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  1. #1
    Community Member scampb's Avatar
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    Question Tumble - Do you use it?

    Does anyone actually use tumble? If so, what kind of toon do you run with? What situations would warrant the use of tumble? I have been reviewing some builds and see tumble on many. I just can't see the importance of it nor do I see many use it in combat. Feedback please (I am asking for feedback because the build I saw that I liked puts a lot into tumble but I would rather use my points elsewhere if I can). Maybe I just have to get used to learning how to tumble!
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  2. #2
    Community Member Turial's Avatar
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    Tumble lets you get away with not having a feather fall item on for smaller jumps. When tumbling and the mobility feat or item mod are combined you get an AC bonus when tumbling. Its a fast way to regen sp in the trees and pools in the shroud. Looks cool if you have enough.

    Other then that not much.
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  3. #3
    Community Member Talon_Moonshadow's Avatar
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    I find it difficult to use.

    I've used it for running away.....as a last ditch effort to avoid dying. Trying to get to a safe spot to heal up.

    Wish I was a better twitch player and culd actually put it to good use.

    I think the Ftr mobility enhancement (and the mobility feat) should be a lot better then they are. Give us a reward for actually devoting resources to it. A rogue might be able to get a decent benefit from it, but a Ftr gets so few skill points that it seems useless for a Ftr to try to tumble or devote resources to it.

    But maybe it's better than I think it is....maybe i just can't pull it off.
    I gave up a life of farming to become an Adventurer.

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  4. #4

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    I use tumbling for:

    • Moving through Solid Fog/Acid Fog/other movement speed slowing effects.
    • Hill Giants and their knockdown stomp.
    • Getting out of stealth.
    • Stopping the casting of a long cast time spell that I didn't mean to cast.
    • Measuring things.
    • Ranged attacking versus a ranged attacker.
    • Adding flair to my combat when I feel the compulsion to do so.
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  5. #5
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by MrCow View Post
    I use tumbling for:

    • Moving through Solid Fog/Acid Fog/other movement speed slowing effects.
    • Hill Giants and their knockdown stomp.
    • Getting out of stealth.
    • Stopping the casting of a long cast time spell that I didn't mean to cast.
    • Measuring things.
    • Ranged attacking versus a ranged attacker.
    • Adding flair to my combat when I feel the compulsion to do so.
    Between you and Blacksteel, I've learned something new again.

    Can you add a little detwail to some of these. Giants stomps? Ranging? Is it just the obvious, to get a better AC? or is there more of a trick to it?

    My daughter actually taught me to use it to get out of stealth. She plays so little, but is extremely observant about a lot of things. She's also pretty good about avoiding damage.....all though she doesn't get many kiils, She will tumble around and avoid dying.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #6
    Community Member baddax's Avatar
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    Tumble can also be used to continue attack progression. ie. attacks 1-3 out of enemy range, tumble, attacks 3-5 in enemey range. ie a higher ac with mobiltiy for closing the last few feet on mobs and then starting at a higher base attack. been working on perfecting this skill on my monk rogue build atm. i still need more practice though. not sure if tumble effects this as a higher tumble other than the distance you can cross before being in attack range.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  7. #7

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    Ive started including it only recently...I find that being able to ignore having to worry about featherfall in most cases frees up a slot and an inconvenience of swapping gear around. I also roll out of trouble when overwhelmed to get that AC bonus (for toons that can take advantage). Is it great or necessary...nope. But if I have extra skill points to burn and looking for a home, I've started throwing them in tumble.

    Oh, and it isn't too horrible to mitigate falling damage for the Reaver Anti-gravity thing either. That's a very minor detail of course...

  8. #8
    Community Member BlackSteel's Avatar
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    Tumble moves you at regular tumble speed (which increases distance with higher tumble) thru most types of movement impairing effects. Fog? Hamstring? Docent of Defiance proc? Crippled? Tumble lets you move with all that. Also helps if you're chained in the new raid. It wont work on slippery surfaces like grease or ice tho, atleast not if you're already impaired and on slippery surfaces. But it is the quickest way to move thru an enemy fog.

    It also looks cool when you tumble from mob to mob instead of running around swinging your weapon like a crazed pyschopath.

    Oh yeh, tumbling off ledges lets you fall a greater distance without taking damage.
    Shadowsteel [TR train wreck]

  9. #9
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    Does anyone use the super tumbling effects you get at around 31 and 36 tumble? I've seen people fooling around with them, but I haven't heard of them being tactically useful.

  10. #10
    Community Member ~Glouscester's Avatar
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    It is a really quick and easy +6ac in combat. I actually don't know why more people don't use it. Tumble into combat, get +6ac, don't move and swing. If you need to move tumble to the location.

    I pretty much use it on any character that is an ac build.

  11. #11
    Community Member Premier's Avatar
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    I use Tumble to backflip out of certain death when I grab a Blue Crystal and head down the Green Hallway in the Titan pre-raid.

    I always Tumble around; sometimes I can tumble faster than a really slow character. The Giant's stomp attack evasion that Mr Cow mentioned is definitely true. Peace!

    -Premier
    Lyandiir Arrowfel, Bullhorn, Premier, Bro. Ghallanda

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