Results 1 to 13 of 13

Thread: Why Eberron?

  1. #1
    Community Member Tomandrobyncasey's Avatar
    Join Date
    Apr 2008
    Posts
    0

    Talking Why Eberron?

    Just wondering why turbine and hasbro decides to base this game in the world of eberon and not one that was lets say more popular. Krynn of dragonlance is a good example millions have read the books, its been established for 20+ years.... Not trying to start an argument between you chicken heads but what does everyone else think? Maybe dragonlance would want a cut of the profits so they make this new crappy world, or hasbo just wanted to go on a new path. anywho

  2. #2
    Community Member jmonty's Avatar
    Join Date
    May 2006
    Posts
    478

    Default

    my guess is that they have more freedom to develop the world as they want, instead of having hundreds of geeks complaining who some minuscule part was not exactly correct or how they can't play with their favorite characters.

  3. #3
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Its as easy as THats the Licences that was availabale for the right price.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  4. #4
    Community Member NullWolf's Avatar
    Join Date
    Dec 2007
    Posts
    40

    Default

    Since DragonLance and Forgotten Realms were so established already, it would have been difficult to implement properly I think is one reason.

    Another is that Eberron was the newest official campaign from Wizards when they made DDO I believe, and since there wasn't as much material about it, they could go ahead and make it and not have a bunch of people going "No... thats not how it is in the official material" (Imagine the current "That's not how it is in PnP" type people but 1000x "worse". )

    Also, each of those settings has some REALLY odd mechanics that would be pretty hard to implement in a MMO.

    Krynn has gone through so many changes that it'd be hard to have people adventuring in certain areas... After all, would it have taken place during the Second War of the Lance? Or in the new age, where magic works totally different than most any other DnD setting?


    As far as the Realms... (even though its MY favorite setting) I don't think I'd really want to try playing an MMO that was set there...

    Another good one would have been Greyhawk, but again, so well established...

    On that note, my favorite settings are PlaneScape (which would have been difficult for an MMO too, though extremely fun I think), FR, and of course Ravenloft (which would have been horrific to implement LOL).

    I think they chose Eberron for the fact there wasn't as much material on it yet, and that it was their newest "official" setting. (And so the one they wanted to make more popular?)

    Edit: Also, what Impaqt said.
    Moved on to focus on RL - 10/6/08

  5. #5
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default

    Uh to not stay 'stuck' in an old established fantasy world and try to create something....
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  6. #6
    Community Member Deadslug's Avatar
    Join Date
    Mar 2006
    Posts
    178

    Default Oh Yuck!!!!

    I AM ALIVE!!!!!!!!!!!!!!!!1

    Just what we need 1000 Raistlin's and Tasslehoff's running around. Don't I have enough problems with leaky dinghy's in my own PnP campaign trying to completly copy the characters they read about in Weiss and Hickman's books??? Oh barf! If i went to the Phoenix Tavern on Thursday, went in and there were 16 Raistlin's, 12 Tasslehoff's and god forbid 62 Deathknights and 32 Drizzit's I would have quit playing this game 2 1/2 years ago. I like that everything, place, monster and character they implement is new and to be explored. I would like playing in a Greyhawk setting too, but ....... Here we are building the Temple of Elemental Evil Raid group again. Lets do another expedition to the Barrier Peaks, but this time a speed run for favor. Could you imagine the idiot trying to Zerg ahead through the Tomb of Horrors???? I like the product as is, thanks.

    I'm 19037, and that's what I think.
    I AM ALIVE!!!!!!!!!!!!!!!!!!!!!!1GUILD LEADER OF THE UMBER HULKS

  7. #7
    Community Member Tomandrobyncasey's Avatar
    Join Date
    Apr 2008
    Posts
    0

    Talking

    Buckawww cluck cluck lol

  8. #8
    Community Member Tomandrobyncasey's Avatar
    Join Date
    Apr 2008
    Posts
    0

    Default i agree with impact too

    just wanted to hear thoughts see who liked what not an emo rant because there are too many tas' ha thanks everybody!

  9. #9
    Community Member Ardanroth's Avatar
    Join Date
    Oct 2007
    Posts
    39

    Default

    For me Eberron was chosen because Turbine were able to implement their own creative ideas. That and if they had developed an existing and proven world it would have restricted both Turbine and WotC in they would both be in cause and effect meetings.
    One other angle is if DDO was based in one of the popular book series it could have a negative impact on any book sales, with people preffering to play the game online, than buy the books and D&D rule books. Thats a major threat and risk.

    Eberron is certainly a halfway point between the two of them though and that can only be a good thing. With the success of LotR and WoW it wont be long until a Dragonlance/Forgotten Realms MMORPG will surface.

  10. #10
    Community Member Uamhas's Avatar
    Join Date
    Jan 2007
    Posts
    883

    Default

    Heheheh I can see it now. The original developer is scratching his head, thinking, "Dude, we just flipped a coin."
    Quote Originally Posted by Beol
    AA is a river with currents both of a profound acceptance of individuality and of a certain love for brutal efficiency.
    xX-----==<<<Yes, I roleplay. Get over it.>>>==-----Xx

  11. #11
    Community Member Thundr's Avatar
    Join Date
    Jun 2006
    Posts
    35

    Default

    Personally they shoulda put it in the old Dark Sun setting. Really can you imagine playing a Thri-kreen? Imagine fighting with not 2 but 4 weapons.
    Remember this: What doesn't kill you is what builds your throne (Citizen Soldier - Hallelujah I'm Not Dead)

  12. #12
    Founder Raelg14's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Thundr View Post
    Personally they shoulda put it in the old Dark Sun setting. Really can you imagine playing a Thri-kreen? Imagine fighting with not 2 but 4 weapons.

    LOL Then everyone would be running around as Thri-kreen Tempest Rangers. Although I played a Half-Giant in that campaign and that was alot of fun.
    Raelg Iron-Fist
    Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
    PESTILENCE

  13. #13

    Default

    Quote Originally Posted by Uamhas View Post
    Heheheh I can see it now. The original developer is scratching his head, thinking, "Dude, we just flipped a coin."
    See? once again, Uamhas has hit the nail on the head
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload