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Thread: For Icey

  1. #1

    Default For Icey

    Ok, so my buddy Icey asked me to help him build a tank.

    He said that he needed something new and different from his rogue, cleric and sorcerer. He wanted something that could take a beating, but still deal a bit of DPS. and if possible AC. So sounded pretty much ranger/monk to me. I went with 13 ranger/2 monk/1 rogue. Two levels of monk to make every feat fit in, 1 level of rogue for UMD and Intimidate (hey, with crazy saves, high AC, Evasion and HP over 350 you can take a beating).

    I tried to keep it low on the +2 tomes, 'cause I know he's fairly broke right now. Anyway, they can be eaten later on without any problem.

    If you need help for gear allocation or enhancements, Icey, you know when to find me.

    13 ranger/2 monk/1 rogue
    Alignment: Lawful Neutral
    Race: Dwarf

    Stats:
    16 Str + 4 level + 6 item + 2 Ram's = 28 Str
    14 Dex + 3 enhancements + 6 item + 1 tome = 24 Dex
    16 Con + 6 item + 2 enhancements + 2 favor tome = 26 Con
    12 Int + 1 tome = 13 Int
    12 Wis + 1 tome + 6 item + 1 enhancements = 20 Wis
    9 Cha + 1 tome + 6 item = 16 Cha
    • +2 Dex tome would help saving you 6 APs, so if you can get one it'd be great.
    • +2 Str tome would up your DPS.


    Feats:
    • 1. Toughness
    • 3. Combat Expertise (Monk feat)
    • 6. Two-Weapon Defense (to be switched at high level)
    • 8. Dodge (Monk)
    • 9. Mobility (Monk)
    • 9. Spring Attack
    • 12. Improved Critical: Slashing
    • 15. Power Attack


    Start with 1 rogue.
    Then, go for 6 levels of ranger.
    Then take 2 levels of monk at level 8 and 9.
    Then go 7 rangers.

    This build is mostly there to tank, hence why PA is taken so late.

    As for Favored Enemies, at end game, go for:
    • Evil Outsiders
    • Aberation
    • Whatever you feel like taking for the third one, probably Contruct or Elemental for Shroud.


    Armor Class:
    10 Base
    +7 Dexterity
    +8 Armor (with Stone of Change ritual - becomes 9 if you get 8 AC bracer)
    +2 Tempest
    +1 Two-Weapon Defense
    +8 Dodge (Icy Rainment, Chattering Ring, Dodge feat)
    +4 Insight
    +5 Wisdom
    +5 Deflection
    +1 AC (monk)
    51 unbuffed AC (56 with Combat Expertise)
    +5 Barkskin
    +1 Dodge (Haste)
    +4 Shield (Shield wand)
    61 AC self-buffed (66 with Combat Expertise)
    +3 Favored Defense
    64 AC vs favored enemies (69 with Combat Exertise)

    Skills:
    Puts points into Jump.
    Max Balance
    Max Intimidate
    Max UMD.

    • UMD:

      19 Ranks
      3 Charisma bonus
      3 Golden Cartouche
      2 Head of Good Fortune
      4 Greater Heroism
      34 UMD

    • Intimidate:
      19 Ranks
      3 Charisma bonus
      15 Intimidate Helm
      2 Head of Good Fortune
      4 Greater Heroism
      43 Intimidate


    A crafted Cha skills item would but you at 37 UMD and 49 Intimidate.

    Hit Points:
    118 base
    20 Heroic Durability
    10 Draconic Vitality
    128 Con
    30 GFL
    55 Toughness enhancements
    18 Toughness
    369 HP

    Saving throws:
    Code:
    Base Saves:               +11    +13    +6
    Enhanced abilites:        +8     +7     +5
    Luck bonus:               +2     +2     +2 
    DSD:                      +5     +5     +5
    Resistance:               +5     +5     +5
    Total Saves:             +31    +32    +23
    So, with GH, it's 35/36/27. Awesome saves. Might be a bit lower in real, but oh well, still really high.

    So, guys, let me know if you find any big mistakes. And Icey, hope you like it.
    Last edited by Borror0; 07-24-2008 at 06:08 PM.
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  2. #2
    Community Member maddmatt70's Avatar
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    Default

    Looks good except I wouldn't take two weapon defense. Some other better options include improved crit piercing, oversized twf, toughness, etc.. I actually think improved crit piercing would be fun for banishers and w/p ers..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Founder Xithos's Avatar
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    Talking AC Question

    Quick question on the AC: I was wondering what kind of weapons he was planning on using. If he went slashing to use kamas then he stays centered and should get the +1 monk bonus to AC. However, if he uses something else I think he loses that +1 Monk bonus but I could be wrong. Also, maybe think of a feat other than Two-Weapon Defense; its not terrible, but I think there are other feats worth considering.
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
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  4. #4

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    Quote Originally Posted by maddmatt70 View Post
    Looks good except I wouldn't take two weapon defense. Some other better options include improved crit piercing, oversized twf, toughness, etc..
    I think he should keep it until he gets Chattering Ring and his Shroud item done, but then, yeah switching it would make some sense.

    Quote Originally Posted by maddmatt70 View Post
    I actually think improved crit piercing would be fun for banishers and w/p ers..
    If Icey ever gets a w/p, it'll go on his rogue. But yeah, if he would have the gear, that would be a logical choice.

    Btw, Alignment will be Lawful Neutral.
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  5. #5

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    Quote Originally Posted by Xithos View Post
    Quick question on the AC: I was wondering what kind of weapons he was planning on using. If he went slashing to use kamas then he stays centered and should get the +1 monk bonus to AC. However, if he uses something else I think he loses that +1 Monk bonus but I could be wrong. Also, maybe think of a feat other than Two-Weapon Defense; its not terrible, but I think there are other feats worth considering.
    You're wrong. In both PnP and DDO, you don't need to be centered for that. Just not Shield and no Armor.

