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  1. #1

    Default Help me with this!

    In PnP, I had created a "Gallifreyian" species and a "Timelord" pretseige class, mostly for a lark. Now with limitations of DDO, I am trying to see if I can make a viable character based on the Doctor.

    There are three versions that can be possible, however, there are certain characteristics that would be in all three. I'm not sure how to do it.

    THE BASICS:

    He is charming, can talk your socks off, and can BLUFF like it is going out of style.

    Time is very important. after all, he is a TIMELORD. Spells/feats/abilities that grant him control over time.

    Travel is important: DD, Teleport and Greater Teleport

    He is Non-Violent*: he doesn't use weapons until the last resort, even then they are quick and painless. prefers, to talk his way out, or convenice his enemies that they are wrong.

    He is inspiring: Being around him makes you feel important, and you seem to do great feats with ease.

    He is never armoured: 'nuff said

    He is very clever, I'd say brilliant!: UMD is almost nessacary

    He regenerates: Die hard?

    He is VERY mechanically inclined: repair skill, spells, enhancements, and such. Also Disable Device

    He has a sonic screwdriver: wands? especially Open Lock wands (or the spell) Sonic based weapony

    He can feel the whole of time and space: well, maybe a good spot/search and/or listen might work here.

    When he does fight back, better watch out: the man is on a slow burn, but when he does kill, whole galaxies pay the price. If he is killing, It's widespread chaos, friends and himself be damned.


    Requirement: Human. No uber raid loot. up to +5 STAT items. No shroud stuff either. 28 pt. build is needed (trying out on Khyber) HOWEVER can give aside for 32 points. multi/tri class is almost required. Try to fit as much of the discriptors above into a build. CHAOTIC GOOD ONLY


    Variations on a theme:

    The DOctor "Cuz I'm Brilliant!": THe mechanical and very talented genius, and very very clever.

    *The Doctor "Oncoming Storm": Intimation, can use any weapon, suicidal nuker. Don't be his enemy-ever. Wizard/fighter(?) Intimitank lite with nasty AOEs. REAL nasty AoEs. And lots of scrolls of Tensers as a back-up plan.

    The Doctor, "Wanna come with me?": Charming, jack of all trades, mechnical genius, pacifist, type which his normal personailty. THe one that is the most inspiring. THe one I would like.

    I have tried several builds, and not sure how to do it. I would like to fit all the traits of The Doctor into one person, howver, he may become useless. I am curious what others would do.

    *When he is pushed, he is PUSHED. He was a soldier, and I believe a military leader. Most ofthe time, non-violent. THe Oncoming Storm aspect is The Doctor during wartime.

    Thanks ahead of time.
    Last edited by DoctorWhofan; 07-17-2008 at 01:58 AM. Reason: to clerify the violent side of THe Doctor.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  2. #2
    Founder Aesop's Avatar
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    MC Bard Rogue

    oh you want a full build

    (for the regen thing ... Ring of Trollish Regeneration out of redwillow)
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  3. #3
    Community Member BattleCircle's Avatar
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    I like this concept. I am thinking Sorc/pally, Hope you get it figured out, sounds like lots of fun

  4. #4
    Community Member Talon_Moonshadow's Avatar
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    Human Dragon Marks!

    For the most part seems like a bard or Rogue (way of mechanic maybe)

    But you also mention greater teleport (and maybe other spells)

    Which spells do you want/have to have?

    But a rogue/Brd of some sort might give you what you want. High UMD can give high lvl scroll use.

    Max intel and cha. Other stats if non-combat can be 10. Althoughseems he should have Wisdom IMO.

    Brd6/Rog6 to start? Pal 3?
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

  5. #5

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    Quote Originally Posted by Talon Moonshadow
    Brd6/Rog6 to start? Pal 3?
    Can't mix paladin with bard.


    By the way, I concur with the bard/rogue split as a human. It gives you plenty of use for his charm (aka, CHA) and skill points to flesh out the many parts that makes him who he is.
    Last edited by MrCow; 07-16-2008 at 05:37 PM.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  6. #6
    Community Member BattleCircle's Avatar
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    Quote Originally Posted by BattleCircle View Post
    I like this concept. I am thinking Sorc/pally, Hope you get it figured out, sounds like lots of fun
    **** that wont work.... maybe Sorc/rogue, Human and chaotic/good messes things up a bit.... halfling with dragonmarks would be the way to go... darn, SORRY

  7. #7
    Founder Aesop's Avatar
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    Default First Draft

    Code:
    Character Plan by DDO Character Planner Version 2.95
    DDO Character Planner Home Page
    
