Well I just wanna start a thread to make finding a good sorc build easier for newer people .
If you post a Link of your build ill put it in the thread so we can access it like that also.
Bring those Awesome Sorc builds on !
~Xope
Well I just wanna start a thread to make finding a good sorc build easier for newer people .
If you post a Link of your build ill put it in the thread so we can access it like that also.
Bring those Awesome Sorc builds on !
~Xope
I just wobble around and hopefully do something right.
high charisma...
Drow to make it 20 max to start.
Skill points in concentration.
Thats about my starting point.
You can spend extra points for stats on con, dex, str, whatever you want.
Feats can be exchanged as can enhancements and spells..
Skills cannot be exchanged, but other than concentration, it is all up to you.
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
human sorc
18 cha
14 dex
16 con
Whatever points left intro STR
Shake N' Bake
Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
Main: Wizards and Healers
Officer of Unbreakable
Warforged sorc
18 con
14 int
16 cha
Skill points in jump, concentration, UMD and diplomacy
Star Firefall
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
Human
18 str
18 Int
anything else
Swim Swim and Swim
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Icebolt Level 16 True Neutral Drow Female (16 Sorcerer) Hit Points: 116 Spell Points: 1530 BAB: 8\8\13 Fortitude: 7 Reflex: 5 Will: 18 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 8 8 Dexterity 10 10 Constitution 14 14 Intelligence 12 12 Wisdom 8 8 Charisma 20 26 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 0 0 Bluff 5 8 Concentration 6 21 Diplomacy 7 17.5 Disable Device n/a n/a Haggle 5 8 Heal -1 -1 Hide 0 0 Intimidate 5 8 Jump -1 -1 Listen -1 1 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 3 Spot -1 1 Swim -1 -1 Tumble n/a n/a Use Magic Device 7 17.5 Level 1 (Sorcerer) Feat: (Selected) Maximize Spell Level 2 (Sorcerer) Level 3 (Sorcerer) Feat: (Selected) Empower Spell Level 4 (Sorcerer) Level 5 (Sorcerer) Level 6 (Sorcerer) Feat: (Selected) Heighten Spell Level 7 (Sorcerer) Level 8 (Sorcerer) Level 9 (Sorcerer) Feat: (Selected) Spell Penetration Level 10 (Sorcerer) Level 11 (Sorcerer) Level 12 (Sorcerer) Feat: (Selected) Greater Spell Penetration Level 13 (Sorcerer) Level 14 (Sorcerer) Level 15 (Sorcerer) Feat: (Selected) Force of Personality Level 16 (Sorcerer) Enhancement: Improved Drow Spell Resistence I Enhancement: Sorcerer Improved Empowering I Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Lineage of Energy I Enhancement: Sorcerer Lineage of Energy II Enhancement: Sorcerer Lineage of Energy III Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Lineage of Elements III Enhancement: Sorcerer Lineage of Deadly Energy I Enhancement: Sorcerer Lineage of Deadly Energy II Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Lineage of Deadly Elements II Enhancement: Sorcerer Energy Manipulation I Enhancement: Sorcerer Energy Manipulation II Enhancement: Sorcerer Energy Manipulation III Enhancement: Sorcerer Energy Manipulation IV Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Elemental Manipulation III Enhancement: Sorcerer Elemental Manipulation IV Enhancement: Sorcerer Spell Penetration I Enhancement: Sorcerer Spell Penetration II Enhancement: Sorcerer Spell Penetration III Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II
Currently sitting at level 15, absolutely fun to play. Spells are different to compensate, like now with web, GH, etc. Very good for a nuker, buffer, and CCcurrently sitting at 1640 ish mana at lvl 15. Had to take FOP at 15 because I hated being held, feared etc. With a 23 will, I am more able to be a caster rather than a paper weight. Works excellently
Last edited by arcticwolf666; 07-31-2008 at 01:04 PM.
Human 16 sorc
28 points
8 -> 15
8 -> 9
16 -> 24
10 -> 16
8 -> 9
18 -> 38
Maximize, Empower, Heighten, Extend, Spell Penetration, Mental Toughness
299 Hit Points
2505 Spell Points
lol Seems I can cast easily three in a row on the pit fiend and not land. Sometime back someone in another thread made the comment they took 100 waves of exhaustion scrools so one should land, an exageration to be sure, but a hint of truth. For my line of thinking to be accurate we need to know the exact spell pen of Arrack(whatever). Lets assume with a 23 spell pen (yours) you have to roll a 19. If I have a spell pen of 25, I need to roll a 17 so I'll hit him in 1/2 the time, or twice as often. In other words, I can hit on 4 rolls 17, 18, 19, 20, you can only hit on two 19,20. Granted, there may not be much of a hurry and plenty of time to work with, but many mobs are not so accomodating.
Just occured to me. You cast waves from a spell and I have been casting from scrolls. You are casting easliy two to my one due to my slower scroll casting time. I can just see MrCow now running the Vale with 45 mobs chasing him and turning around to cast Waves on scroll lol. lmao, that I want to see on video.
The radius for a Waves of Exhaustion is too small for a crowd of that many critters (or would take several castings to exhaust that many critters). Thats when you break out Cone of Cold or Symbol of Persuasion.Originally Posted by Merkinsal
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Ya, but not the sorc forum. These guys are all coolOtherwise they would have driven me out long ago lol. I have a big foot in mouth affliction.
By the way, started paying attention to those dice and yes, I only have a 22 spell pen on scrolls. So yes, someone with out the spell pen feat can cast those debuffs faster and hit more than me using those slow scrolls. Hmmmm.
Ghallanda: Officer, "A Few Good Men"Alts: Ginseng(WF Sorcerer/1Barbarian), Melee(Dwarven Ranger/1Rogue), Silverlith(Elven FavoredSoul/2Monk/1Fighter) Consilience(WF Wizard), Ooze(Dwarven Monk)