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  1. #61
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    Quote Originally Posted by MysticTheurge View Post
    I've never heard of any such rule.
    The "dodge cap" is a part of Neverwinter Nights, a popular game that introduced many people to the D&D 3.x rules. However, I believe it was an internal programming detail of the game, and not something published in the printed manual.

    For game design purposes, a dodge cap is not a good idea. It can be a partial fix if you have allowed too many sources of small dodge bonuses into the game, but it's smarter to not allow them at all (or rather, to have them with their own limitations designed with them, as with Combat Expertise or Inspire Heroics, rather than being something slapped onto a magic item).

  2. #62
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The "dodge cap" is a part of Neverwinter Nights, a popular game that introduced many people to the D&D 3.x rules. However, I believe it was an internal programming detail of the game, and not something published in the printed manual.

    For game design purposes, a dodge cap is not a good idea. It can be a partial fix if you have allowed too many sources of small dodge bonuses into the game, but it's smarter to not allow them at all (or rather, to have them with their own limitations designed with them, as with Combat Expertise or Inspire Heroics, rather than being something slapped onto a magic item).
    Okay so we get away from the core rules by invoking special rules created in follow-on material. I can get that.

    But now we're taking something from another video game as canon?
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  3. #63
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    Quote Originally Posted by Yaga Nub View Post
    But now we're taking something from another video game as canon?
    As shown in earlier parts of this thread, there are numerous people who assume a dodge cap of +10 or +20 is a part of D&D, because it was part of NWN.

  4. #64
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    As shown in earlier parts of this thread, there are numerous people who assume a dodge cap of +10 or +20 is a part of D&D, because it was part of NWN.
    Right but just because a few people believe that doesn't make it true does it?

    If so then I really am a god.

    I can live with that.
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  5. #65
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    I agree with the OP.
    That being said, at least the warforged don't have anything to complain about.....
    Argo via Mabar

  6. 07-30-2008, 11:31 AM

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    rawr

  7. #66
    Community Member Aeneas's Avatar
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    current max dodge bonus

    1 dodge feat
    1 alchemical AC
    1 alchemical shield
    3 chattering ring
    2 chaosguard
    4 bard song
    1 haste
    6 improved uncanny dodge
    4 icy raiment

    23 dodge

    You could chop 13 AC off with a 10 dodge cap.

    add another 5 if CE is coded as a dodge bonus.
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  8. #67
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Aeneas View Post
    current max dodge bonus

    1 dodge feat
    1 alchemical AC
    1 alchemical shield
    3 chattering ring
    2 chaosguard
    4 bard song
    1 haste
    6 improved uncanny dodge
    4 icy raiment

    23 dodge

    You could chop 13 AC off with a 10 dodge cap.

    add another 5 if CE is coded as a dodge bonus.
    why do you want to make a cap for the dodge bonus?
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  9. #68

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    Quote Originally Posted by Aeneas View Post
    1 alchemical AC
    1 alchemical shield
    Alchemical bonuses are not dodge bonuses.
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  10. #69
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    Quote Originally Posted by MysticTheurge View Post
    Alchemical bonuses are not dodge bonuses.
    It has been published that they will become dodge bonuses by module 8, although it's incorrect to list them under the heading "current".

    In addition, the list was also wrong to include Dodge as a Dodge bonus- and it was possibly wrong to exclude Giant Dodger.

  11. #70
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    It has been published that they will become dodge bonuses by module 8, although it's incorrect to list them under the heading "current".

    In addition, the list was also wrong to include Dodge as a Dodge bonus- and it was possibly wrong to exclude Giant Dodger.
    Dodge is a feat bonus?