    Doctor  Who
    Level 16 Chaotic Good Human Male
    (3 Rogue \ 13 Bard) 
    Hit Points: 132
    Spell Points: 684 
    BAB: 11\11\16\21
    Fortitude: 6
    Reflex: 11
    Will: 8
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            11                    11
    Constitution         12                    12
    Intelligence         15                    16
    Wisdom                9                     9
    Charisma             16                    25
    
    Tomes Used
    +1 Tome of Intelligence used at level 15
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     4
    Bluff                 7                    12
    Concentration         1                     5
    Diplomacy             7                    25
    Disable Device        6                    23
    Haggle                7                    11
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            3                     7
    Jump                  2                     2
    Listen                1                     1
    Move Silently         0                     0
    Open Lock             4                    20
    Perform               n/a                  25
    Repair                2                     3
    Search                6                    21
    Spot                  3                     9
    Swim                  2                     2
    Tumble                2                     2
    Use Magic Device      7                    30
    
    Level 1 (Rogue)
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 7 (Bard)
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Spellsinger I
    Enhancement: Human Versatility I
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Bard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Nimble Fingers
    
    
    Level 16 (Rogue)
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song III
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Energy of the Music III
    Enhancement: Bard Energy of the Music IV
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  8. #8
    Community Member Talon_Moonshadow's Avatar
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    Actually, a pure rogue could give you much of what you want. Definately max Int. Seems you will need a lot of skill points.
    I think Way of the Mechanic qualifies you for the enhancement to summon your K-9 defender.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  9. #9
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    It seems to me that you are best off with a CHA based character and that means Paladin, Bard, or Sorcerer. Of these, Paladin seems least in character. I'm a bit inclined to go with Aesop on Bard/Rogue. I'm not enough of a Dr. Who fan to know if he should be an open locks/disable traps sort of guy. An alternative would be pure Bard or Bard/Sorcerer. I think Sorcerer has drawbacks nearly as big as Paladin, the biggest being that people will expect you to kill stuff. On top of that, except for haste and slow, there really aren't any time based spells -- you get haste and slow as a Bard in any case.

    I'd suggest keeping Diplomacy and UMD maxed out. In that sense it seems a Human pure Bard hagglebot character could work well. Take the Virtuoso enhancement line and also max out your Haggle. You don't need much INT for that, you can even go with the base 8 and have enough skill points for Hide, Jump and Move Silently all maxed as well. Stick most of your build points into CHA and DEX, depend on items or tomes to bump up your other stats. If a 28 point build go 16 DEX and 10 CON, if 32 points run CON to 14.

    For your initial feats take Negotiator and Skill Focus: Perform. After that you can take Die Hard (it fits the character). I'd think Extend would be a good feat choice. You may want to play up the healer side of Bard as well and Empower Healing Spell. The other way to go would be to focus on crowd control with things like hypnotize, charm, and so on.

    Interesting idea. Good luck with it.

    Edit: Oh, and I think Neutral Good or perhaps even pure Neutral is a better alignment choice than Chaotic Good. In D&D Chaos isn't quite the same thing as chaos in our sense of things. I don't think the Doctor cares one way or the other about the Law v Chaos battle. He does appear to be good, however.
    Last edited by Leyoni; 07-16-2008 at 06:10 PM.

  10. #10
    Community Member Ozoro's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    In PnP, I had created a "Gallifreyian" species and a "Timelord" pretseige class, mostly for a lark. Now with limitations of DDO, I am trying to see if I can make a viable character based on the Doctor.
    **** it, i LOVE Dr who too, the current series just finished last week here in England
    Ozoro, Serelu, Niras, Iras, Craddosk, Aloz.
    I Do Not Like This Place
    Quote Originally Posted by Galacticus View Post
    with the return of NIRAS to Archmagi I thought it was time for my exit
    Killing DDO one guild at a time

  11. #11
    Community Member ShadowFox1978's Avatar
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    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page

    Level 16 Chaotic Good Human Male
    (7 Rogue \ 9 Bard)
    Hit Points: 116
    Spell Points: 358
    BAB: 11\11\16\21
    Fortitude: 5
    Reflex: 16
    Will: 14

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 16)

    Strength 10 10
    Dexterity 16 20
    Constitution 10 10
    Intelligence 12 12
    Wisdom 8 8
    Charisma 16 23


    Tomes Used
    +1 Tome of Dexterity used at level 8

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)

    Balance 7 10
    Bluff 7 24
    Concentration 0 0
    Diplomacy 7 19
    Disable Device 5 24
    Haggle 7 12
    Heal -1 -1
    Hide 3 5
    Intimidate 7 11
    Jump 0 7
    Listen -1 1
    Move Silently 3 5
    Open Lock 7 23
    Perform n/a 32
    Repair 1 3
    Search 5 24
    Spot 3 11
    Swim 0 0
    Tumble n/a 6
    Use Magic Device 7 25

