If you want to know why...
If you want to know why...
um. care to show me how more weapon effects equals more damage? Just b/c your main hand has flaming burst, doesnt mean your offhand gets it too, its still just number of attacks. Unless a 1 handed weapon can two prefixes and two suffixes, I'm just not following you. Seeker applies to both, thats about it. So you get 3d6 in specials on every hit, well so does the THF, you happen to get about 20-25% more attacks, that 20% more along with 3d6 is hard pressed to make up for the 30-40 damage it loses on every hit for the THF.
Aside from Madds post about how he felt wounders were better in Hound than vorpals, all you've done is rehash the same old twf gets more attacks than thf. SHOW ME how more attacks equals more damage. Saying it doesnt make it true. Unless maybe if you click your heels together twice. But they've yet to add the red slippers of wishing into the game.
Shadowsteel [TR train wreck]
That is poor math. We are comparing thf vs. twf not if warforged do more dps the humans and the same goes for classes - it must be the same. Statisticians would seek to isolate this result as much as it can be.
The devils are not an issue if you have enough party members to kill them and regardless it easy to isolate this to twf or thf one on pit fiend fight. The pit fiend does not regenerate hit points other then with a gnoll's healing and the twf or thf melee combatant can be on him when he flys down. damage can be reflected both in terms of the pit fiend's health loss per round and in total rounds. I don't think 1 run is sufficient evidence, but rather several runs is more sufficient. If enough people are interested and willing to invest the time it would be relatively easy to set this up. When faced with an empirically satisfactory measure you run for the hills so why I am not surprised.
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you still dun see the flaw in your calculations. the thing we are discussing here is TWF vs THF. in order to find out which is better, everything has to be set to be a constant. this is different from the other discussions as they are only interested in finding out which combination produces the best results. we are dealing with different things here
If you want to know why...
if the pink bathrobes gave me +100 ac and +1000 damage, i would!
and again you failed to see the point. what kiwijoe was saying is that people deem twf to be more efficient that thf which is why they switch becoz ultimately, most players want the nastiest build they can lay their hands on.
if your pink bathrobe does not serve a purpose, no one would wear it! but if they were uber leet bathrobes, everyone will rush for one!
If you want to know why...
since you like number crunching, go calculate how much additional damage a thf player will do with a pos pos pos greataxe and how much a twf will do with TWO pos pos pos khopeshes. it doesnt take a rocket scientist to figure how more attacks = more damage
ps: my SnB fighter has a 40+ damage bonus, my THF barb is sitting at 50+, the damage difference isnt as wide as you claim to be
If you want to know why...
If you want to know why...
First of all, I took what was labeled the max dps twf barb build, and he's received alot props for his post, so why would I take the best of twf and purposely match it up agaisnt the not so best of THF? Because if you didnt go wf, you're not going to have that max damage potential on a 2 hander. Just like going twf with a wf barb would hurt as well unless you took the feats to compensate or didnt take all of your enhancements.
Second, I only posted numbers in response to a THF = doomed post. In order to show that its not at all. I could really care less which one really ends up on top, as I firmly believe they're very similar in actual DPS, I'm not really going to lose sleep over a few percent. What does irk me is this crazy notion that thf is that subpar in comparison. I've yet to run anything in game to make me believe this. Yes I've seen W/P in action, and wasn't that impressed, didnt seem that much more useful unless it was on elder earth eles.
Shadowsteel [TR train wreck]
If you want to know why...
Shadowsteel [TR train wreck]
If you want to know why...
you are out of point[/QUOTE]
and what I tried to tell the original poster is that for the fighting style, he's not that far behind when using vorpals. Most scenarios that warrant w/p can also be vorpaled. Nor is banishing needed, and actually not that useful on elite content. Major point being that the scenarios that warrant nondps strategies are few and rare in comparison to those that dont. Even if they are all packed in the endgame raids it doesnt really matter, b/c in all those raids theres plenty more to do than just run around trying to gib mobs.
Would you tell a pure rogue or barb twf he's gimp for trying to vorpal mobs because he doesnt have tempest? Cause it sure sounds like it.
