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  1. #1

    Default For Icey

    Ok, so my buddy Icey asked me to help him build a tank.

    He said that he needed something new and different from his rogue, cleric and sorcerer. He wanted something that could take a beating, but still deal a bit of DPS. and if possible AC. So sounded pretty much ranger/monk to me. I went with 13 ranger/2 monk/1 rogue. Two levels of monk to make every feat fit in, 1 level of rogue for UMD and Intimidate (hey, with crazy saves, high AC, Evasion and HP over 350 you can take a beating).

    I tried to keep it low on the +2 tomes, 'cause I know he's fairly broke right now. Anyway, they can be eaten later on without any problem.

    If you need help for gear allocation or enhancements, Icey, you know when to find me.

    13 ranger/2 monk/1 rogue
    Alignment: Lawful Neutral
    Race: Dwarf

    Stats:
    16 Str + 4 level + 6 item + 2 Ram's = 28 Str
    14 Dex + 3 enhancements + 6 item + 1 tome = 24 Dex
    16 Con + 6 item + 2 enhancements + 2 favor tome = 26 Con
    12 Int + 1 tome = 13 Int
    12 Wis + 1 tome + 6 item + 1 enhancements = 20 Wis
    9 Cha + 1 tome + 6 item = 16 Cha
    • +2 Dex tome would help saving you 6 APs, so if you can get one it'd be great.
    • +2 Str tome would up your DPS.


    Feats:
    • 1. Toughness
    • 3. Combat Expertise (Monk feat)
    • 6. Two-Weapon Defense (to be switched at high level)
    • 8. Dodge (Monk)
    • 9. Mobility (Monk)
    • 9. Spring Attack
    • 12. Improved Critical: Slashing
    • 15. Power Attack


    Start with 1 rogue.
    Then, go for 6 levels of ranger.
    Then take 2 levels of monk at level 8 and 9.
    Then go 7 rangers.

    This build is mostly there to tank, hence why PA is taken so late.

    As for Favored Enemies, at end game, go for:
    • Evil Outsiders
    • Aberation
    • Whatever you feel like taking for the third one, probably Contruct or Elemental for Shroud.


    Armor Class:
    10 Base
    +7 Dexterity
    +8 Armor (with Stone of Change ritual - becomes 9 if you get 8 AC bracer)
    +2 Tempest
    +1 Two-Weapon Defense
    +8 Dodge (Icy Rainment, Chattering Ring, Dodge feat)
    +4 Insight
    +5 Wisdom
    +5 Deflection
    +1 AC (monk)
    51 unbuffed AC (56 with Combat Expertise)
    +5 Barkskin
    +1 Dodge (Haste)
    +4 Shield (Shield wand)
    61 AC self-buffed (66 with Combat Expertise)
    +3 Favored Defense
    64 AC vs favored enemies (69 with Combat Exertise)

    Skills:
    Puts points into Jump.
    Max Balance
    Max Intimidate
    Max UMD.

    • UMD:

      19 Ranks
      3 Charisma bonus
      3 Golden Cartouche
      2 Head of Good Fortune
      4 Greater Heroism
      34 UMD

    • Intimidate:
      19 Ranks
      3 Charisma bonus
      15 Intimidate Helm
      2 Head of Good Fortune
      4 Greater Heroism
      43 Intimidate


    A crafted Cha skills item would but you at 37 UMD and 49 Intimidate.

    Hit Points:
    118 base
    20 Heroic Durability
    10 Draconic Vitality
    128 Con
    30 GFL
    55 Toughness enhancements
    18 Toughness
    369 HP

    Saving throws:
    Code:
    Base Saves:               +11    +13    +6
    Enhanced abilites:        +8     +7     +5
    Luck bonus:               +2     +2     +2 
    DSD:                      +5     +5     +5
    Resistance:               +5     +5     +5
    Total Saves:             +31    +32    +23
    So, with GH, it's 35/36/27. Awesome saves. Might be a bit lower in real, but oh well, still really high.

    So, guys, let me know if you find any big mistakes. And Icey, hope you like it.
    Last edited by Borror0; 07-24-2008 at 06:08 PM.
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  2. #2
    Community Member maddmatt70's Avatar
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    Default

    Looks good except I wouldn't take two weapon defense. Some other better options include improved crit piercing, oversized twf, toughness, etc.. I actually think improved crit piercing would be fun for banishers and w/p ers..
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  3. #3

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    Quote Originally Posted by maddmatt70 View Post
    Looks good except I wouldn't take two weapon defense. Some other better options include improved crit piercing, oversized twf, toughness, etc..
    I think he should keep it until he gets Chattering Ring and his Shroud item done, but then, yeah switching it would make some sense.

    Quote Originally Posted by maddmatt70 View Post
    I actually think improved crit piercing would be fun for banishers and w/p ers..
    If Icey ever gets a w/p, it'll go on his rogue. But yeah, if he would have the gear, that would be a logical choice.

    Btw, Alignment will be Lawful Neutral.
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  4. #4
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Looks good except I wouldn't take two weapon defense. Some other better options include improved crit piercing, oversized twf, toughness, etc.. I actually think improved crit piercing would be fun for banishers and w/p ers..
    Agreed on this one--1 AC just isn't worth the feat when you have so many other good options (Dodge of course being an exception as a prereq for tempest).
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  5. #5

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    Quote Originally Posted by Guildmaster Kadish View Post
    Agreed on this one--1 AC just isn't worth the feat when you have so many other good options (Dodge of course being an exception as a prereq for tempest).
    I'll make him switch later on.
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  6. #6
    Community Member Artierius's Avatar
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    Default

    Borro,

    How about going 12 ranger / 3 monk / 1 rogue

    Extra monk gets you same BaB and saves and HP's still...plus one more feat...and the monk enhancement of 10% greater healing if you wanted.

    Just a suggestion
    Last edited by Artierius; 07-24-2008 at 06:29 PM.

  7. #7

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    Quote Originally Posted by Artierius View Post
    Extra monk gets you same BaB and saves still...plus one more feat...and the monk enhancement of 10% greater healing if you wanted
    Extra feats are at 1, 2 and 6.
    You loose out of Favored Damage and the fourth Favored Enemy when they raise the cap to 18.
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  8. #8
    Founder Xithos's Avatar
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    Talking AC Question

    Quick question on the AC: I was wondering what kind of weapons he was planning on using. If he went slashing to use kamas then he stays centered and should get the +1 monk bonus to AC. However, if he uses something else I think he loses that +1 Monk bonus but I could be wrong. Also, maybe think of a feat other than Two-Weapon Defense; its not terrible, but I think there are other feats worth considering.
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
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  9. #9

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    Quote Originally Posted by Xithos View Post
    Quick question on the AC: I was wondering what kind of weapons he was planning on using. If he went slashing to use kamas then he stays centered and should get the +1 monk bonus to AC. However, if he uses something else I think he loses that +1 Monk bonus but I could be wrong. Also, maybe think of a feat other than Two-Weapon Defense; its not terrible, but I think there are other feats worth considering.
    You're wrong. In both PnP and DDO, you don't need to be centered for that. Just not Shield and no Armor.

    Quote Originally Posted by SRD
    AC Bonus (Ex)

    When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

    These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
    Quote Originally Posted by DDOwiki
    Armor Class Bonus (passive): While unarmored and not using a shield monks gain a passive bonus to Armor Class equal to their Wisdom modifier if their Wisdom modifier is positive. As you increase in power, you will receive additional bonuses to Armor Class at level 5, 10 and 15.
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  10. #10
    Community Member Artierius's Avatar
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    Default Well if he is looking for something different...

    Here is alittle something different, instead of just another ranger build.....:]

    http://forums.ddo.com/showthread.php?t=153840

  11. #11
    Founder Xithos's Avatar
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    Talking I C

    Quote Originally Posted by Borror0 View Post
    You're wrong. In both PnP and DDO, you don't need to be centered for that. Just not Shield and no Armor.
    Good to know; glad I included the caveat "I could be wrong" and the SRD is pretty worthless in regards to DDO Anyway, I am still plugging the lose Two-Weapon Defense for something useful like khopesh or Imp:Crit Pierce.
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
    Cersivsoul Uzuaki 20 Fav. Soul
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  12. #12

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    Quote Originally Posted by Xithos View Post
    SRD is pretty worthless in regards to DDO
    Not totally, show how it should be. If it doesn't follow SRD, we can complain.