    Level 1 (Rogue)
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Two Weapon Fighting


    Level 2 (Rogue)


    Level 3 (Bard)
    Feat: (Selected) Skill Focus: Perform


    Level 4 (Bard)


    Level 5 (Rogue)


    Level 6 (Rogue)
    Feat: (Selected) Weapon Finesse


    Level 7 (Bard)


    Level 8 (Bard)


    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting


    Level 10 (Rogue)


    Level 11 (Bard)


    Level 12 (Bard)
    Feat: (Selected) Heighten Spell


    Level 13 (Bard)


    Level 14 (Bard)


    Level 15 (Rogue)
    Feat: (Selected) Extend Spell


    Level 16 (Bard)
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Virtuoso I
    Enhancement: Rogue Sonic Trap Lore I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Way of the Mechanic I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Bard Perform I
    Enhancement: Bard Perform II
    Enhancement: Rogue Search I
    Enhancement: Rogue Search II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Improved Trap Sense I

    Here is my take on your requests. I popped in a +1 dex tome(for TWF feats). I know you said no twinking, I will drop a dex tome on you, if you run with this idea on Khyber. I did my best to meet all your stated goals. It did not turn out as horrible as I thought it would, when I first started it. You could change the level 15 feat and get extend instead of GTWF. I left 4 ap unspent. Those could be used to pick up music of the maker or dead and/or Iron companion(the planner seems to be buggy and won't let me select any of them, even with teh specialties).
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  12. #12

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    Quote Originally Posted by Talon Moonshadow View Post
    Actually, a pure rogue could give you much of what you want. Definately max Int. Seems you will need a lot of skill points.
    I think Way of the Mechanic qualifies you for the enhancement to summon your K-9 defender.
    I was thinking of that!! Couldn't figure what enhancement line did that!! Good DOg!
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  13. #13
    Community Member Hyldr's Avatar
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    definitely the bard/rogue mix could work or possibly even wiz/rogue (have to think of the build). Too bad we don't have the stop time or slow time spells in here that would so fit.


    :sigh: It's only been a week since the season ended, and I'm already going through withdrawls.....
    Last edited by Hyldr; 07-16-2008 at 09:31 PM.
    Hyldr>human paladin/rogue {main}Dyrge>Human bardNeviah>Human clericTekoa>drow rogueTabantielf arcane archerKorah>Human pally{rerolled, former main}
    visit my art site http://nicirian.deviantart.com/

  14. #14
    Community Member Indrn_Fretgoop's Avatar
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    Default time spells ;p

    time spells are bard spells (haste and slow) charm monster, suggestion, summon monster 1 is a celestial dog, non combat spells, scare, shadow walk, the ottos dances etc etc. so unless you need open lock etc you can go straight bard
    Dwarven Defenders of Khyber
    Officer (retired) Salinias Fretgoop LVL Fighter
    Inlestar Fretgoop lvl 10 Wizard
    Ghom Fretgoop LvL 12 Cleric/1 paladin


    UnDwarven Defenders
    Officer Mr. Riedra 2007 AKA Khlondor Fretgoop LVL 12 Bard 10/2Rogue/2ranger(100 Velah kills, 16 titan kills, 5 Marilith kills)
    (Semi Retired) Sali Fretgoop LVL 13 Cleric
    LiLoneses Fretgoop Lvl 14 Intimibatman Extrodinare!

    "If the world is my oyster then where the **** is my pearl of Power X?"

  15. #15

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    Quote Originally Posted by Ozoro View Post
    **** it, i LOVE Dr who too, the current series just finished last week here in England
    I'll let you know right now, I hate RTD. And SciFI channel for being 4 weeks behind England!!!

    I'll have to dig that up and show you. It's 3.5 rules, though. I did it for a couple of weeks, just to se If I could create a PnP "playable" Doctor. The hubby and I could see Gallifrey as a pocket realm, of mostly Lawful race that its only purpose is to make sure events that are suppose to happen happens. The ywould be a good stopwatch or quest prompt for the DM. As Playble characters, they would be a front, mostly Wizards, some Psions (Gallifreyians are telepathic in nature) and Artificers. The Doctor would be an Artificer/Rogue/bard I think. Give me a few, I'll dig it up.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  16. #16
    Community Member Geonis's Avatar
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    Hey Doc,

    I like Fox's build for you up there, with 2 minor changes.

    1 - Change last level of Rogue to Bard (Opens up Bard Cha 3 and 4th level Bard spells).

    2 - At start, drop Dex 1 point and put those 2 points into Int (more skills, never a bad thing).
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  17. #17
    Community Member ShadowFox1978's Avatar
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    Quote Originally Posted by Geonis View Post
    Hey Doc,

    I like Fox's build for you up there, with 2 minor changes.

