Final build posted by Stanley Nicholas at the end of the thread.
Halfling assassin, GTWF, maxed out stealth and rogue skills
Final build posted by Stanley Nicholas at the end of the thread.
Halfling assassin, GTWF, maxed out stealth and rogue skills
Last edited by alchilito; 02-26-2009 at 01:19 PM.
Since you're going Finesse, you're also probably desiring to do stat damage at end game. However, in order for your stat damage to affect a mob, you also have to bypass their DR. For that reason, I do suggest you drop your INT by at least 2, and increase your STR. I'd also suggest a 14 CON, but that's purely out of personal preference.
in addition to the -2 to str at creation, halflings have a penalty to their carrying capacity. you might find yourself encumbered easily. also ray of enfeeblement is common at low levels and if you are dropped to zero str you are helpless and can't even drink a potion
Invest a little bit in your STR for the above reason. Rogues carry a lot of gear (especially since you are Two Weapon Fighting), and you'll need the extra STR to keep in the "light" encumbrance category.
I wouldn't spend so much in INT. Yes, skills are important, and yes, INT affects some rogue skills (and Way of Assassin II, should you go that route), but 18 is overkill, especially considering the cost of those last 2 points. Perhaps drop it down a bit and boost STR instead. As for skills, your list is fine, but if you have to short yourself on anything (which you probably will) go short on tumble, balance, and diplomacy (in that order). If you already know where most of the trap boxes are, you can get away with a low spot too, but that's up to you. I'd be sure to max Search, Open, Disable, Pick, UMD; then Hide and MS (if you are gonna go assassin route), and then everything else after that. But that's just like, my opinion, man.
Shiz
Definately lower your starting INT down to 14. With a pure rogue you'll be able to keep your list of skills maxed out. (Though With a High DEX you might want to consider skimping on Balance/Tumble and get ranks in Haggle.) And you'll get back 10 build points that you can dump into STR/DEX/CON.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
You will kill yourself (reroll) by lvl5 if you start with 6 strength. You are seriously not functional, being medium encumbered halves your dex bonus. The saving grace of my 10 starting strength build is that ram's might has me up to 16 str now and can just restore away rays. Also if you have a -2 damage penalty on a dagger or a rapier you won't be able to damage anything.
hide, move silently, balance, tumble, diplomacy, UMD, search, open lock, disable device. spot
is 10 skills, and you're getting 12 per level. Ditch it.
You could also easily drop ranks from hide/move silently/balance/tumble every few levels and sink that into haggle. Or drop to 14 int and drop one of them every level.
Khyber
Rowse Holytoes
5 wiz/4 rng/2 rog
<I'm Not Really a Wizard Really>
Agree Neme, lower your INT a bit 14-16 should be sufficient with proper gear (which I KNOW you can get) and boost that STR![]()
R.I.P. E.G.G. 3/4/08
Stats @ level 1 with +1 tomes
Str 14 (13 Base , +1 tome)
Dex 17 (16 Base , +1 tome)
Con 12 (11 Base , +1 tome)
Int 15 (14 Base , +1 tome)
Wis 10 (9 Base , +1 tome)
Cha 16 (15 Base , +1 tome)
Stats @ level 16 with +1 tomes, +6 items, Enhancements, Level Increases
Str 20 (13 Base , +1 tome, +6 item)
Dex 30 (16 Base , +1 tome, +6 item, +5 Enhancements, +2 Level Increases)
Con 18 (11 Base , +1 tome, +6 item)
Int 22 (14 Base , +2 tome, +6 item) *item usage: situational*
Wis 16 (9 Base , +1 tome, +6 item) *item usage: situational*
Cha 25 (15 Base , +2 tome, +6 item, +2 Level Increases) *item usage: always*
Argonnessen's only Halfling Paragon.
