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  1. #1
    Community Member baylensman's Avatar
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    Default What is the ultimate WF build

    What who be your idea of the ultimate WF build.

    Assume 32 pts and the ability to twink over some decent stuff (not necessarily uber but good)
    pure build or multiclass.

    Must be able to solo effectively on lvls 1-6.
    Must be able to add to party effectiveness not just another DPS target for mobs.

    i'm thinking along the lines of a Pally/rogue hybrid

    what feats spells and enhancements i have no idea yet.

    any ideas

    Sarlona Guild of the Black Dragon
    Egrofraw, Eighttrack, Fearstryker, Foecleaver, Ferricgnome, Rustoleum, SoPretty

  2. #2
    Founder Rickpa's Avatar
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    The ultimate build...period?

    Probably warforged wizard. Self healing, high con, immunities, and better options for AC.

    The ultimate melee?

    That depends on what you value. I am playing a WF monk, and this is the most durable and effective build I have ever played. Perhaps not the highest DPS build, but my warforged monk has been pure enjoyment! The healing capabilities that you enjoy by level 7 make monkl a great solo class! Also, the healing enhancements you can choose make your warforged as healable by divine magic as a fleshie of any other class, but of course we have more options.

  3. #3

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    A lot of people ignorantly say warforged wizards are weak soloers early on.

    Show me another build that at lvl 4 can solo a lvl 6 quest this easily.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  4. #4
    Community Member dragonruler's Avatar
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    gj ghoste it was somewhat difficult to watch because of vid quality but with your narration it explained a lot :P

  5. #5
    Community Member hu-flung-pu's Avatar
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    Quote Originally Posted by Ghoste View Post
    A lot of people ignorantly say warforged wizards are weak soloers early on.

    Show me another build that at lvl 4 can solo a lvl 6 quest this easily.
    That's pretty **** impressive.

  6. #6
    Community Member orcbanian's Avatar
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    I knew I wasn't nuts when I took Melf's instead of Scorching ray on my WF sorc

    Ultimate builds:
    WF Wizard or Sorcerer are pretty **** strong, as are WF Barbarians. I have seen some fairly good multiclasses of WF Wiz/Barb and on Ghallanda there are 1 or 2 Sorc/Pali/Monks that act as self-buffing uber-save tanks. I don't think there's really a way to say that one is the best, but WF caster, Barb and caster/tank hybrid seem to be the best options.
    Ghallanda ~ Sanctus Armata ~ Rumforged WF Ftr 15/Wiz 1 (First Toon) Dwarby Dwarf Clr 14/Pal 1
    Rumcannon WF Sorc 10 Rumpunch WF Monk 9 Orcbane WF Rngr 2/ftr 6 Rumbow WF Rngr 6/Monk 1

  7. #7
    Community Member Forceonature's Avatar
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    Quote Originally Posted by baylensman View Post
    What would be your idea of the ultimate WF build.
    All WF builds are the ultimate build, didn't you know?

    I actually ran a shroud last night where there were more WF than dwarves. That was certainly a first for me.

    I have a WF barbarian. High DPS machine, but drinks a lot of repair pots.
    I have a WF tank with high AC, high UMD, high Intimidate and average DPS. It's fun to raise the cleric and gather all the mobs around you for your friends to mop up.
    I have a WF Wizzy that does a little of everything. WF cleric, buffer, CC, etc.
    I have a new WF warchanter that is fun to play too.

    WF are a blast to play. I think it is more important to find the class(es) you want to play, then configure your WF to match it.

  8. #8
    Community Member liamfrancais's Avatar
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    Default How bad did I mess up

    Adarforged is currently level 16 barbarian pure. I don't have much uber gear on him except reaver raid stuff. Well I just don't feel very useful. I get hit like mad because ac is 21 without a shield, my hp w/o rage is 456 gets to maybe 570 with a bunch of rages going. con is 26 dex 18 str 28 with items, if I get some tomes it could go a little higher. Took all barbarian enhancements all toughnesses have like 5 con enhancements WF and Barb. Do I just need to get the gear to salvage this character because through gianthold he was fun to play but now I just feel like dead weight.
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

  9. #9
    Community Member Forceonature's Avatar
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    Quote Originally Posted by liamfrancais View Post
    Adarforged is currently level 16 barbarian pure. I don't have much uber gear on him except reaver raid stuff. Well I just don't feel very useful. I get hit like mad because ac is 21 without a shield, my hp w/o rage is 456 gets to maybe 570 with a bunch of rages going. con is 26 dex 18 str 28 with items, if I get some tomes it could go a little higher. Took all barbarian enhancements all toughnesses have like 5 con enhancements WF and Barb. Do I just need to get the gear to salvage this character because through gianthold he was fun to play but now I just feel like dead weight.
    You're a WF barb! You're supposed to have terrible AC.

