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  1. #21
    Community Member gamblerjoe's Avatar
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    Quote Originally Posted by Guildmaster Kadish View Post
    No, you saying they can't is a statement based on what you want to believe and not on fact.
    I never said they cant. i said they tend not to. the person i quoted said that finesse tempests out dps ALL fighters, which obviously cant be true.

    Quote Originally Posted by Guildmaster Kadish View Post
    Not sure what you are trying to say here... that rangers are squishy?
    are you serious? my point couldnt have been more clear. you should read the whole thread before you respond, and try to make sure u have some idea of what people are talking about.
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  2. #22
    Community Member CSFurious's Avatar
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    Default sounds good

    i think the build sounds good, but well-played barbs, tempest rangers & rogues will out dps you & you know it

    Quote Originally Posted by maddmatt70 View Post
    Yeah, Norg is a waste in a party so lets see what crappy characters you play. Bring it anytime. What 490 hit points, mid 60s ac with all the buffs, and max dps twf fighter build is a total waste. Like I said bring it or cower..

  3. #23
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by gamblerjoe View Post
    merely claiming to have a lot of endgame experience is not very convincing, especially when you contradict oppinions that are commonplace. go ahead and have your own opinions, but if u just state them without backing them up with reasonable statements, i will not take you seriously.
    I'm going to assume this is directed at me. I can't recall claiming to have all sorts of endgame experience, but if that is the prerequisite for having an intelligent conversation, I can tell you I've been playing since beta and am a heavy raider. If you require screenshots of the things I've done, I can PM them to you.

    As for my statements, well... forgive me if I have to laugh at that. You are the one giving a blind assertion with absolutely zero reasonable logical backup. Just because a statement is commonplace does not mean it is correct. If you absolutely cannot stand the fact that rangers can get better DPS than fighters, then go ahead and ignore me, but unless you can put together a logical argument as to why a fighter does more damage, you are the only person who is losing out.

    I would like someone to specifically explain to me what you do against a mob that doesnt miss ac 65, has a ton of HP, deals a lot of damage, and cleaves. please please please give me a rational answer and dont just tell me im wrong. dont tell me their arent any (or very many) either. It doesnt matter how many there are. there are a few, and they are an indication as to where the bar needs to be set.
    There aren't any. Debuffed Suulomades only hits a 70 AC on a 1. So he will definitely miss a 65 AC a good lot of the time. For someone claiming to have lots of endgame experience, you seem woefully ignorant on the subject of what ac works where. Here's my explanation as to what I'd do on a finesse ranger:
    1. Walk up to the monster.
    2. Swing at the monster.
    3. Repeat 1 and 2 until dead.

    Not sure how that is difficult to comprehend, with a 70 AC, you simply won't be hit unless on a 20 (or maybe 19). If you don't think it can be done, you have absolutely 0 clue as to how to build/play a ranger and how ac works against what. Even with a 250 hp, I have a friend who regularly tanks Suulomades and literally goes through the entire raid and takes maybe 2 full heals.

    when you claim that a finesse dual weilder can plant his feet and fight a mob that was made for a barbarian, you are destroying your credability.
    When you claim they can't, you destroy all of your credibility. I've demonstrated how a ranger gets more DPS than a fighter and how a ranger can stand toe to toe with enemies. Demonstrate to me how they can't--all you've done so far is say "no they can't get that good dps" and "no they can't stand toe to toe with elite content."

    you are not that twinked. if u were, that would mean you read all the +2 and +3 books u need.
    Not sure where the heck this comes from, nor what bearing it has on the discussion at hand. If you'd like a list of my gear you can have it.
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  4. #24
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by gamblerjoe View Post
    I never said they cant. i said they tend not to. the person i quoted said that finesse tempests out dps ALL fighters, which obviously cant be true.
    You responded to me.

    are you serious? my point couldnt have been more clear. you should read the whole thread before you respond, and try to make sure u have some idea of what people are talking about.
    I've read the whole thread, thank you very much. In fact, I posted on this thread before you did. Perhaps you should read the whole thread, and you'll see that I'm not referring to the build in question, I'm referring to general character building/playing.
    "Perhaps the end has not yet been written…”
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  5. #25
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by CSFurious View Post
    i think the build sounds good, but well-played barbs, tempest rangers & rogues will out dps you & you know it
    80 More hit points then rangers and 112 more hit points then rogues enough said. Barbarians take more damage then norg what with their 16 armor class whereas Norg mitigates damage via ac. Flexibility to be a defensive tank and offensive tank all in one. I have done quest like shroud elite many times and I am better in vod elite then those tempest rangers and rogues you claim are so great when they die a couple of times in there they suck. I would take a fighter any day of the week in vod elite and shroud elite over a tempest ranger or rogue because of hit points.