    Wouldn't you want to mention only the dodge bonuses that all races could attain? That's why the Icy Rainments shouldn't be listed. WF can't wear them.
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  12. #71
    Community Member Aeneas's Avatar
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    Dodge doesn't show up as a dodge bonus?
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  13. #72
    Community Member Aeneas's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    why do you want to make a cap for the dodge bonus?
    i don't want a cap, i was just publishing how high of a bonus one might attain when hovering over AC in the character sheet and what would happen if the NWN dodge bonus cap was for some reason carried over to DDO.
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  14. #73
    Community Member PhoenixFire31's Avatar
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    Quote Originally Posted by Aeneas View Post
    i don't want a cap, i was just publishing how high of a bonus one might attain when hovering over AC in the character sheet and what would happen if the NWN dodge bonus cap was for some reason carried over to DDO.
    BUt it wasn't and there has been absolutely NOTHING said about doing so, so why bring it up at all?
    Last edited by PhoenixFire31; 07-30-2008 at 12:12 PM. Reason: Typing while feeding a baby is hard...stupid spelling errors...
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    Quote Originally Posted by Deaths Ward
    Then by the magic of the mighty ones, someone from Turbine swung the +5 Banishing Banhammer of Greater Cheating A**hole Bane and scored a Nat. 20.

  15. #74
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    Quote Originally Posted by PhoenixFire31 View Post
    BUt it wasn't and there has been absolutely NOTHING said about doing so, so why bring it up at all?
    It would be better if you'd read a thread before making claims about what was or wasn't said in it.

    Here's a sample of post 14 from this thread:
    But, there is another alternative to fix this Termite: implement a cap on dodge bonus. I'm pretty sure that, by Pen & Paper rules, the cap is +10. Then, add a few more Dodge bonus items. It'll transform the game from "I must get as many Dodge bonus as possible" to "I must get the best distribution of my Dodge bonus".
    Last edited by Angelus_dead; 07-30-2008 at 12:16 PM.

  16. #75
    Community Member Aeneas's Avatar
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    Quote Originally Posted by PhoenixFire31 View Post
    BUt it wasn't and there has been absolutely NOTHING said about doing so, so why bring it up at all?
    You may want to spend less time rolling your eyes and more time moving them left to right and top to bottom.
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  17. #76
    Community Member PhoenixFire31's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    It would be better if you'd read a thread before making claims about what was or wasn't said in it.

    Here's a sample of post 14 from this thread:
    Let me be clearer then...it was never said it would be done by a DEV.
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    Quote Originally Posted by Deaths Ward
    Then by the magic of the mighty ones, someone from Turbine swung the +5 Banishing Banhammer of Greater Cheating A**hole Bane and scored a Nat. 20.

  18. #77
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    Sadly I agree with the OP.

    A set of items which were obviously designed with Tanks in mind, from the highest level raid in the game, when used in combination,
    LOWERED your AC by 2.



    Cardinal Rule of Tanking.

    Not being hit > Recovering from a hit. And 20% agro is a joke for trade off.

    Now, IF (big IF), that heal spell procs like a mutha, then Ok.
    But given the rate at which most gaurds proc, I'm going to doubt it greatly.

    personally +6 STR on the bracers was sorta silly imho.
    I would prefered they be DEX. Or dodge bonus ala Chaosguards.
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  19. #78
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    Quote Originally Posted by Riot View Post
    Now, IF (big IF), that heal spell procs like a mutha, then Ok.
    But given the rate at which most gaurds proc, I'm going to doubt it greatly.
    So far the majority of testers report a 0% trigger rate for Healer's Bounty.

    Quote Originally Posted by Riot View Post
    personally +6 STR on the bracers was sorta silly imho.
    I would prefered they be DEX. Or dodge bonus ala Chaosguards.
    Hey, a saved slot is a saved slot. It's unlikely any tank wasn't already devoting an item to +6 str somewhere, and using those bracers lets him wear something else there. But it's not enough to make up for the lower AC, unless you already didn't care about AC.

  20. #79
    Community Member Mapa's Avatar
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    On a side note, my gimped Chaotic Good fighter fails to see the problem except for Healer's Bounty being bugged.
    Bye, bye Iron Manacles, you were good to me for so long.
    Relax and enjoy the new possibilities opening for others. Just because it doesn't fit your template doesn't mean it will not fit someone elses. There can be more than one way to skin the AC cat.

    Good lord did I really say that?
    Last edited by Mapa; 07-30-2008 at 07:52 PM.
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