    The key stats for a barb are STR and CON. You have plenty of CON, and I think you have enough STR. You should max out the power rage enhancements, critical rage, and also have power attack. Here are some additional suggestions:
    • You're a low AC, high DPS melee. Don't be the first to hit things; you're not a tank. You want to run up to stuff the fighter has just hit and smack it with your axe. You want to kill it before it has a chance to turn around and hit you.
    • Set trip on your hotbar. You'll find that your mid-40 STR score will trip most mobs. This will prevent them from hitting you.
    • Get a fearsome docent. The mob will hit you once and then run away.
    • Bring plenty of repair and haste pots. They help in a pinch, and it saves cleric spellpoints if you top off yourself.
    • Ask (beg if you have to) casters to hit you with blur, displacement, and stoneskin. This will help mitigate the damage.

  10. #10
    Community Member nbhs275's Avatar
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    best WF build? have you not seen my oat build? hmm., maybe i should do a repost. I still havent a ranger with as high an AC/DPS comparison.


    wanders off....
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  11. #11
    Community Member liamfrancais's Avatar
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    Quote Originally Posted by Forceonature View Post
    You're a WF barb! You're supposed to have terrible AC.

    The key stats for a barb are STR and CON. You have plenty of CON, and I think you have enough STR. You should max out the power rage enhancements, critical rage, and also have power attack. Here are some additional suggestions:
    • You're a low AC, high DPS melee. Don't be the first to hit things; you're not a tank. You want to run up to stuff the fighter has just hit and smack it with your axe. You want to kill it before it has a chance to turn around and hit you.
    • Set trip on your hotbar. You'll find that your mid-40 STR score will trip most mobs. This will prevent them from hitting you.
    • Get a fearsome docent. The mob will hit you once and then run away.
    • Bring plenty of repair and haste pots. They help in a pinch, and it saves cleric spellpoints if you top off yourself.
    • Ask (beg if you have to) casters to hit you with blur, displacement, and stoneskin. This will help mitigate the damage.
    Thanks for the pointers. I have crit rage II, I will have to remember to use trip more often. Now as far as dps sure on a crit I usually hit for 100-115 depending on weapon but most swings it is high twenties to mid thirties with power attack on and rages hitting mobs is not a problem as far as I can tell I only miss on a 1 maybe a 5 and below on harry just feel like it I should be doing more damage, I must be doing a bit more then some because I do seem to draw aggro on already engaged mobs easily. Oh and I carry many pots probably why I am always broke, I would carry reconstruct scrolls to hand out but I learned long ago that giving casters ways to heal you only costs you because they rarely do and often walk away with whatever you gave them not all but many times. I their defense they came to nuke not heal otherwise they would play their cleric. I am beginning to think that I may have to bite the bullet and add some levels of wizard if upper levels of barbarian don't seem to add much to my playing experience.
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

  12. #12
    Community Member Forceonature's Avatar
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    Quote Originally Posted by liamfrancais View Post
    Thanks for the pointers. I have crit rage II, I will have to remember to use trip more often. Now as far as dps sure on a crit I usually hit for 100-115 depending on weapon but most swings it is high twenties to mid thirties with power attack on and rages hitting mobs is not a problem as far as I can tell I only miss on a 1 maybe a 5 and below on harry just feel like it I should be doing more damage, I must be doing a bit more then some because I do seem to draw aggro on already engaged mobs easily. Oh and I carry many pots probably why I am always broke, I would carry reconstruct scrolls to hand out but I learned long ago that giving casters ways to heal you only costs you because they rarely do and often walk away with whatever you gave them not all but many times. I their defense they came to nuke not heal otherwise they would play their cleric. I am beginning to think that I may have to bite the bullet and add some levels of wizard if upper levels of barbarian don't seem to add much to my playing experience.
    Which feats do you have?