    Really pigeonholing a whole class into one build (fighters into intimidate tank) is extremely bad form and furthermore calling them a waste is a sure fire way to win a popularity contest..
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  6. #26
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Really pigeonholing a whole class into one build (fighters into intimidate tank) is extremely bad form and furthermore calling them a waste is a sure fire way to win a popularity contest..
    Totally agreed. Each class has its benefits and downsides, none are truly a waste.
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  7. #27
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    Quote Originally Posted by maddmatt70 View Post
    Alot of rangers prefer 14 strength and 17 dex starting stats with level ups in to dex and class and race enhancements into dex. That might be a better way for you to go. You would qualify for power attack sometime down the road still nearly always hit and do a little bit more damage.
    I guess I can start with 14 str, 18 Dex, 12 con, 10 int, 14 wis, 10 cha.

    The build I posted had no gear or buffs into the stats(other than +1 tomes to str/wis and +2 to dex), so I guess the 164HP is the base. And no tome into con. With the starting stats above, I won't have to depend on tomes at all, which is nice too.

    I'm not really sure on what his end AC would be like, but I should have stuff like barkskin and the mobility feat to help with that, what kind of armor do you wear with a high dex score also? I'm guessing it would need to be light leather to not cap the bonus from dex much?

    i have played a dex-drow ranger like the op's to cap, guess what? it was deleted because it sucked
    Is drow really that bad of a choice for ranger? I thought the rapier and shortsword bonus would be nice, and also the spell resistance to make up for the low will save.

    I see a lot of arguing about end game DPS, while I want to be viable in the end game, I'm not trying to be superman I picked a ranger because I usually like fighting with bows, but the game does seem more melee biased. With a ranger I can get a bit of both, it fits my style. My biggest concern was starting stats and the skill points, since those can not be respec'd. As long as those are good, I can always change around enhancements or even feats if necessary.

  8. #28
    Community Member InfidelofHaLL's Avatar
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    Quote Originally Posted by gamblerjoe View Post
    merely claiming to have a lot of endgame experience is not very convincing, especially when you contradict oppinions that are commonplace. go ahead and have your own opinions, but if u just state them without backing them up with reasonable statements, i will not take you seriously.

    I would like someone to specifically explain to me what you do against a mob that doesnt miss ac 65, has a ton of HP, deals a lot of damage, and cleaves. please please please give me a rational answer and dont just tell me im wrong. dont tell me their arent any (or very many) either. It doesnt matter how many there are. there are a few, and they are an indication as to where the bar needs to be set.

    when you claim that a finesse dual weilder can plant his feet and fight a mob that was made for a barbarian, you are destroying your credability. you are not that twinked. if u were, that would mean you read all the +2 and +3 books u need.
    Since when has being twinked refered to tome... wait it hasn't being twinked refers to the gear you have set aside for a build that you are making.... I would love to know what opions i have condraticted that are common place as you have said because I haven't therefore all of my arguments so far have been very backed up. Guildmaster Kadish pretty much explained how a finesse build plants his feet and stands toe to toe with the mobs. And there have been no mobs created for any specific class if there had been then the game would have sunk a long time ago due to the fact you would never have a chance to beat that mob without said class and I can tell i won't hold a LFM up just for one class it is ******** and stupid. As for my endgame experince why don't you come over to Khyber and you can find out about it first hand i run all the raids on all 8 of my toons every 3 days its not that hard i even pug most of them with my sub 300+ hp builds that have a ac.

  9. #29
    Community Member gamblerjoe's Avatar
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    this is fun
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  10. #30
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Guildmaster Kadish View Post
    Not true. A dex ranger with 20 strength attacks as though he has 54 strength against a favored enemy (For a main hand attack--but 16 of that damage is not halved for the offhand, as it comes from Ram's Might/FE). That is certainly not insignificant.

    That was kinda a weird post.

    Ok, if you mean that your to-hit bonus is equal to a 54 strength (+27 to-hit) your counting the +3 bonus from FE enhancments, and a 40 dex(+15) and something else.

    IF you meant damage, your counting the +12 from FE, +5 from the 20 str and +2 from rams. Only 19, im not seeing your math.

