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  1. #61
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Aspenor View Post
    you're not the boss 'a me!!!!!!!
    Or me!!!!!!
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  2. #62

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    Quote Originally Posted by Yaga_Nub View Post
    Or me!!!!!!
    You can stop playing with the dead, Yaga. You smell bad enough as it is without adding thread necro.

  3. 04-30-2010, 01:48 PM

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    Disciplinary Issues: See Users Notes

  4. #63
    Community Member Kaldaka's Avatar
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    Quote Originally Posted by asmiro View Post
    i have a better idea... why not make the planner web-based?

    coding might be a little different, but you could easily make the layout like it is now on the web site, and have drop downs for different slots for gear.

    something along the lines of this:

    http://auno.org/ao/equip.php

    the above site allows you to create (and to show others, by providing a link to your specific gear profile) and edit a specific gear loadout for your toon, and shows the finalized stats after gear has been input. granted, it would be different for DDO, but still similar in most aspects. then, all we would have to do would be to provide a link to your character profile (NOT your account profile) on the forums and people could see exactly what you saw when you input the loadout.

    btw i HAVE played the game that the above fan-site is about, it is also a free-to-play model, possibly the first MMO to use that model. it is quite fun once you get the hang of how the system works.

    WOOT 14 and a half months later


    Way to cast true rez on a thread!!!

    Officer of ARCHANGELS - Thelanis

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  5. #64
    Legendary Founder Ron's Avatar
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    Well, as long as this thread has been returned from the dead, I suppose it's as good a place as any to let you guys know. I've started (but not completed) a template system for the forum output. What that means is you will be able to design whatever output format you like, and save that as a template file, to which you can apply it to whatever character you want. Any time you go to output a character, you will be able to select (from a dropdown menu) from all of the available template files found in your particular planner directory, and your character will output based on that file.

    I will even, based on user feedback, take the most popular template designs and make them "official", meaning that they'd be included in the planner download for others to use.

    No more will I have to hear about how the forum output sucks! If you don't like it, you will be able to custom design your own output! So there!

    It may take me a while to get this to a useable state (it's not entirely unlike putting an entire mini-compiler right in the character planner code), but I've got a start on it already. So hopefully sometime in the not too distant future this will be available for you guys.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  6. #65
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    nice to see that it is still being worked on. however i still say you should dump the executeable, and move to web-based work (if you have the necessary skills of course).

    yes i know i rezed this thread, however im new to the game (check my post count), so im kinda new to the forum as well.

  7. #66
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by asmiro View Post
    nice to see that it is still being worked on. however i still say you should dump the executeable, and move to web-based work (if you have the necessary skills of course).
    php is not my native language (that woud be C++), but I have some skills in that area. But it's not something I want to tackle (I simply don't have the time, unfortunately). I know there have been a couple of attempts at such a thing (you'd have to hunt around on the forums for them), but I don't know exactly how far they were taken and if they are still being updated or not.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  8. #67
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    im not a programmer, but seeing as how they are both "languages", isnt there some sort of cross-compiler or something so that you could write in C++ and output in php?

  9. #68
    Community Member Zion_Halcyon's Avatar
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    Quote Originally Posted by asmiro View Post
    im not a programmer, but seeing as how they are both "languages", isnt there some sort of cross-compiler or something so that you could write in C++ and output in php?
    Unfortunately no. Not a programmer either, but I did major in it for a time, and know my way around code a little bit, and I can tell you its nothing like a language translator - each programming language is far more complex in most cases, and there isn't a way to port from one to the other usually because each language has their own capabilities and limitiations - what you can do in C, for instance, you cannot do in java (speaking very generally here).

    So while a cross-compiler sounds nice, what you are essentially asking for is a diesel engine for a 18 wheeler to be shoved into a pinto. Just doesn't work like that.

  10. #69
    Community Member MrWizard's Avatar
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    I can see posting the build, great tool indeed, incredible work.

    However, if I was gonna ask about it I would summarize.

    I would show what I think HP, AC, DPS, DR and more would be.
    I would list my feats and why/what I want to change maybe.
    I would mention some enhancements (such as PrE)

    start stats are easy to type.


    I think the builder is great for planning out a toon, especially when to take feats and how to deal with multiclasses.


    New people would not know how to post anything else though.

    And the planner does not cover all the extra buffs, items, etc...you would have.
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  11. #70
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Zion_Halcyon View Post
    So while a cross-compiler sounds nice, what you are essentially asking for is a diesel engine for a 18 wheeler to be shoved into a pinto. Just doesn't work like that.
    Not quite true: SWIG can do it.