    1 - Change last level of Rogue to Bard (Opens up Bard Cha 3 and 4th level Bard spells).

    2 - At start, drop Dex 1 point and put those 2 points into Int (more skills, never a bad thing).
    Dropping dex by 1 means she needs a +2 dex tome to take the higher level of TWF'ing feats. Of course, not an issue if she chooses not to go TWF'ing.
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  18. #18

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    Quote Originally Posted by Geonis View Post
    Hey Doc,

    I like Fox's build for you up there, with 2 minor changes.

    1 - Change last level of Rogue to Bard (Opens up Bard Cha 3 and 4th level Bard spells).

    2 - At start, drop Dex 1 point and put those 2 points into Int (more skills, never a bad thing).
    yeah i was looking at that. I think that might be possible, I think better with you suggestions. DEX is nice but maybe more INT would be better. With 32 point, I'd have more flexiblity, but I have bad habit of falling in love my toons on Thelanis. Maybe cuz they are tweaked so bad.

    Anyways, I'm gonna continue with my current one until 400 favour, then rebuild. Any refinements are great, and also looking into making toons reflecting the othertwo parts of his personality. Hey! He's a 900 year old alien from one of the most stuck up (and oldest) races in the universe, he can have as many personilty quirks as he wants!
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  19. #19
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    I was thinking of that!! Couldn't figure what enhancement line did that!! Good DOg!
    There are several ways to get it. But the others probably don't fit what you want.
    WF, Wiz, Dragon Mark of repairing.

    But way of the mechanic allows it too. Only prob is you can't take Way of the mechanic until 6th lvl. (6.1 or 2 actually I think...then you need 2 more AP for K-9) Some of the other ways can give you the dog at lvl 1.

    I think Way of the Mechanic and Dragon Marks of Passage are a must. High Int, and Cha.....find a balance that you can live with for the rest.
    Maybe mix Brd, but a Rog can have UMD as a class skill too, and can have a high Cha too.
    Oh, Insightful Reflexes is good for a High Int Rog.

    Decide what spells you think would be nice, and see if you will be satisfied to use UMD. Look at the bard abilities and decided if you want bard or not.

    Sry, I don't really have a specific build.....just suggestions, guidelines.

    Seems he should be a lock/trapsmth. If only the devs would give you a sonicscrewdriver to replace those lockpicks.
    The high lvl Rogue feats seem appropriate to me as well.

    It's a hard call whether to mix with bard or not.
    Seems to me you will get a lot of suggestions that make him more of a combatant. But then again, in DDO, it's hard to have a good char who is not a combatant.

    I have a WF High Int Rog Mechanic. He is difficult to play, since he really is not very good in combat. His Sneak Attack damage is decent but he can't hit anything.
    But if I had endless money and infinate backpack space, I could see ways for him to contribute.

    if you do go with a Rog/Brd mix, take a higher Cha than Int. Use Glitterdust and get those sneakattacks in.

    Curious: What name will you use?
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  20. #20

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    Quote Originally Posted by Talon Moonshadow View Post
    There are several ways to get it. But the others probably don't fit what you want.
    WF, Wiz, Dragon Mark of repairing.

    But way of the mechanic allows it too. Only prob is you can't take Way of the mechanic until 6th lvl. (6.1 or 2 actually I think...then you need 2 more AP for K-9) Some of the other ways can give you the dog at lvl 1.

    I think Way of the Mechanic and Dragon Marks of Passage are a must. High Int, and Cha.....find a balance that you can live with for the rest.
    Maybe mix Brd, but a Rog can have UMD as a class skill too, and can have a high Cha too.
    Oh, Insightful Reflexes is good for a High Int Rog.

    Decide what spells you think would be nice, and see if you will be satisfied to use UMD. Look at the bard abilities and decided if you want bard or not.

    Sry, I don't really have a specific build.....just suggestions, guidelines.

    Seems he should be a lock/trapsmth. If only the devs would give you a sonicscrewdriver to replace those lockpicks.
    The high lvl Rogue feats seem appropriate to me as well.

    It's a hard call whether to mix with bard or not.
    Seems to me you will get a lot of suggestions that make him more of a combatant. But then again, in DDO, it's hard to have a good char who is not a combatant.

    I have a WF High Int Rog Mechanic. He is difficult to play, since he really is not very good in combat. His Sneak Attack damage is decent but he can't hit anything.
    But if I had endless money and infinate backpack space, I could see ways for him to contribute.

    if you do go with a Rog/Brd mix, take a higher Cha than Int. Use Glitterdust and get those sneakattacks in.

    Curious: What name will you use?
    The name, not sure yet.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

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