Looking to make a WF Wizard/Rogue with decent Stealth/Lockpicking and Disable and good end game casting of CC/Buffing/Debuffing and some Instadeath. Might be trying to do to much with this toon but I figure with some decent gear it might be workable. I would appreciate any construtive criticism anyone can offer.
Code:Character Plan by DDO Character Planner Version 2.90 DDO Character Planner Home Page Shadowadept Level 16 Neutral Good Warforged Male (2 Rogue \ 14 Wizard) Hit Points: 152 Spell Points: 1144 BAB: 8\8\13 Fortitude: 11 Reflex: 15 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 9 10 10 Dexterity 13 13 14 Constitution 15 16 18 Intelligence 18 23 26 Wisdom 11 12 12 Charisma 6 6 6 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Constitution used at level 1 +1 Tome of Wisdom used at level 1 +1 Tome of Intelligence used at level 4 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 5 7 7 Bluff -2 -2 -2 Concentration 5 21 21 Diplomacy -2 -2 -2 Disable Device 8 21 22 Haggle 2 3 3 Heal 1 1 1 Hide 5 15 16 Intimidate -2 -2 -2 Jump 4 5 5 Listen 1 2 2 Move Silently 5 15 16 Open Lock 5 15 16 Perform n/a n/a n/a Repair 8 13 13 Search 8 16 17 Spot 5 14 15 Swim 0 0 0 Tumble 5 7 7 Use Magic Device n/a n/a n/a Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Repair (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Feat: (Selected) Insightful Reflexes Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Feat: (Automatic) Trip Feat: (Automatic) Warforged Resistances Level 2 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Haggle (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Evasion Level 3 (Wizard) Skill: Concentration (+2) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Mental Toughness Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+2) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Level 5 (Wizard) Skill: Concentration (+2) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Spot (+0.5) Level 6 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Spot (+1) Feat: (Selected) Greater Spell Focus: Necromancy Level 7 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Spot (+1) Feat: (Wizard Bonus) Enlarge Spell Level 8 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Spot (+1) Level 9 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Mental Toughness Level 10 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Level 11 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+1) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Feat: (Wizard Bonus) Heighten Spell Feat: (Selected) Spell Penetration Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Hide (+0.5) Skill: Move Silently (+1) Skill: Open Lock (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Level 15 (Wizard) Skill: Disable Device (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Open Lock (+1) Skill: Search (+0.5) Skill: Spot (+0.5) Feat: (Selected) Greater Spell Penetration Level 16 (Wizard) Ability Raise: INT Skill: Disable Device (+0.5) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+0.5) Skill: Spot (+1) Enhancement: Rogue Skill Boost I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Disable Device I Enhancement: Rogue Hide I Enhancement: Rogue Move Silently I Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Enhancement: Rogue Spot I Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Spell Penetration III Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Rogue Dexterity I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Rogue Improved Trap Sense I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Construct Thinking I Enhancement: Warforged Construct Thinking II Enhancement: Warforged Construct Thinking III Enhancement: Warforged Hardiness I Enhancement: Warforged Hardiness II Enhancement: Warforged Hardiness III Enhancement: Warforged Inscribed Armor I