    Quote Originally Posted by Ron View Post
    I will even, based on user feedback, take the most popular template designs and make them "official", meaning that they'd be included in the planner download for others to use..
    Have Borror0 design an official one, so he can't complain

  12. #71
    Community Member LunaCee's Avatar
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    Example layout: (Some additional formatting required, but should get the point across)

    Example Character Name, Race: Dwarf, Hit points/Spell points/Maximum Ki
    Ranger 11

    ......................... STR/DEX/CON/INT/WIS/CHA
    Starting attributes: 18 / 13 / 15 / 11 / 08 / 08
    Attribute level ups: +5 / +0 / +0 / +0 / +0 / +0
    Inherent (Tomes): +2 / +0 / +3 / +2 / +2 / +0
    Final base attributes: 25 / 13 / 18 / 13 / 10 / 08

    Feat Selection:
    01 Dodge, Favored Enemy Undead, Bow Strength
    02 Rapid Shot, Two Weapon Fighting
    03 Mobility, Diehard
    05 Favored Enemy Construct
    06 Spring Attack, Improved Two Weapon Fighting, Manyshot
    09 Toughness, Evasion
    10 Favored Enemy Giant
    11 Greater Two Weapon Fighting, Precise Shot, Improved Precise Shot
    You should be getting the idea by now...

    Skills: Should *only* list skills the player has actually put points into for concise viewing!
    Skill Name / Rank / Attrib / Bonus / Final
    Balance / +07 / +02 / +04 / +13
    Concentration / +14 / +04 / +10 / +28

    Enhancements:
    Ranger Skill Boost I
    Ranger Skill Boost II
    Ranger Skill Boost III
    Ranger Sprint Boost I
    Dwarven Axe Attack I
    Dwarven Axe Attack II
    Dwarven Axe Damage I
    Dwarven Axe Damage II
    Dwarven Constitution I
    Dwarven Constitution II
    Racial Toughness I
    Racial Toughness II
    Racial Toughness III
    Ranger Favored Damage I
    Ranger Favored Damage II
    Ranger Favored Damage III
    Ranger Tempest I
    Ranger Dexterity I

    As you can see I gave the highest enhancement of each line a brighter color than the ones used to reach it, I also gave the Prestige Enhancement its own darn color because of how important those are to a build. One should be able to rapidly pick out PrE choices within the list. And like I said before giving the example, yes it could use some better formatting... but I wasn't going to spend much more time than I already have.

    As for listing out every last temporary bonus? Pfft let them do that on their own. Not everyone has access to all of them. Though one could put an over-ride option in the character builder that lets you add the extra numbers into the final calculations if you know them, and then lists the adjusted final value after the base final number.

  13. #72

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    Quote Originally Posted by OldAquarian View Post
    Have Borror0 design an official one, so he can't complain
    You say that as if I would even slightly hesitate to criticize my own work. Picking me to do a design would mean a I would complain more, not less.
    DDOwiki.com, #1 source for DDO information.

  14. #73
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    Quote Originally Posted by Borror0
    You say that as if I would even slightly hesitate to criticize my own work. Picking me to do a design would mean a I would complain more, not less.
    I personally think that'd be a great additional reason for you to do the design.

  15. #74
    Community Member Phidius's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Quote Originally Posted by Zion_Halcyon View Post
    So while a cross-compiler sounds nice, what you are essentially asking for is a diesel engine for a 18 wheeler to be shoved into a pinto. Just doesn't work like that.
    Not quite true: SWIG can do it.
    ...
    Booooo! I really was expecting to see a Pinto with an 18-wheeler diesel engine crammed in...
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  16. #75
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by LunaCee View Post
    Example layout:
    ...
    As you can see I gave the highest enhancement of each line a brighter color
    .
    Why list I and II at all if you have III?

    Quote Originally Posted by Borror0 View Post
    You say that as if I would even slightly hesitate to criticize my own work. Picking me to do a design would mean a I would complain more, not less.
    I said can't not won't

  17. #76
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Phidius View Post
    Booooo! I really was expecting to see a Pinto with an 18-wheeler diesel engine crammed in...
    Like this?


  18. #77
    Community Member axebender's Avatar
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    Smile

    i completely disagree with borro and suggest we all now post our builds in binary code.lol


    uber build
    000100001111000
    00101000011010010010
    101001001001000000100101
    1010100101
    0101010000001010100010111111
    1010101001011111111000010

    stats
    10
    01
    01
    10
    1000111
    10010011010010

  19. #78
    Community Member wgperi's Avatar
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    Talking

    loolz!!

  20. #79
    Community Member Zyklon's Avatar
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    Quote Originally Posted by Ron View Post
    We're coming up on version 3.00 of the planner, so it's a good opportunity to make modifications.
    Thank you for actually taking your own time to code and build the character planner. It is a fantastic tool that I enjoy using. And thank you for continually updating it!


    -
    So it's sorta social, demented and sad, but social.

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