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  1. #1
    Community Member Mentos3111's Avatar
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    Jun 2006
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    Default Question Regarding Barb / multi

    I re rolled my old main. Basically I like halflings not the dance ect they are small and I can see better. It has been burned into my brain, too many gnome characters... Stupid yes.. Basically they get a -1 to dmg before roll due to size. However with rams might lvl 4 rng spell +2 size bonus to strn and dmg basically puts them back into the playing field . Is it possible to make a high end barb with that big of a level hit? He will be 32 and tomes. Seeking advice because when it comes to barbs I do not know enough to be considered an expert. Was told at 8 barbs get improved crit range, I can find nothing that actually proves that.

    I almost forgot, Shooting for twf with crit enhance. I am not sure on capped enhance yet(will 1 work?), Thanks.

  2. #2
    Community Member toughguyjoe's Avatar
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    Jul 2007
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    Default hmm

    If you go 6 ranger, you can be a tempest, which is something to consider, though i'm not sure the order in which you would take the feats. ending at 10barb/6ranger would be a perfectly acceptable way to go, and if built correctly and geared correctly will stand up to other 16th level tanks. you will attack faster, and will have a respectable amount of DPS however your HP might suffer from the fact that you are a halfling(no toughness enhancements for race) and you have to put up con str and dex, instead of just con and str. however, this build is really good. i saw a real popular guy from My Little PWNY that has a plat farmeresque name with that 10/6 build and that character seems to do fine despite its driver
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  3. #3
    Community Member HeavenlyCloud's Avatar
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    May 2007
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    Default

    Quote Originally Posted by toughguyjoe View Post
    i saw a real popular guy from My Little PWNY that has a plat farmeresque name with that 10/6 build and that character seems to do fine despite its driver
    Thats me thats me.

    I've got a 6 ranger/10 barbarian i like him a lot, he got insane dps. My advice is to go 6 ranger then all barb, this way you will get 6 min. Ram's Might, Free Two Weapon Fighting, Improved Two Weapon Fighting and Many shot. (Remember you still gotta have a 17 Dex for Greater Two Weapon Fighting

    If you got +2 Tomes avaible that will greatly help but they are not necessary.

    10 Barbarian/6 Ranger
    Race: Halfling
    Alignment: Chaotic Neutral


    32 Point


    Stats:
    16 Str + 6 item + 4 level + 2 tome = 28 Str Unraged
    15 Dex +6 item + 2 tome +1 Enhancement = 24 Dex (Enough for Greater Two Weapon Fighting)
    16 Con + 6 item + 2 tome = 24 Con
    8 Int
    9 Wis +6 Item + 1 Tome = 16 Wis Enough to cast 6 minutes Ram's Might till the next Shrine.
    8 Cha

    Feats:
    • 1. Dodge
    • 3. Mobility
    • 6. Spring Attack
    • 9. Improved Critical Slashing/Piercing
    • 12. Powe Attack
    • 15. Greater Two Weapon Fighting


    Skill wise i'd say get intimidate and Spot.

    For DPS weapons i have no idea what a halfling would use, on my Dwarven Barb/Ranger i use Dual Mineral II's Dwarven Axes for DPS (Since they are keen you can switch Improved Crit Slashing) and puncturing on everything else (With Improved Critical Piercing)

    Hope this helps you out a little bit :P and this is only my advice
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