    Quote Originally Posted by SRD
    AC Bonus (Ex)

    When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

    These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
    Quote Originally Posted by DDOwiki
    Armor Class Bonus (passive): While unarmored and not using a shield monks gain a passive bonus to Armor Class equal to their Wisdom modifier if their Wisdom modifier is positive. As you increase in power, you will receive additional bonuses to Armor Class at level 5, 10 and 15.
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  6. #6
    Community Member Artierius's Avatar
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    Default Well if he is looking for something different...

    Here is alittle something different, instead of just another ranger build.....:]

    http://forums.ddo.com/showthread.php?t=153840

  7. #7
    Founder Xithos's Avatar
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    Talking I C

    Quote Originally Posted by Borror0 View Post
    You're wrong. In both PnP and DDO, you don't need to be centered for that. Just not Shield and no Armor.
    Good to know; glad I included the caveat "I could be wrong" and the SRD is pretty worthless in regards to DDO Anyway, I am still plugging the lose Two-Weapon Defense for something useful like khopesh or Imp:Crit Pierce.
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
    Cersivsoul Uzuaki 20 Fav. Soul
    "Spreading ignorance and chaos among the forum community."

  8. #8

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    Quote Originally Posted by Xithos View Post
    SRD is pretty worthless in regards to DDO
    Not totally, show how it should be. If it doesn't follow SRD, we can complain.

    Quote Originally Posted by Xithos View Post
    Anyway, I am still plugging the lose Two-Weapon Defense for something useful like khopesh or Imp:Crit Pierce.
    I'm not a lover of khopesh on a dwarf.
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  9. #9
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Looks good except I wouldn't take two weapon defense. Some other better options include improved crit piercing, oversized twf, toughness, etc.. I actually think improved crit piercing would be fun for banishers and w/p ers..
    Agreed on this one--1 AC just isn't worth the feat when you have so many other good options (Dodge of course being an exception as a prereq for tempest).
    "Perhaps the end has not yet been written…”
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  10. #10

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    Quote Originally Posted by Guildmaster Kadish View Post
    Agreed on this one--1 AC just isn't worth the feat when you have so many other good options (Dodge of course being an exception as a prereq for tempest).
    I'll make him switch later on.
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  11. #11
    Community Member Artierius's Avatar
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    Borro,

    How about going 12 ranger / 3 monk / 1 rogue

    Extra monk gets you same BaB and saves and HP's still...plus one more feat...and the monk enhancement of 10% greater healing if you wanted.

    Just a suggestion
    Last edited by Artierius; 07-24-2008 at 06:29 PM.

  12. #12

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    Quote Originally Posted by Artierius View Post
    Extra monk gets you same BaB and saves still...plus one more feat...and the monk enhancement of 10% greater healing if you wanted
    Extra feats are at 1, 2 and 6.
    You loose out of Favored Damage and the fourth Favored Enemy when they raise the cap to 18.
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  13. #13
    Community Member Artierius's Avatar
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    Default Must be a change...

    Used to be levels 1,2,3 and 6.....guess the main page is wrong again...:\

  14. #14
    Community Member maddmatt70's Avatar
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    I dont have a monk so I am not an authority on the subject but according to the compedium monks get bonus feats at 1,2,3,6.. If this is the case and they add a bunch of quality feats in the future an 11 ranger/3 monk/4 fighter could be fun when the cap goes to 18..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  15. #15
    Community Member Artierius's Avatar
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    You loose out of Favored Damage and the fourth Favored Enemy when they raise the cap to 18.[/QUOTE]

    Yes you do lose out at level 18 ,,,but you get it back at 19....get it sooner or get it later....you make the call.

  16. #16

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    Quote Originally Posted by Artierius View Post
    Yes you do lose out at level 18 ,,,but you get it back at 19....get it sooner or get it later....you make the call.
    But you loose on Favored Damage at level 17, if it's there. HiPS if it's cool. Monk will be a consideration, but +10% healing doesn't cut it for me.
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  17. #17

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    Quote Originally Posted by maddmatt70 View Post
    I dont have a monk so I am not an authority on the subject but according to the compedium monks get bonus feats at 1,2,3,6.
    Actually, where the Compendium is wrong, is that they put the two Philosophies into the same category as martial art feats. I vould be wrong, but I'm totally sure you can't get get any martial art feat at level 3!!

    EDIT: And the builds on the forums and the chracter planner goes in my direction. DDOwiki 1, DDO Compendium 0

    Oh, and so does this article.
    Last edited by Borror0; 07-24-2008 at 06:44 PM.
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  18. #18
    Community Member Artierius's Avatar
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    Quote Originally Posted by Borror0 View Post
    But you loose on Favored Damage at level 17, if it's there. HiPS if it's cool. Monk will be a consideration, but +10% healing doesn't cut it for me.

    I agree with all this, however we don't know what there going to give us in the future, and also this is the price we pay for multiclassing. If we could see what the next two levels worth of enhancements are and feats...I'm sure we could make our choices all the way to 20 then........but, we are like mushrooms, kept in the dark and fed **** all day....:]

  19. #19

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    Quote Originally Posted by Artierius View Post
    I agree with all this, however we don't know what there going to give us in the future, and also this is the price we pay for multiclassing. If we could see what the next two levels worth of enhancements are and feats...I'm sure we could make our choices all the way to 20 then........but, we are like mushrooms, kept in the dark and fed **** all day....:]
    Anyway, 13 ranger (and 15 rangers) beats +10% healing.
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  20. #20
    Community Member InfidelofHaLL's Avatar
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    u might also try a 12 ranger/3rogue/1monk build

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