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  1. #1
    Community Member
    Join Date
    Jun 2008
    Posts
    9

    Default new monk with build questions

    So i am close to getting my 32point build, and i have been playing around with some 28pt monks to get a feal for the class and a feel for what types of monks i like. I didnt realy like the high dex finess build, but did find a liking to the str/con build. I did tomes based on what i have from leveling my ranger up.

    I couldnt realy get the equipment part to work, but i will have a +6 str drx con and wiz item for my monk and a GFL and ac+6 bracer ready for him as he gets higher.

    i'm not fully sure about my feat and enhancements that i went with, i know i can change them if i dont like how they work out, but i was wondering what some of you other monks felt about this setup

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (16 Monk) 
    Hit Points: 286
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 14
    Reflex: 13
    Will: 14
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 16)        
    Strength             16                 21            
    Dexterity            14                 16            
    Constitution         15                 17            
    Intelligence         10                 10            
    Wisdom               14                 14            
    Charisma              8                  8            
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Dexterity used at level 13
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 16)        
    Balance               6                 22            
    Bluff                -1                 -1            
    Concentration         7                 23            
    Diplomacy            -1                 -1            
    Disable Device        n/a               n/a           
    Haggle               -1                 -1            
    Heal                  2                  4            
    Hide                  2                  3            
    Intimidate           -1                 -1            
    Jump                  7                 24            
    Listen                2                  4            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform              n/a               n/a            
    Repair                0                  0            
    Search                0                  0            
    Spot                  6                 23            
    Swim                  3                  5            
    Tumble                6                 22            
    Use Magic Device     n/a               n/a            
    
    Level 1 (Monk)
    Feat: (Selected) Diehard
    Feat: (Human Bonus) Dodge
    Feat: (Monk Bonus) Toughness
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Way of the Patient Tortiose I
    
    
    Level 3 (Monk)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Fists of Light
    Enhancement: Monk Wisdom I
    
    
    Level 4 (Monk)
    Enhancement: Human Versatility II
    Enhancement: Monk Improved Recovery I
    
    
    Level 5 (Monk)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Way of the Patient Tortiose II
    
    
    Level 6 (Monk)
    Feat: (Selected) Mobility
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 7 (Monk)
    Enhancement: Adept of Wind
    Enhancement: Adept of Flame
    Enhancement: Monk Wisdom II
    
    
    Level 8 (Monk)
    Enhancement: Adept of Rock
    Enhancement: Adept of Rain
    
    
    Level 9 (Monk)
    Feat: (Selected) Spring Attack
    Enhancement: Human Improved Recovery II
    
    
    Level 10 (Monk)
    Enhancement: Way of the Patient Tortiose III
    
    
    Level 11 (Monk)
    Enhancement: Monk Wisdom III
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Master of Bonfires
    
    
    Level 13 (Monk)
    Enhancement: Human Adaptability Wisdom II
    
    
    Level 14 (Monk)
    Enhancement: Monk Improved Recovery II
    
    
    Level 15 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Way of the Patient Tortiose IV
    
    
    Level 16 (Monk)
    Enhancement: Restoring the Balance
    Enhancement: Master of Thunder
    Also i am thinking of dropping int back to 8 and making wis or dex up to 15 (i went 10int so i could leel up spot because i like having spot so i know when traps and such are comming since i dont know all the quests that well)

    thanks for the input in advance.

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by koganinja View Post
    i'm not fully sure about my feat and enhancements that i went with, i know i can change them if i dont like how they work out, but i was wondering what some of you other monks felt about this setup
    Your feats listed are:
    Diehard
    a lot of Toughness
    Dodge, Mobility, Spring Attack
    Bludgeon Focus, Bludgeon Crit

    I suggest:
    Don't take Diehard.
    Don't take a lot of Toughness. Maybe don't even take 1 toughness.
    Don't take Mobility and Spring Attack.
    Probably don't take Bludgeon focus.

    Instead take things like Power Attack, Cleave, Stunning Blow...

  3. #3
    Community Member gamingking1975's Avatar
    Join Date
    Apr 2007
    Posts
    13

    Wink monk

    don't take all the adept of enhancements only take the one your planning on focusing on like Adept of the sun and master of bonfires forget all the other adepts and master's definitely take the disciples of all four so you can then get your curative abilities for each of the different disciplines, and thus be able to take rise of the phoenix and be able to cast raise dead on your cleric when/if they end up a ghost. each disciple costs 1 AP, each curative ability costs 2 AP and raise dead costs 4 AP and will cost you 50 ki and 50 hp per cast so save those meditates for when you need to used wholeness of body or rise of the phoenix.