Ascent
str: there is no sense in trying to make a strong halfling rogue because of their penalties so i would not start it higher than 12
dex: can be 18, but if you start at 17, you will have more points to play around with & your dex can be 34 with a +3 tome
con: 12 or 14 is good
int: 16 is good for an assassin, 14 will give you plenty of skill points
wis: 9 is good
cha: 12 is good because umd & diplo are important feats
anyway, my halfling rogue started at:
str 11
dex 17
con 12
int 16
wis 9
cha 12
i would also highly suggest that you take toughness as your first feat & then take a level of fighter at level 2 for weapon finesse as it will make soloing the harbor & explorer zones a piece of cake
after that 15 rogue/1 fighter is a good build for a halfling
Last edited by CSFurious; 07-26-2008 at 10:36 AM.
Here's a potential build to consider. Pretty similar to the one from CSFurious, actually. I built the enhancements towards WotA II, but naturally you could change them to whatever you like. This would have great DPS, and shouldn't have trouble with traps other than Cabal. Note, I used a large number of odd starting stats, in order to get maximum benefit from +3 tomes (and ultimately, +5's). The level 1 +2 int tome is purely optional, and only there to boost assassin DC's and let you put some points in another non-critical skill, such as bluff, haggle, or listen.
Edit: As I mentioned to you in game, if you don't mind rearranging the action points to work in Rogue's dex 3, you could drop your starting dex by one and bump up cha by 2. Just something else to consider.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 True Neutral Halfling Male (16 Rogue) Hit Points: 164 Spell Points: 0 BAB: 12\12\17\22 Fortitude: 9 Reflex: 21 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 11 14 Dexterity 17 28 Constitution 13 16 Intelligence 16 18 Wisdom 9 12 Charisma 11 14 Tomes Used +1 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +1 Tome of Wisdom used at level 1 +1 Tome of Charisma used at level 1 +3 Tome of Strength used at level 16 +3 Tome of Dexterity used at level 16 +3 Tome of Constitution used at level 16 +3 Tome of Wisdom used at level 16 +3 Tome of Charisma used at level 16 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 8 28 29 Bluff 1 17 24 Concentration 2 3 4 Diplomacy 5 21 22 Disable Device 8 23 24 Haggle 1 2 3 Heal 0 1 2 Hide 8 28 39 Intimidate 1 2 3 Jump 5 21 24 Listen 0 1 4 Move Silently 8 28 39 Open Lock 8 28 29 Perform n/a n/a n/a Repair 4 4 5 Search 8 23 24 Spot 4 20 21 Swim 1 2 3 Tumble 8 28 29 Use Magic Device 5 21 25 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Level 2 (Rogue) Level 3 (Rogue) Feat: (Selected) Weapon Finesse Level 4 (Rogue) Ability Raise: DEX Level 5 (Rogue) Level 6 (Rogue) Feat: (Selected) Skill Focus: Use Magic Device Level 7 (Rogue) Level 8 (Rogue) Ability Raise: DEX Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Rogue) Feat: (Rogue Bonus) Cripling Strike Level 11 (Rogue) Level 12 (Rogue) Ability Raise: DEX Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Rogue) Feat: (Rogue Bonus) Improved Evasion Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Rogue) Ability Raise: DEX Feat: (Rogue Bonus) Skill Mastery Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Guile III Enhancement: Halfling Luck I (Reflex) Enhancement: Rogue Subtle Backstabber I Enhancement: Rogue Subtle Backstabber II Enhancement: Rogue Subtle Backstabber III Enhancement: Rogue Subtle Backstabber IV Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Sneak Attack Training IV Enhancement: Way of the Assassin I Enhancement: Way of the Assassin II Enhancement: Rogue Hide I Enhancement: Rogue Hide II Enhancement: Rogue Move Silently I Enhancement: Rogue Move Silently II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Improved Trap Sense I
Last edited by Stanley Nicholas; 07-27-2008 at 02:40 AM.
Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
Ghalanda ~ Feldspathic Greywacke
rogue is working out fine Stanley, thanks again for the help.
peace