  13. #13
    Community Member liamfrancais's Avatar
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    Quote Originally Posted by Forceonature View Post
    Which feats do you have?
    Good question. I am not sure. Can't get to my character right now. I do know I have THF to at least improved maybe greater and weapon focus slashing. The rest I am not sure.
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

  14. #14
    Community Member Forceonature's Avatar
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    Quote Originally Posted by liamfrancais View Post
    Good question. I am not sure. Can't get to my character right now. I do know I have THF to at least improved maybe greater and weapon focus slashing. The rest I am not sure.
    You should have IC: Slashing. If not, swap out WF: Slashing to get it.

  15. #15
    Community Member liamfrancais's Avatar
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    Quote Originally Posted by Forceonature View Post
    You should have IC: Slashing. If not, swap out WF: Slashing to get it.
    Will do, will have to look and see if I have it or not.
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

  16. #16
    Community Member baylensman's Avatar
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    Well my Barb is at 14.4, did my first running with the devils, While my Kill count was not impressive, the party did rather well. After the run I was thanked by both of the caster for dishing it out enough so they could get in their licks. I've found at this level weapon selection is really important. I use mostly great axes with a smattereing of greatswords. Two pages of invnetory just devoted to weapons. Hitting with three red numbers is very satisfying!!! I too forgot about "trip" just moved it to my hotbar again. When i remember to use it it is very effective!! my Ac is 21 also, most of the time i can get stoneskin or barkskin from someone. If i can just find a bloodstone i may really come into my own with my +3 vorpal i just looted!!

    As to the original post i have a fighter rogue 2/2/ and a rogue wiz 1/1, and a sorc 1 ready to level may give him a ranger level? haven't decided which is most functional yet as i'm trying to cap my barb.

    Sarlona Guild of the Black Dragon
    Egrofraw, Eighttrack, Fearstryker, Foecleaver, Ferricgnome, Rustoleum, SoPretty

  17. #17
    Community Member BLAKROC's Avatar
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    the best I have seen was called Whirlpool,

    was a side by side model with water and ice dispenser, saved my life many a time
    Quote Originally Posted by Tarrant View Post
    Dooo00000ooooo000mmmmmm

  18. #18
    Community Member Seacog's Avatar
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    Default warforged barb with an arcane level?

    Did i just see someone saying they were gonna add a level of arcane with their wf barb? I hope that was a joke...seriously... As a WF barb your ac is gonna blow, when raged mine is a 25 i believe..might be 23.. forget.. i have 573 hp at level 15, i have NOT eaten a ton of tomes, and yes, i am hard to heal, though i do have the increased 20% heal for warforged. Your job as a WF barb is to go in, and do one of two things. Distract the enemies so everyone else can destroy it, hope the hea;er keeps you up, or 2. allow another tank if you have one, or high ac char to do the same for you. You do damage.. that's your job. By taking a level of arcane you are reducing your hp and most likely even your BAB. Furthermore, i hate hearing barbarians of any type saying they need a blood stone. Yiur strength should be so high you don't miss accept on a 2, which means your confirmation for a critical hits unless you roll a 1 anyway. Get that p.o.s. of your avatar, and get a DUSKSTONE or some other built in blur item, FAR more important then a seeker. Seekers work best for fighters with insane crit ratios, which few barbs have, especially those of us prefering GAs and GSs. Also works great for rangers rogues monks etc things that dont have such an insane to hit bonus or strength. If you are worried about AC make a fighter,monk rogue or ranger and stop whining about your gimp barbie doll

  19. #19
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    Default Paladin with smattering of Wizard

    Hi All,

    I'm currently running a paladin 7/wizard 1 WF. I know, scoff at it, horrible idea, this and that. I created this guy just because I have never had a two handed specialist strength build, and I didn't want to do barbarian, wanted to try something different. Looking at what is coming up also was part of this decision (zeal/etc. Divine Might). I also understand that a level of wizard is going to postpone critical feats to the next step up, but such is life. Anyway.

    Focusing on Exhalted Smites and Divine Sacrifice hits, can greatly increase damage output. Now I know it is not going to compare with a barbarian in consistent damage, but what I was looking for is the greatest amount of damage you can do with one melee hit. I believe that is achievable through the smites and not only increasing threat range but also increasing multipliers. Add in Divine Favor as well as coming "Divine Might" and Power Attack and WF Power Attack, the coming "Zeal", and this two hander could compete. The one or two neat things about this is extended buffs for self sufficiency plus 2 minute shield spells and 2 minute up and coming spells (zeal again). And then on top of that, although not really in the equation, but fun, is the Bladesworn enhancement for additional hit and damage and str and natural ac (when ranger isn't around), etc which you can lay hands yourself during it so don't need to bother with normal healing.

