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  1. #1
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    Default Post your Sorc build !

    Well I just wanna start a thread to make finding a good sorc build easier for newer people .

    If you post a Link of your build ill put it in the thread so we can access it like that also.

    Bring those Awesome Sorc builds on !









    ~Xope
    I just wobble around and hopefully do something right.

  2. #2
    Community Member MrWizard's Avatar
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    high charisma...
    Drow to make it 20 max to start.
    Skill points in concentration.

    Thats about my starting point.

    You can spend extra points for stats on con, dex, str, whatever you want.
    Feats can be exchanged as can enhancements and spells..
    Skills cannot be exchanged, but other than concentration, it is all up to you.
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  3. #3
    Community Member Merkinsal's Avatar
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    Quote Originally Posted by MrWizard View Post
    high charisma...
    Drow to make it 20 max to start.
    Skill points in concentration.

    Thats about my starting point.

    You can spend extra points for stats on con, dex, str, whatever you want.
    Feats can be exchanged as can enhancements and spells..
    Skills cannot be exchanged, but other than concentration, it is all up to you.
    lol hehe

    no, go human for the extra feat, max charisma with some in intell for action points so that whatever else you do you can max umd.

  4. #4
    Community Member zoltan00's Avatar
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    human sorc

    18 cha
    14 dex
    16 con
    Whatever points left intro STR
    Shake N' Bake

  5. #5
    Community Member Vengenance's Avatar
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    Quote Originally Posted by zoltan00 View Post
    human sorc

    18 cha
    14 dex
    16 con
    Whatever points left intro STR
    Dump dex, your AC will be **** anyways. Human, max char, max con, throw remaining points into intel to allow for maxxing concentration and UMD.
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  6. #6
    Uber Completionist Lithic's Avatar
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    Warforged sorc

    18 con
    14 int
    16 cha

    Skill points in jump, concentration, UMD and diplomacy
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  7. #7
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    Default Merfolk Build

    Human
    18 str
    18 Int

    anything else

    Swim Swim and Swim

  8. #8
    Community Member arcticwolf666's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    Icebolt 
    Level 16 True Neutral Drow Female
    (16 Sorcerer) 
    Hit Points: 116
    Spell Points: 1530 
    BAB: 8\8\13
    Fortitude: 7
    Reflex: 5
    Will: 18
                  Starting          Feat/Enhancement
                 Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             20                    26
                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     0
    Bluff                 5                     8
    Concentration         6                    21
    Diplomacy             7                    17.5
    Disable Device        n/a                   n/a
    Haggle                5                     8
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            5                     8
    Jump                 -1                    -1
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                 -1                     1
    Swim                 -1                    -1
    Tumble                n/a                   n/a
    Use Magic Device      7                    17.5
     
    Level 1 (Sorcerer)
    Feat: (Selected) Maximize Spell
     
    Level 2 (Sorcerer)
     
    Level 3 (Sorcerer)
    Feat: (Selected) Empower Spell
     
    Level 4 (Sorcerer)
     
    Level 5 (Sorcerer)
     
    Level 6 (Sorcerer)
    Feat: (Selected) Heighten Spell
     
    Level 7 (Sorcerer)
     
    Level 8 (Sorcerer)
     
    Level 9 (Sorcerer)
    Feat: (Selected) Spell Penetration
     
    Level 10 (Sorcerer)
     
    Level 11 (Sorcerer)
     
    Level 12 (Sorcerer)
    Feat: (Selected) Greater Spell Penetration
     
    Level 13 (Sorcerer)
     
    Level 14 (Sorcerer)
     
    Level 15 (Sorcerer)
    Feat: (Selected) Force of Personality
     
    Level 16 (Sorcerer)
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Energy III
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Lineage of Deadly Energy II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Energy Manipulation IV
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II

    Currently sitting at level 15, absolutely fun to play. Spells are different to compensate, like now with web, GH, etc. Very good for a nuker, buffer, and CC currently sitting at 1640 ish mana at lvl 15. Had to take FOP at 15 because I hated being held, feared etc. With a 23 will, I am more able to be a caster rather than a paper weight. Works excellently
    Last edited by arcticwolf666; 07-31-2008 at 01:04 PM.

  9. #9
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    Human 16 sorc
    28 points

    8 -> 15
    8 -> 9
    16 -> 24
    10 -> 16
    8 -> 9
    18 -> 38

    Maximize, Empower, Heighten, Extend, Spell Penetration, Mental Toughness

    299 Hit Points
    2505 Spell Points

  10. #10
    Community Member Merkinsal's Avatar
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    Quote Originally Posted by Aspenor View Post
    Human 16 sorc
    28 points

    8 -> 15
    8 -> 9
    16 -> 24
    10 -> 16
    8 -> 9
    18 -> 38

    Maximize, Empower, Heighten, Extend, Spell Penetration, Mental Toughness

    299 Hit Points
    2505 Spell Points
    Ah, so you did swap out Spell Pen 2 for Mental Toughness. As hard as it is to get Waves of Exhaustion to land I'm surprised you did that.

