I originally made this fighter based on the idea of never missing. I wanted to have the highest attack bonus possible, which currently stands at a +38 unbuffed (33 with PA). I also wanted to have a high AC (54AC/56 with achem fix), good amount of hit points (454HP) and a High DPS (130dmg first number, 180-200 total depending on Mob). Since STR is the stat used for attack bonus I maxed out STR every chance I could, DEX increases AC so I put a lot into that as well, and finally all tanks need hit points so I used a lot in CON as well. I do have almost every piece of gear this game has to offer including +3 tomes on all but one stat, of coure it is STR. Everything listed I actually own on this character. One last thought, I use WOP rapiers and Banishing rapiers, so the imp crit piercing has to stay.
I AM A DROW!! AND I LOVE IT!
Weapons of choice:
+2 Wounding addy Rapier of Puntring
+5 holy, acid burst, acid blast, Force burst, transmuting, bleeding khopesh (With goggles, 7 red numbers rocks!)
+5 Acid, acid burst, +4 AC, transmuting, force burst, bleeding Khopesh
+5 holy, good blast, good burst, force burst, greater disruption, true rez, khopesh.
STATS:
STR: 33, 18 start, 4 level, 2 tome, 3 class, 6 item
DEX: 22, 14 start, 3 tome, 5 item,
CON:22, 13 start, 3 tome, 6 item
INT: 13, 10 start, 3 tome
WIS: 11, 8 start, 3 Tome
CHR: 13, 10 start, 3 tome
Current Hit Points: 454, in reaver with all rages going i have reached over 600 several times.
FEATS:
Dodge, Khopesh, Greater Weapon Focus Slashing, Greater Weapon Specialization Slashing, Imporved Crit Slashing, Mobility, Power Attack, Power Critical, Spring Attack, Toughness (x4), Improved Crit Piercing
ENHANCEMENTS:
Fighter Extra Action Boost II
Fighter Haste Boost IV
Fighter Armor Boost I
Drow SR I
Fighter Armor Mastery III
Fighter Critical Accuracy III
Fighter Flanking Bonus III
Fighter STR II
Fighter Toughness IV
Items Worn :
Goggles: Tharne's Goggles (True seeing permantly, Sneak Attack +5)
Helm: Darkforge Nighthelm(+2 wis +5 will) OR
Minos Legens (heavy fort and toughness)
Necklace: +6 CON or Scourge Choker or Silver Flame Pendant
Trinket: Bloodstone, Head of Good Fortune, Mummified Bat
Cloak: Protection 5
Belt: Belt of Brute STR (+6 STR, greater false life)
Gloves: Spectral Gloves (+5 Dex , Etheral, +2 to hit bonus)
Boots: 30% striders or
Madstone Boots - +4 Dexterity, Potency VII, Striding 20%, % hit Madstone Boots ability (+2 STR, +2CON, +4 Natural Armor, unable to cast spells, stackable), Madstone Rage 1/day
Shield: Sorrel, +5 Heavy steel, +4 Protection, +4 Resistance
Ring 1: Chattering Ring (Chattering Ring - +3 Dodge, +13 Spot, -10 Move Silently )
Ring 2: Seal of the Earth - Ring, Natural AC +3, Acid Resistance, Stoneskin (level 12 caster, 3/day, self only), +6 CON Ring, Ring of the Djinn, +15 INT, +1 CHR Ring, FF ring of jump +10, Rez rings, many rings swap in.
Bracers: Chaosgarde (Chaosgarde - Bracers, Chaosguard*, +2 Dodge bonus) OR Levik's Bracers (+6 STR, 20% healing Amp) against mobs like Shourd 5.
Armor: Full Plate of the Defender (+5 Mith FP, Heavy Fort, Protection 4, +2 to hit bonus)
AC Breakdown
10 Base
13 Armor
6 Dex
7 shield
2 chaos (dodge)
3 chattering (dodge)
3 seal (natural armor)
5 Protection
1 Dodge Feat
4 insight
2 Alchem (when fixed
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56 AC, unbuffed, unstanced, untowered
Pally
61AC
Ranger
63
Bard
68
Cleric
70
Hasted
71
CE
76
Towered
78
I have been playing with this idea of switching a feat for CE and switching some of my enhancments for tower shield useage. This would increase my standing AC to a 63 unbuffed. This would also lower my to-hit bonus by 2. (always run with power attack on) I have a decent intmidate and use it often. (36 unbuffed) But in raids like VOD, I am usually buffed to about 65ish and I dont see the need to increase it to above 70.
Any thoughts?