I hit pretty good with my 2 handed barb. transmuting of pure good works well for me.
My dex fighter uses adoryn's malice and a gr constract bane long sword. Does good considering low strength.
I hit pretty good with my 2 handed barb. transmuting of pure good works well for me.
My dex fighter uses adoryn's malice and a gr constract bane long sword. Does good considering low strength.
Keep in mind that vs portals, transmuting of pure good works exactly the same as "plain jane" of pure good. In other words, transmuting isn't doing anything vs portals. Might as well take out a +5 true chaos of pure good instead, it would do more.
Obviously, favored enemy construct murderizes the poor innocent portals
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Pure good, transmuting, greensteel and others stack right?
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[QUOTE=transtemporal;1792251]Or is it better to grab a two-handed weapon to get the extra benefit from PA and use that instead of TW?[QUOTE]
if you compare dual weilding vanilla weapons to a vanilla 2-hander against a normal mob, the dps is 'supposed' to be the same (assume both are str builds, power attacking, and optimally built.) the glancing blows are balanced by the fact that the dual weilder is swinging a little faster than the 2-1 ratio they would otherwise need to equal the dps.
against a portal, the dual weilder is going to lose more dps to hardness than the 2-hander. However, Gr. Bane adds 15.5 damage on average:
3d6 + 4 --> ( 3 + 18 ) / 2 + 4 = 15.5
this is pretty much a wash with the portals hardness, which brings us back to the origional comparison, except that now the glancing blows are nerfed. i suppose this gives a slight lead to the dual wielder. also, if the tanks in question are weilding true chaos gr bane weapons, this gives another slight bump to the dual weilder.
the difference however is trivial, and in general, its a high str and good gear that is going to get the portals down fast.
Damage that works on the Portals:
Vicious (untyped)
Force (Greenblade tested and confirmed personally)
Bane
True Chaos
Pure Good (or is it only PG Burst from second Pos?)
Maiming (on crits only)
I believe that's all of them.
There's some debate as to whether True Law works or not, I haven't tested it personally, but if the portal is True Neutral, then True Law should work. If it isn't, bug report it, because if they're Lawful then Anarchic should work (which is reported to not be working).
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Yup Ranger dual wielding Greater Construct Banes with FE Construct (at the moment) and decent STR and Ranger Str Spell can do some nice chopping on those puppies. With their AC being a non factor, just grab the first two one handed Greater Construct Bane weapons you find. Losing a few (or more) points on hit prob is a non issue.
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To finish answering the OP's questions:
While the portals are immune to critical hits, that means only your base damage is not going to be multiplied when you hit the portal. Any weapon with an "On Crit" effect will still process and hit even though your critical hit is resisted.
A caster used to be able to cast the spell "Enfeebling" on the portals to make them auto-crit. This would help weapons like Maiming or Good Burst, but still would not allow the base damage to be multiplied. This has been fixed and no longer works.
Consider a two-hander with power attack to be the best weapon, because your strength bonus gets doubled and being a Barbarian you have a lot of strength.
The best weapon to attack the portals IMHO, would be a crafted Greensteel Greataxe: First tier use water (Anything), Second tier use Good Burst, third tier dual shard water/good with +2 strength and Steam. That would be a: +6 Good Burst Greataxe of Steam.
As far as other weapons What Works: True Chaos, Pure Good, Maiming, Construct Bane, Good Burst, Vicious, Force.
Nothing else works.
I have to disagree with the THF vs TWF arguments.
You cannot look at the damage per swing, you have to take into account the attack rate as well. I've tried using (power attach on both) a great axe and a mix on two one-handed weapons, all greater construct bane. I definitely see more damage go up using two weapons.
I think it really comes down to what feats you have. If you have the THF chain, a two-hander is probably your best weapon. If you have the TWF chain, two weapons are probably your best shot.
I don't have any characters with both feat chains.
Given that, the best weapon is a high bonus (+5) greater construct bane with an alignment kicker (ex: +5 true chaos dwarven axe of greater construct bane).
My best damage rate is on my ranger with a +3 true chaos kama of greater construct bane, with FE construct with enhancements, GTWF, haste, power attack, rogue haste boost (1 level), rage, madstone rage, double madstone rage, prayer, and bard song. I don't remember what the other weapon is, but it is also a greater construct bane.
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Thanks for all of the great info folks. I have a +5 addy gtr construct bane greataxe in the back so I might test that out too when I get high enough. In PnP, adamantine weapons ignore hardness less than 20. I assume it doesn't have this attribute in DDO?
Some toons with Cow in the name, and some without.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
tested effect in portal
true chaos - damage done
true law - no damage
anarchic - no damage
axiomatic - no damage
pure good - damage done
holy - no damage
deduction
true chaos work = portal is not chaotic
anarchic does not work = portal is not lawful
therefore, portal has to be neutral, but....
true law does not work! = BUGGED
pure good work = portal is not good
holy does not work = portal is not evil
thus portal is neutral
alignment of portal is BUGGED NEUTRAL
If you want to know why...