  11. #11
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    Quote Originally Posted by Merkinsal View Post
    Ah, so you did swap out Spell Pen 2 for Mental Toughness. As hard as it is to get Waves of Exhaustion to land I'm surprised you did that.
    It's not all that hard Do I just roll high a lot?

  12. #12
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    Quote Originally Posted by Aspenor View Post
    It's not all that hard Do I just roll high a lot?
    I guess adding the second spell penetration will only make you successful about 1 in 10 tries extra. You can probably do ok without one of them, although you'll usually notice the difference after awhile.

  13. #13
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    Quote Originally Posted by frugal_gourmet View Post
    I guess adding the second spell penetration will only make you successful about 1 in 10 tries extra. You can probably do ok without one of them, although you'll usually notice the difference after awhile.
    It's actually exactly 1 in 10 tries

    I'm not all that concerned. Once it lands, it's permanent usually.

  14. #14
    Community Member Merkinsal's Avatar
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    Quote Originally Posted by Merkinsal View Post
    Ah, so you did swap out Spell Pen 2 for Mental Toughness. As hard as it is to get Waves of Exhaustion to land I'm surprised you did that.
    Quote Originally Posted by Aspenor View Post
    It's not all that hard Do I just roll high a lot?
    lol Seems I can cast easily three in a row on the pit fiend and not land. Sometime back someone in another thread made the comment they took 100 waves of exhaustion scrools so one should land, an exageration to be sure, but a hint of truth. For my line of thinking to be accurate we need to know the exact spell pen of Arrack(whatever). Lets assume with a 23 spell pen (yours) you have to roll a 19. If I have a spell pen of 25, I need to roll a 17 so I'll hit him in 1/2 the time, or twice as often. In other words, I can hit on 4 rolls 17, 18, 19, 20, you can only hit on two 19,20. Granted, there may not be much of a hurry and plenty of time to work with, but many mobs are not so accomodating.

    Just occured to me. You cast waves from a spell and I have been casting from scrolls. You are casting easliy two to my one due to my slower scroll casting time. I can just see MrCow now running the Vale with 45 mobs chasing him and turning around to cast Waves on scroll lol. lmao, that I want to see on video.

  15. #15

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    Quote Originally Posted by Merkinsal
    I can just see MrCow now running the Vale with 45 mobs chasing him and turning around to cast Waves on scroll lol. lmao, that I want to see on video.
    The radius for a Waves of Exhaustion is too small for a crowd of that many critters (or would take several castings to exhaust that many critters). Thats when you break out Cone of Cold or Symbol of Persuasion.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  16. #16
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    Quote Originally Posted by Aspenor View Post
    It's actually exactly 1 in 10 tries

    I'm not all that concerned. Once it lands, it's permanent usually.

    I said "about" because I noticed on these forums someone will always find an exception and zing you. Like if you're somehow not within 20.

  17. #17

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    Quote Originally Posted by frugal_gourmet View Post
    I said "about" because I noticed on these forums someone will always find an exception and zing you. Like if you're somehow not within 20.
    Or, you could just have said "Depends on how lucky you dices are. "
    DDOwiki.com, #1 source for DDO information.

  18. #18
    Community Member Merkinsal's Avatar
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    Quote Originally Posted by frugal_gourmet View Post
    I said "about" because I noticed on these forums someone will always find an exception and zing you. Like if you're somehow not within 20.
    Ya, but not the sorc forum. These guys are all cool Otherwise they would have driven me out long ago lol. I have a big foot in mouth affliction.

    By the way, started paying attention to those dice and yes, I only have a 22 spell pen on scrolls. So yes, someone with out the spell pen feat can cast those debuffs faster and hit more than me using those slow scrolls. Hmmmm.

  19. #19
    Community Member iruka41's Avatar
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    Ginseng, WF 1Barb/15Sorc, Fastest Zerger
    Ginseng 2, WF 2Monk/14Sorc, Safest Zerger

    I'm sick of pure breeds :P
    Ghallanda: Officer, "A Few Good Men"
    Alts: Ginseng(WF Sorcerer/1Barbarian), Melee(Dwarven Ranger/1Rogue), Silverlith(Elven FavoredSoul/2Monk/1Fighter) Consilience(WF Wizard), Ooze(Dwarven Monk)

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