    At highest level I will probably be switching to mithril body instead of adamantite, as I'll have enough dex to take full advantage and would cut down on spell failure for 2 minute shield spells (or just use wands since I can). So even wielding a two handed weapon, can easily get into the 40s to 50s for AC in end game.

    Last, tons of immunities and very good saves. Beholders shouldn't be any problem at all.

    At the current 7/1 level, with Carnifex, I crit on a normal hit for about 120 or so, with 20% chance at crit. With a crit on smite or sacrifice, I approach 300, my closest being 280ish, with a 25% chance of crit on those swings, and if crit, x4 multiplier. All level 8 quests and below I have been on, at least on normal, when I crit, the creature dies outright. Soloed Stormcleave (Normal), Gwylan's Stand (Normal), Delara's Full Series (Normal), Tangleroot (Normal and Hard), Redwillow (Normal), STK (Normal), All Harbor Quests (Normal/Hard/Elite), Irestone Inlet (Normal/Hard/Elite).

    Below is the planned build. I only show the tomes I have used thus far. Just +1s I had laying around.


    Code:
    Character Plan by DDO Character Planner Version 2.90
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (15 Paladin \ 1 Wizard) 
    Hit Points: 222
    Spell Points: 304 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 6
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             17                    21
    Dexterity            10                    10
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               11                    12
    Charisma             12                    13
    
    Tomes Used
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                    -5
    Bluff                 1                     1
    Concentration         3                     3
    Diplomacy             1                     1
    Disable Device       n/a                   n/a
    Haggle                1                     1
    Heal                  1                     1
    Hide                  0                    -5
    Intimidate            1                     1
    Jump                  3                     0
    Listen                1                     1
    Move Silently         0                    -5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     1
    Swim                  3                    -5
    Tumble                n/a                  n/a
    Use Magic Device      3                     9.5
    
    Level 1 (Paladin)
    Feat: (Selected) Adamantine Body
    
    Level 2 (Wizard)
    Feat: (Selected) Extend Spell
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    Level 4 (Paladin)
    
    Level 5 (Paladin)
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    
    Level 7 (Paladin)
    
    Level 8 (Paladin)
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Paladin)
    
    Level 11 (Paladin)
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    Level 16 (Paladin)

  20. #20
    Community Member liamfrancais's Avatar
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    Quote Originally Posted by Seacog View Post
    Did i just see someone saying they were gonna add a level of arcane with their wf barb? I hope that was a joke...seriously... As a WF barb your ac is gonna blow, when raged mine is a 25 i believe..might be 23.. forget.. i have 573 hp at level 15, i have NOT eaten a ton of tomes, and yes, i am hard to heal, though i do have the increased 20% heal for warforged. Your job as a WF barb is to go in, and do one of two things. Distract the enemies so everyone else can destroy it, hope the hea;er keeps you up, or 2. allow another tank if you have one, or high ac char to do the same for you. You do damage.. that's your job. By taking a level of arcane you are reducing your hp and most likely even your BAB. Furthermore, i hate hearing barbarians of any type saying they need a blood stone. Yiur strength should be so high you don't miss accept on a 2, which means your confirmation for a critical hits unless you roll a 1 anyway. Get that p.o.s. of your avatar, and get a DUSKSTONE or some other built in blur item, FAR more important then a seeker. Seekers work best for fighters with insane crit ratios, which few barbs have, especially those of us prefering GAs and GSs. Also works great for rangers rogues monks etc things that dont have such an insane to hit bonus or strength. If you are worried about AC make a fighter,monk rogue or ranger and stop whining about your gimp barbie doll
    Sorry did not mean to seem whiny I was just looking for some advice. I really enjoy playing this character especially for the inherent immunities. I guess like many players I want to be the best I can be and was looking for advice on how that could be achieved. I have a duskstone on my ranger and to tell the truth don't find it to be overwhelmingly effective. I swing mostly great axes some great swords, I have a few one handed weapons just because I have not acquired a two handed version ie banishing, smiting etc.
    As for adding a level of caster it was just a thought that I guess did sound kind of whiny.
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

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