    Where a DPS ranger can easily hit an ACTUAL Str of 32-36, with and still gets the added damage of FE + rams

    Basically, a finesse ranger does against a FE about as much as a DPS ranger does against a non-favored enemy

    And im not sure what you think, but ranger is basically a DPS class.
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  11. #31
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by nbhs275 View Post
    That was kinda a weird post.

    Ok, if you mean that your to-hit bonus is equal to a 54 strength (+27 to-hit) your counting the +3 bonus from FE enhancments, and a 40 dex(+15) and something else.

    IF you meant damage, your counting the +12 from FE, +5 from the 20 str and +2 from rams. Only 19, im not seeing your math.
    I meant damage -- +5 Vanilla Weapon, +12 FE, +6 22 Str (20 +2 from ram's might), +4 Ram's Might, +5 PA = +32 damage.

    In terms of strength, you've got 22 from 20 base and Ram's Might, and an additional +16 damage from FE and Ram's. That's equivalent to 32 strength, so that's like attacking with 54 Str.

    Where a DPS ranger can easily hit an ACTUAL Str of 32-36, with and still gets the added damage of FE + rams

    Basically, a finesse ranger does against a FE about as much as a DPS ranger does against a non-favored enemy
    Not quite--a str ranger with 36 str is getting 7 extra damage from strength, where a Finesse Ranger gets 12 from FE. So you'd be at about 5 less damage per swing (onhand, 9 less offhand) versus a dex ranger going at a FE. But yea, a strength ranger can do more damage.

    And im not sure what you think, but ranger is basically a DPS class.
    That's exactly what I think.
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  12. #32
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Guildmaster Kadish View Post
    Totally agreed. Each class has its benefits and downsides, none are truly a waste.
    The class isn't the waste it's the player.
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  13. #33
    Community Member Sue_Dark's Avatar
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    Quote Originally Posted by arminius View Post
    Or a level of fighter at 7 for Spring Attack (and therefore Tempest) at level 7, and Improved Crit Piercing at 9.

    Or you could add a 2nd level of fighter at 8, and have Improved Crit Piercing at 8, Improved Crit Slashing at 9, Power Attack at 12, and Improved Crit Bludgeoning at 15. Or you could leave off the last two Crits and go with Toughness or OTWF for two rapiers, or whatever you want.

    The costly prereqs for Tempest just fairly scream "muticlass with fighter to get some feats back."

    _
    Um.. simply put.. NO
    L1 - Dodge
    L3 - Mobility
    L6 - Spring Attack & Tempest.
    Done

    Oh, wait, we want finesse. Ok

    L1 - Weapon Finesse
    L3 - Dodge
    L6 - Mobility
    L9 - SA & Tempest.

    Point is, the first two feats involved in the chain can benefit anyone, with a few points in tumble. It's just a matter of how you desire to build, STR or DEX. The first option is better suited to STR, while the second is better suited to DEX. Does it take longer to get tempest? Of course it does. Does it "scream multiclass" not one bit.

    I've gone both routes, there is no *need* to multiclass.
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  14. #34
    Community Member parvo's Avatar
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    Quote Originally Posted by cameo View Post
    Planning on making my drow soon as I should be unlocking it tonight. I want to make a pure ranger, based on DEX, and getting tempest. I understand most of the basic concepts of building the character but want to get some opinions, mostly on skill point increases and my enhancements. Also not too sure about favored enemies to take, I see lots of debate on that. The other difference I did was take imp critical pierce instead of oversized two weapon fighting, is that a good idea or should I change that? I also started with 12 str, hoping I can find or buy a +1 tome so I can get power attack later, I shouldnt need more than 13 wisdom to start I dont think. Anyway here is the build:

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
     
    Level 16 Lawful Good Drow Male
    (16 Ranger) 
    Hit Points: 164
    Spell Points: 265 
    BAB: 16\16\21\26\26
    Fortitude: 11
    Reflex: 20
    Will: 7
     
                     Starting          Feat/Enhancement
                    Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    13
    Dexterity            19                    30
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               13                    14
    Charisma             10                    10
     
    Tomes Used
    +1 Tome of Strength used at level 11
    +1 Tome of Wisdom used at level 11
    +2 Tome of Dexterity used at level 16
     
