+5 Dex , Etheral, +2 to hit bonus)
    Boots: 30% striders or
    Madstone Boots - +4 Dexterity, Potency VII, Striding 20%, % hit Madstone Boots ability (+2 STR, +2CON, +4 Natural Armor, unable to cast spells, stackable), Madstone Rage 1/day
    Shield: Sorrel, +5 Heavy steel, +4 Protection, +4 Resistance

    Ring 1: Chattering Ring (Chattering Ring - +3 Dodge, +13 Spot, -10 Move Silently )
    Ring 2: Seal of the Earth - Ring, Natural AC +3, Acid Resistance, Stoneskin (level 12 caster, 3/day, self only), +6 CON Ring, Ring of the Djinn, +15 INT, +1 CHR Ring, FF ring of jump +10, Rez rings, many rings swap in.
    Bracers: Chaosgarde (Chaosgarde - Bracers, Chaosguard*, +2 Dodge bonus) OR Levik's Bracers (+6 STR, 20% healing Amp) against mobs like Shourd 5.
    Armor: Full Plate of the Defender (+5 Mith FP, Heavy Fort, Protection 4, +2 to hit bonus)

    AC Breakdown
    10 Base
    13 Armor
    6 Dex
    7 shield
    2 chaos (dodge)
    3 chattering (dodge)
    3 seal (natural armor)
    5 Protection
    1 Dodge Feat
    4 insight
    2 Alchem (when fixed
    ---------------------
    56 AC, unbuffed, unstanced, untowered

    Pally
    61AC

    Ranger
    63

    Bard
    68

    Cleric
    70

    Hasted
    71

    CE
    76

    Towered
    78

    I have been playing with this idea of switching a feat for CE and switching some of my enhancments for tower shield useage. This would increase my standing AC to a 63 unbuffed. This would also lower my to-hit bonus by 2. (always run with power attack on) I have a decent intmidate and use it often. (36 unbuffed) But in raids like VOD, I am usually buffed to about 65ish and I dont see the need to increase it to above 70.

    Any thoughts?
    Last edited by oogly54; 07-31-2008 at 01:16 PM.
    Ooglys Pet WF 18Wiz/2Rogue, Oogli 18 Bard/2Fighter, Ooog Ly 12 fighter/6 Ranger/2 Monk, Ogly 20th Cleric, Oogly 20th Rogue, Ooogly 20th Paladin, Oooogly 20th Fighter , Gallion 20th Sorcerer

  2. #2
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    If this were a halfling or a dwarf it would be better. If this were a multi class character it would be better. Maybe mod8 will help it, but as it stands right now it could be better with a different race or class.
    Last edited by maddmatt70; 07-31-2008 at 06:00 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Community Member oogly54's Avatar
    Join Date
    Mar 2006
    Posts
    1,038

    Default

    Quote Originally Posted by maddmatt70 View Post
    If this were a halfling or a dwarf it would be better. If this were a multi class character it would be better. Maybe mod8 will help it, but as it stands right now it could be better with a different race or class.

    Elaborate how? The blanket statement helps zero.

    Sure Dwarves get more con, but less dex, trade off for both to get o same level. For enhancments, what would I want to give up for dwarven toughness? For multiclass, what would I benefit and lose? For higher level abilities only gained by pure classes, i prefer to not multiclass. Ranger would allow for self heal, but I dont care about that, pots are fine. Although ranger would lower my hit points. Halfling would hurt my str, lowering attack bonus and damage. Would I want to do that for more AC, when my AC is already great?
    Last edited by oogly54; 07-31-2008 at 06:41 PM.
    Ooglys Pet WF 18Wiz/2Rogue, Oogli 18 Bard/2Fighter, Ooog Ly 12 fighter/6 Ranger/2 Monk, Ogly 20th Cleric, Oogly 20th Rogue, Ooogly 20th Paladin, Oooogly 20th Fighter , Gallion 20th Sorcerer

  4. #4
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by oogly54 View Post
    Elaborate how? The blanket statement helps zero.

    Sure Dwarves get more con, but less dex, trade off for both to get o same level. For enhancments, what would I want to give up for dwarven toughness? For multiclass, what would I benefit and lose? For higher level abilities only gained by pure classes, i prefer to not multiclass. Ranger would allow for self heal, but I dont care about that, pots are fine. Although ranger would lower my hit points. Halfling would hurt my str, lowering attack bonus and damage. Would I want to do that for more AC, when my AC is already great?
    Halfling do more damage especially on raid bosses with their sneak damage. As a sword and boarder you wouldn't have aggro in a raid hence sneak damage. Halfling and dwarves for that matter have better saves. Dwarves have more hit points for toughness. Halflings have healing dragonmarks as well. The drow have lame enhancements. As has been well documented levels 13-16 fighter are not very exciting. A different build which allows for pally, rogue, or monk spalshes is better. Your preferences to not multiclass are noted. You can run around with any old gimp build if you so desire and get all the uber raid loot and tomes and whatever else you want what it means is somebody else with a better build and less raid gear and uber weapon/items can equal your character or even be better then your character.

    I have a pure level 16 dwarven twf fighter that I made the second week of this game. There is nothing wrong with the build, but the reality is I wouldn't post the build on the forums because well I acknowledge there are better builds today even mostly fighter builds then my fighter at this point.
    Last edited by maddmatt70; 07-31-2008 at 06:56 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #5
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default pallie

    when i look at that build, i think some levels of pallie should have been taken

    anyway, it is an ok build that will survive at end-game

    however, in dps, tempests, rogues & barbs will definitely do more

  6. #6
    Community Member Lewcipher's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    Just out of curiosity, have you thought about saving that +2 Str tome and use a +1 instead? That would put your strength at 32 instead of 33, which is the same bonus. You would be hoping that a +3 drops out of the reaver or shroud.

    Just a thought. I'm guessing you've already used it though.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload