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I can't wait for Half Orcs so I never have to see another dwarf! =p
Main: Illuminati (Halfling Iron Monk), Stonewolf (Dwarf Pally), Vyking (TWF Barb), Illuminatrix (Batchick), Illumino (Drow Ranger), Fuji (Human Monk)
Proud Member of the Twilight Avengers
i need help i love the build but im wondering what u would do for a 28 pt build since i am still new to the server im playing on
TY for anyone that helps![]()
Roltarn: Squishy of Squishies
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I went with 12Ranger-2Monk-2Fighter. This gave me 2 extra feats, and it seems like there is never enough. With the STR potential from that build, it is a shame to not have stunning blow. To get UMD up as high as you have
1 Khopesh
3 OTWF
6 Spring Attack
9 IC Slash
12 IC Pierce
15 Power Attack
F1 Combat Expertise
F2 Stuning Blow
M1 Dodge
M2 Mobility
Stats:
16 Str + 1 tome + 4 level + 6 item + 2 Ram's + 1 enhancement = 30 Str
14 Dex + 3 enhancements + 6 item + 1 tome = 24 Dex
16 Con + 6 item + 2 enhancements + 2 favor tome = 26 Con
13 Int + 1 tome = 14 Int
14 Wis + 1 tome + 6 item + 1 enhancement = 22 Wis
6 Cha + 2 tome + 6 item = 14 Cha
If you go with these stats and classes, your UMD will not be that good, but you will be able to have a higher intimidate (extra feats to allocate if you wish).
Margolie L16 WizardBeaar L16 Fighter14-Rogue2
Beaaar L16 Cleric
Gwynneth L14 Paladin10-Cleric3-Sorc1
Relle L16 Ranger15-Rogue1
Aluzia L7 Bard
Bareskin Rugg L16 Ranger2-Monk2-Fighter2
Manbearpigg L12 Cleric10-Monk2
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I am a little confused here ... you say take rogue at lvl 1 and that is the only class that is able to take UMD not as a cross skill. So how are you able to get 19 ranks? Wouldn't it be 4 ranks at lvl 1 and then .5 ranks every lvl past that for 12 total at lvl 16? Then not sure but isn't intimidate the same way? Or are monks able to take that without it being a cross skill rank?
Milolyen
Rogues get Intimidate and UMD as class skills...so in essence this allows you to have it as a class skill even when taking other classes.....however it will cost you 2x the skillpoints when raising it with those other classes that don't have it.
Example: UMD
1st rogue - 4 points (cost is 4 skill points)
2nd ranger - 1 point (cost is 2 skill points)
Hope this helps
Okay so you are able to raise a cross class skill by a full point if it was a class skill at any one time.
Was thinking you would still only be able to put in only 1 skill point and it would only up the skill by .5 upon each lvl up.
Thanks for the info
Milolyen
P.S. No I don't do much MCing![]()
Not exactly. Separate out Rank vs Point. Rank is your score without mods. Poiints are only used while building.
You can put in one skill point, and it raises the skill rank by .5 You can put as many as you can until you hit the cap as designed by the formula.
Someone can confirm this but I think it is...
Uncapped: Level +3 max Ranks
Crossclass aka uncapped skills are level +3 / 2 Max Ranks
Take my newbie RangerMonkRog
Rog first level, buy skills at one point per rank. Uncaps UMD Intimidate, allowing me to reach the maximum intimidate score. However only the rog level has Intim as a class skill. Thus on Level 1, I pay 4 points for for ranks. On every other level, I pay 2 skillpoints for 1 rank. Take Search. Class skill for Ranger and for Rog, but not for Monk. On Ranger and Rog levels, I buy search at 1 for 1. I dont buy it at all on Monk level, as it is more efficient ot buy it at the class rate. On Monk levels, I bought other things - like Balance.
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Tawnie/Raquelle/Saysha/Staycie
Namesake of The Lava Divers, Khyber
Take another example. I hope this is clearer than what i just wrote.
Lets say you are level 10 of X and you decide you want UMD now. You take a Rog level. This uncaps UMD to 10+3 ranks. You are buying a Rog level, so it is a class skill AT THIS TIME. You can put in ALL of your skillpoints into UMD at a 1 point for 1 rank rate...until you hit the cap.
Then when you go from 11 to 12, of say your original class, you buy UMD at the cross class rate. But lets say you want to take ANOTHER Rog level at 16. You should level to 15 at X class. Then for 16, buy Rog level and invest your skill points into UMD at 1:1.
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Tawnie/Raquelle/Saysha/Staycie
Namesake of The Lava Divers, Khyber
Could make the case for halfling on this build ... off the top of my head PLUS AC, Reflex, DPS, and MINUS HP, DR, Fort. Only mentioning it because you are not MAX DR/Intimidate nor are you using Dwarven Axes.
Would also consider if Dwarf (at least for now) swapping out toughness after level 11.
I was considering the same build. (But I'm subbornly clinging to Elf even though Dwarf is superior because I have no Elves right now. I'm hoping they get a boost some day...)
However, I think delaying the Monk levels until after 9 might be better. This lets you get Improved Crit 3 levels earlier and I think you will actually have better AC wearing +5 mithral chain until you can wear the higher level equipment (you could even wear Chaosguardes for +2). You'll also have Barkskin at lvl 9 this way. You may want to shuffle around feats.
Feats:
1. Dodge
3. Mobility
6. Spring Attack
9. Improved Critical
10. Combat Expertise (Monk feat)
11. Spring Attack (Monk feat) and swap Oversized TWF in lvl 6 slot
12. Two-Weapon Defense/something else.
15. Power Attack
I didn't include Toughness because it is assumed on the Helm at lvl 11.
Last edited by Stonebread; 09-12-2008 at 01:03 PM.