Quote Originally Posted by BlackSteel View Post
what evidence do u speak of? all you've said so far has been

thf 6 attacks
twf 11 attacks
here are selected posts in this thread. you would have seen them if you read through the whole discussion

Quote Originally Posted by Twerpp View Post
Slower, the sheer amount of weapon effects on greensteels make 2wf dps much better now. Now add the fact you can add stats and AC to it as well...yup, pretty gimp atm.
Quote Originally Posted by Noctus View Post
A player of equal skill and equal equipment level will do significantly more DPS going TWF than going THF. And if he should be aiming for effects to land he also will be extremely better going TWF again.

So for dedicated combat builds there is no reason to go THF. There may be other reasons to go THF, like style, roleplaying or some hybrid charcters who dont have the points to put into DEX, but from a combat effeciency standpoint THF is inferior.
Quote Originally Posted by maddmatt70 View Post
I vorpal the teleporting devils in Vod. The other method that works there is wounding. Advantage twf over thf in both those cases.

Wounders are better in the hound then vorpals on the flensers, even if you are a slashing specced twf. Wounders also crush beholders and mind flayers..

Who cares about what weapon you use in the subterrane although I would recommend not using dps on orthons but that is about it...

Twf does more damage against red names. The combination of bard songs and two greeensteel weapons is obscene.

One big advantage that thf has over twf is that non ranger twf builds have to worry about dex whereas thf don't. General thf have higher con scores because they don't have to worry about dex and thus more hit points which is a nice defensive advantage.