Shadowsteel [TR train wreck]
and what I tried to tell the original poster is that for the fighting style, he's not that far behind when using vorpals. Most scenarios that warrant w/p can also be vorpaled. Nor is banishing needed, and actually not that useful on elite content. Major point being that the scenarios that warrant nondps strategies are few and rare in comparison to those that dont. Even if they are all packed in the endgame raids it doesnt really matter, b/c in all those raids theres plenty more to do than just run around trying to gib mobs.
Would you tell a pure rogue or barb twf he's gimp for trying to vorpal mobs because he doesnt have tempest? Cause it sure sounds like it.[/QUOTE]
twf will get alot more kills than thf. this is statiscally proven.
as to class comparison, that is another issue all together. each class has their benefits which is needed to be taken into account before suggesting tempest is the best. build me a tempest battle cleric then![]()
If you want to know why...
when both are using nondps strategies, agreed. But theres not enough content in the game that requires this to be of consequence. Only a fool would try to vorpal an entire quest and expect to lead the kills, and w/p rapiers are not common fair, nor are they that much faster. Grabbing two more heads in part 2 shroud or VoD doesnt really matter, someone was bound to be the lucky 20 eventually, being 20% more likely to beat a SINGLE other person to the instakill is kinda moot. Cause theres normally what 7 or 8 people trying to do the same thing, my 130/1000 attacks is very near the same percent as your 170/1000 for party attempts in a minute. Anyone with a decent tohit can contribute decently when using nondps methods, they dont have to be TWF.
Shadowsteel [TR train wreck]
A rather humorous remark for this thread. Wounding of Puncturing combined with Tempest/Crit Rage II is about 2.2 times the stat damage of its nearest non-WoP rival. Guess what? Weapon set DPS values range from about 70 hp/sec (1-handed or ranged ranger level 16) to about 160 hp/sec (lvl 16 pick/khopesh gtwf). That's a "huge" difference factor of 2.3.
I've been going over some numbers using jjflanigan's Weapon Comparison Tool just because poorly designed MMOs are fascinating, and it's pretty easy to spot where there is a huge problem.
It's with Rangers.
The problem is threefold:
1) Ram's Might. Let's give strength-based rangers a spell that is "Greater Weapon Specialization" for all weapon types combined with "Weapon Focus" for all weapon types? Who came up with that?
2) Tempest. 10% DPS boost that stacks with everything and works on all types of weapon damage.
3) Favored Enemy. A khopesh (or elf w/ rapier) wielding ranger can break 200 hp/sec against favored enemies, which is currently just about everything 16th level or higher.
The really sad part of this DPS nightmare is that it inspired so much bad strategy and bad gameplay. Zerg and slash mindsets, no damage mitigation through ranged attack, and large damage bursts causing synchronous killing to go awry.
that was mostly in regards to epics, as anyone can roll a 20, or crit range with smite/banisher.
and madd, I dont think the pit fiend set up is a very good measurement, the orthon suggestion in VoD seems a much better evaluation, as you could actually race for orthon death instead of percieved movement on a health bar.
Shadowsteel [TR train wreck]
tested attacks per minute for THF, got 65 during the duration of one haste potion, messed up and got the slow animation once. So that pretty much confirms the 130 a minute for mauls/greataxes over a minute. If someone would like to count their TWF I'll readjust if needed.
Shadowsteel [TR train wreck]
Idiotic weaponry aside, Tempest Rangers and Two Handed Fighting Barbarians have close to the same DPS, provided both of them completely ignore Armor Class and go straight DPS. Barbarians have a better damage average due to Criticals, while Tempests make up for it in sheer number of attacks. When Displacement is added to the mix, Barbarian tends to come out in the lead, but only about 15% of the time, and by a small margin. Fighters spec'd for THF and Speed Boost tend to utterly trash the kill count in comparison(more damage and to-hit feats), leaving the TWF build in the distance.
Stop talking about weapons that are hard to get. Stop mentioning Shroud items. Stop the bulls*it and compare them with standard +5 weapons.
TWF builds tend to spend more feats to get near the same result a THF build does.
As for actual numbers, I and a great many more just don't care enough. I'll let you spend your precious time crunching, because I have a game to play and a life to get back to once I have had my fill of DDO. I don't turn this game into work, but I don't speak for those that frequent the forums and calculate the absolute maximum number of times you can tumble off an edge in an hour by doing just that, making a video of it, and studying the video.