                     Starting          Feat/Enhancement
                    Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    10
    Bluff                 0                     0
    Concentration         1                     1
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  3                    10
    Hide                  8                    29
    Intimidate            0                     0
    Jump                  5                    20
    Listen                1                    13
    Move Silently         8                    29
    Open Lock             n/a                  n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                4                    21
    Spot                  5                    23
    Swim                  1                     1
    Tumble                5                    11
    Use Magic Device      n/a                   n/a
     
    Level 1 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Enhancement: Drow Melee Damage I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
     
     
    Level 2 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Ranger Dexterity I
     
     
    Level 3 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Dodge
    Enhancement: Ranger Sprint Boost I
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Elven Dexterity I
     
     
    Level 4 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Drow Melee Attack I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Energy of the Wild I
     
     
    Level 5 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Ranger Favored Damage II
     
     
    Level 6 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Mobility
    Enhancement: Ranger Dexterity II
     
     
    Level 7 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Drow Melee Damage II
    Enhancement: Ranger Favored Attack I
     
     
    Level 8 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Elven Dexterity II
    Enhancement: Ranger Favored Defense II
     
     
    Level 9 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Tempest I
     
     
    Level 10 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Drow Melee Attack II
     
     
    Level 11 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Ranger Favored Damage III
     
     
    Level 12 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Power Attack
    Enhancement: Ranger Favored Attack II
     
     
    Level 13 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Ranger Favored Damage IV
     
     
    Level 14 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Ranger Favored Defense III
     
     
    Level 15 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Ranger Dexterity III
     
     
    Level 16 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Ranger Energy of the Wild II
    I think it's a great build. Mostly because it's yours. Go for it and forget all the poo-poo. Player > build.
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  15. #35
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    Default 1 Monk Level

    I did some reading and I can see why adding 1 monk level could be very useful, some extra saves, extra AC, and an extra feat. The extra feat is really useful since Monks get PA as a class feat, so I can have imp crit pierce, oversized twf, and PA.

    But one question, I noticed the extra AC part from wisdom says must be unarmored (thats ok because with 30 dex I'll be in robes anyway), unburdened (ok so travel light), but must use monk weapons, does that mean if I use rapier/shortsword I won't get the AC bonus?

  16. #36
    Community Member Hadrian's Avatar
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    Consider starting with 13 strength and relying on a +1 tome to hit 14. This will cost you 1 damage if you happen to get to a point where you get a +2 strength tome, but it will give you 2 points into intelligence so that you can take combat expertise with just a +1 tome.

    That with the extra feat from going 15 ranger/1 monk will still allow you to fit weapon finesse and power attack.

    +5 armor class is very significant in many places when your build is capable of the sort of AC that this one will be.

    This advice is from the perspective of relying only on the +2 dex tome from 1750 favor, and assuming +1 tomes are the limit otherwise.

    Quote Originally Posted by cameo View Post
    But one question, I noticed the extra AC part from wisdom says must be unarmored (thats ok because with 30 dex I'll be in robes anyway), unburdened (ok so travel light), but must use monk weapons, does that mean if I use rapier/shortsword I won't get the AC bonus?
    The centered bonus to AC is separate from the wisdom bonus to AC. The wisdom bonus will apply no matter what weapons you're TWF with.
    Last edited by Hadrian; 07-23-2008 at 11:02 AM.

  17. #37
    Community Member arminius's Avatar
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    Quote Originally Posted by Sue Dark View Post
    Um.. simply put.. NO
    L1 - Dodge
    L3 - Mobility
    L6 - Spring Attack & Tempest.
    Done

    Oh, wait, we want finesse. Ok

    L1 - Weapon Finesse
    L3 - Dodge
    L6 - Mobility
    L9 - SA & Tempest.

    Point is, the first two feats involved in the chain can benefit anyone, with a few points in tumble. It's just a matter of how you desire to build, STR or DEX. The first option is better suited to STR, while the second is better suited to DEX. Does it take longer to get tempest? Of course it does. Does it "scream multiclass" not one bit.

    I've gone both routes, there is no *need* to multiclass.
    I never said there was a need to multiclass. I understand that people base their builds on how they weill look at level 16. But there is no "Be 16 Now" button that I am aware of. You've got to get there first.

    It is indisputable that Tempest takes a lot of feats that one wouldn't automatically wish to invest into a Ranger, isn't it? Are you sure that longing for Power Attack or Toughness or OTWF is so wrong? If it isn't, why not look for a path that can lead you to it?