    Quote Originally Posted by Xithos View Post
    Anyway, I am still plugging the lose Two-Weapon Defense for something useful like khopesh or Imp:Crit Pierce.
    I'm not a lover of khopesh on a dwarf.
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  13. #13
    Community Member Milolyen's Avatar
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    Quote Originally Posted by Borror0 View Post
    Skills:
    Puts points into Jump.
    Max Balance
    Max Intimidate
    Max UMD.

    • UMD:

      19 Ranks
      3 Charisma bonus
      3 Golden Cartouche
      2 Head of Good Fortune
      4 Greater Heroism
      34 UMD

    • Intimidate:
      19 Ranks
      3 Charisma bonus
      15 Intimidate Helm
      2 Head of Good Fortune
      4 Greater Heroism
      43 Intimidate


    A crafted Cha skills item would but you at 37 UMD and 49 Intimidate.

    So, with GH, it's 35/36/27. Awesome saves. Might be a bit lower in real, but oh well, still really high.

    So, guys, let me know if you find any big mistakes. And Icey, hope you like it.
    I am a little confused here ... you say take rogue at lvl 1 and that is the only class that is able to take UMD not as a cross skill. So how are you able to get 19 ranks? Wouldn't it be 4 ranks at lvl 1 and then .5 ranks every lvl past that for 12 total at lvl 16? Then not sure but isn't intimidate the same way? Or are monks able to take that without it being a cross skill rank?

    Milolyen

  14. #14
    Community Member Artierius's Avatar
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    Rogues get Intimidate and UMD as class skills...so in essence this allows you to have it as a class skill even when taking other classes.....however it will cost you 2x the skillpoints when raising it with those other classes that don't have it.

    Example: UMD

    1st rogue - 4 points (cost is 4 skill points)
    2nd ranger - 1 point (cost is 2 skill points)

    Hope this helps

  15. #15
    Community Member Milolyen's Avatar
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    Quote Originally Posted by Artierius View Post
    Rogues get Intimidate and UMD as class skills...so in essence this allows you to have it as a class skill even when taking other classes.....however it will cost you 2x the skillpoints when raising it with those other classes that don't have it.

    Example: UMD

    1st rogue - 4 points (cost is 4 skill points)
    2nd ranger - 1 point (cost is 2 skill points)

    Hope this helps
    Okay so you are able to raise a cross class skill by a full point if it was a class skill at any one time.

    Was thinking you would still only be able to put in only 1 skill point and it would only up the skill by .5 upon each lvl up.

    Thanks for the info

    Milolyen
    P.S. No I don't do much MCing

  16. #16
    Community Member Jaysensen's Avatar
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    Quote Originally Posted by Milolyen View Post
    Okay so you are able to raise a cross class skill by a full point if it was a class skill at any one time.

    Was thinking you would still only be able to put in only 1 skill point and it would only up the skill by .5 upon each lvl up.

    Thanks for the info

    Milolyen
    P.S. No I don't do much MCing
    Not exactly. Separate out Rank vs Point. Rank is your score without mods. Poiints are only used while building.

    You can put in one skill point, and it raises the skill rank by .5 You can put as many as you can until you hit the cap as designed by the formula.

    Someone can confirm this but I think it is...
    Uncapped: Level +3 max Ranks
    Crossclass aka uncapped skills are level +3 / 2 Max Ranks

    Take my newbie RangerMonkRog
    Rog first level, buy skills at one point per rank. Uncaps UMD Intimidate, allowing me to reach the maximum intimidate score. However only the rog level has Intim as a class skill. Thus on Level 1, I pay 4 points for for ranks. On every other level, I pay 2 skillpoints for 1 rank. Take Search. Class skill for Ranger and for Rog, but not for Monk. On Ranger and Rog levels, I buy search at 1 for 1. I dont buy it at all on Monk level, as it is more efficient ot buy it at the class rate. On Monk levels, I bought other things - like Balance.
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  17. #17
    Community Member Jaysensen's Avatar
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    Take another example. I hope this is clearer than what i just wrote.

    Lets say you are level 10 of X and you decide you want UMD now. You take a Rog level. This uncaps UMD to 10+3 ranks. You are buying a Rog level, so it is a class skill AT THIS TIME. You can put in ALL of your skillpoints into UMD at a 1 point for 1 rank rate...until you hit the cap.

    Then when you go from 11 to 12, of say your original class, you buy UMD at the cross class rate. But lets say you want to take ANOTHER Rog level at 16. You should level to 15 at X class. Then for 16, buy Rog level and invest your skill points into UMD at 1:1.
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