    As for the toughness dont take any toughness till you have all the other feats you want first like cleave, dodge, die hard (has saved my hide on numerous occasions when i stupidly ran into a fight without my group), weap. focus bludgeoning (+1 to attack with unarmed), imp. crit. bludge (doubles threat range of unarmed, best for smiting/disrupting/banishing handwraps critical chance), it easier to tell what feats to take when while your looking at your list at the time of leveling .... remember Kogas, Valcorik is always willing to help you figure things out since he was one of the 1st lvl 16 PURE Monks on the server and first in the "Old Timers Guild" on Ghallanda. Remember that I also played at least 5 or 6 different monk builds on Risia to lvl 6+ testing out different pure/multi-class builds before taking it to the live servers on introduction.

  4. #4
    Community Member Mhalak's Avatar
    Join Date
    Mar 2008
    Posts
    59

    Default

    Cleave is amazing for Ki generation, especially since you're a strength based monk and will most likely be in fire stance.

    Wisdom > Dex for a strength based build. Both Dex & Wisdom will be used for AC, both effect saves, but wisdom also is used for your special attacks DC.
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  5. #5
    Community Member
    Join Date
    Jun 2008
    Posts
    9

    Default

    ok, so i made some changes to what i had and was wondering if this looks better

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (16 Monk) 
    Hit Points: 268
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 14
    Reflex: 12
    Will: 14
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 16)        
    Strength             16                 21            
    Dexterity            14                 14            
    Constitution         15                 17            
    Intelligence          8                  8            
    Wisdom               15                 15            
    Charisma              8                  8            
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Constitution used at level 1
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 16)        
    Balance               6                 21            
    Bluff                -1                 -1            
    Concentration         7                 23            
    Diplomacy            -1                 -1            
    Disable Device       n/a               n/a            
    Haggle               -1                 -1            
    Heal                  2                  4            
    Hide                  2                  2            
    Intimidate           -1                 -1            
    Jump                  7                 24            
    Listen                2                  4            
    Move Silently         2                  2            
    Open Lock             n/a               n/a           
    Perform              n/a               n/a            
    Repair               -1                 -1            
    Search               -1                 -1            
    Spot                  2                  4            
    Swim                  3                  5            
    Tumble                6                 21            
    Use Magic Device     n/a               n/a            
    
    Level 1 (Monk)
    Feat: (Selected) Diehard
    Feat: (Human Bonus) Dodge
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Unarmed Strike
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Way of the Patient Tortiose I
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    Enhancement: Fists of Light
    Enhancement: Monk Wisdom I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Lifting the Veil
    Enhancement: The Receptive Earth
    
    
    Level 5 (Monk)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    Enhancement: Human Adaptability Constitution I
    Enhancement: Way of the Patient Tortiose II
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Restoring the Balance
    Enhancement: Adept of Flame
    
    
    Level 7 (Monk)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Monk Improved Recovery I
    Enhancement: Difficulty at the Beginning
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Enhancement: Monk Wisdom II
    
    
    Level 9 (Monk)
    Feat: (Selected) Toughness
    Feat: (Automatic) Improved Evasion
    Enhancement: Rise of the Phoenix
    
    
    Level 10 (Monk)
    Feat: (Automatic) Ki Strike: Lawful
    Enhancement: Human Improved Recovery II
    
    
    Level 11 (Monk)
    Feat: (Automatic) Diamond Body
    Enhancement: Way of the Patient Tortiose III
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Abundant Step
    Enhancement: Monk Wisdom III
    
    
    Level 13 (Monk)
    Feat: (Automatic) Diamond Soul
    Enhancement: Human Adaptability Dexterity II
    
    
    Level 14 (Monk)
    Enhancement: Master of Bonfires
    
    
    Level 15 (Monk)
    Feat: (Selected) Stunning Blow
    Feat: (Automatic) Quivering Palm
    Enhancement: Monk Improved Recovery II
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Feat: (Automatic) Ki Strike: Adamantine
    Enhancement: Way of the Patient Tortiose IV
    Enhancement: Monk Concentration I

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