    And all other things being equal, having Weapon Finesse, Tempest, AND Improved Crit Piercing at level 9 (1 fighter level), or both Improved Crit Piercing AND Improved Crit Slashing at level 9 (with 2 fighter levels), rather than waiting for Tempest at 9 and Improved Crit Piercing at 12 (or even 15 as the OP build has it, because of an affinity for Power Attack) is pretty nice. Having an extra feat to toss in OTWF for two rapiers used to full advantage is also pretty nice.

    I realize that as far as some are concerned the game consists of 3 raids. From that perspective, sure, why not, however you get to 16, whatever. For me, the game consists of a lot more than that.

    Pure Ranger? Sure, go for it. Fighter multiclass? Sounds great. Monk multiclass? Looks awesome. Rogue multiclass? Great times.

    Unlike other MMO's, there are multiple routes to get what one wants in DDO. I mentioned one I like. So sue me.

    _
    Last edited by arminius; 07-23-2008 at 12:21 PM.
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  18. #38
    Community Member InfidelofHaLL's Avatar
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    Quote Originally Posted by cameo View Post
    I did some reading and I can see why adding 1 monk level could be very useful, some extra saves, extra AC, and an extra feat. The extra feat is really useful since Monks get PA as a class feat, so I can have imp crit pierce, oversized twf, and PA.

    But one question, I noticed the extra AC part from wisdom says must be unarmored (thats ok because with 30 dex I'll be in robes anyway), unburdened (ok so travel light), but must use monk weapons, does that mean if I use rapier/shortsword I won't get the AC bonus?
    no u still get teh wis bonus to your ac when wielding non monk weapons you just don't build ki up which you really won't need anyhow

  19. #39
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    Quote Originally Posted by Hadrian View Post
    Consider starting with 13 strength and relying on a +1 tome to hit 14. This will cost you 1 damage if you happen to get to a point where you get a +2 strength tome, but it will give you 2 points into intelligence so that you can take combat expertise with just a +1 tome.

    That with the extra feat from going 15 ranger/1 monk will still allow you to fit weapon finesse and power attack.

    +5 armor class is very significant in many places when your build is capable of the sort of AC that this one will be.

    This advice is from the perspective of relying only on the +2 dex tome from 1750 favor, and assuming +1 tomes are the limit otherwise.

    The centered bonus to AC is separate from the wisdom bonus to AC. The wisdom bonus will apply no matter what weapons you're TWF with.
    Originally I was planning on just 12 str and getting a +1 to get power attack later, mostly because giving up that 1 dmg at the beginning (12 str +1 tome + 6 item = 19 so 1 point short for next bonus) but by going 19 dex, I can get 1 extra AC and attack rating at 16 with items and enhancements (19 base + 4 levels + 5 enhancements + 2 tome = 30), vs going 18 dex would fall 1 short of that extra AC and attack rating. I figured the 1 AC and 1 attack rating was better than 1 dmg since I have other things to make up the dmg.

    Is combat expertise the same as defensive fighting stance? or is it a bigger bonus to AC? I'm also guessing power attack and combat expertise can't be on the same time.

    That's good news on the monk AC bonus, now just have to decide if I want to get a monk level or stay pure, mostly because I'm not sure what the next cap of ranger will open up at 18 or 20. But the monk bonuses are definately nice, extra AC, extra feat.

  20. #40
    Community Member Hadrian's Avatar
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    12 str and 19 dex is how I started my own halfling. For me that 13th and 14th strength point was a double attribute point buy, but you're a Drow. I have been talking about halfling ranger builds too much lately, and commented as if this was another one. You'd only save 1 point by dropping that strength down one.

    14
    17
    12
    12
    14
    10

    Would allow combat expertise, or

    12
    19
    12
    10
    13
    10

    would allow you to reach CE only if you managed to find a +3 int tome.

    Combat expertise does not allow you to run Power Attack, and it shuts off if you cast a spell. You can turn it right back on again if you have not previously turned it on within (I believe) the last 30 seconds.

    It gives even AC for to-hit penalty. You get 5 AC for -5 to-hit. Defensive fighting is only +2 AC for (I think) -4 to hit.

    The problem with drow is that, although it's effectively similar to a 32-point start, it forces some of those points into intelligence and some into charisma. With the halfling you could get the best of both and go

    12
    19
    12
    12 (or 11 int and 14 wis)
    13
    8

    but the drow will leave you two higher in charisma and two short in intelligence.
    Last edited by Hadrian; 07-23-2008 at 03:17 PM.

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