Neutral Good/True Neutral Dwarven 14 Cleric/2 Fighter
Starting Abilities: (32-pt)
Str 17
Dex 16
Con 16
Int 8
Wis 12
Cha 6
Ending Abilities: (32-pt)
Str 30 (+2 Tome Used)
Dex 17 (+1 Tome Used)
Con 24
Int 8
Wis 22 (+1 Tome Used)
HP: 403
104 Cleric
20 Fighter
112 Constitution
20 Heroic Durability
10 Favor
36 Toughness
55 Toughness Enhancement
30 Greater False Life
15 Shroud
SP: 1071
726 Base
66 wisdom
135 Enhancement
150 Wizadry VI
AC: 20
10 Base
9 Armor
1 Dex
To-Hit: 33
12 BaB
(16 Self Cast Divine Power)
10 Str
5 Item
2 Dwarven Axe Attack
2 Rececitation
-2 TWF
Damange (No Crit): 1d12+3d6+15 (35)
1d12 Shroud Dwarven Axe
1d6 Elemental Damage
2d6 Holy Damage
5 Item
10 Str
2 Dwarven Axe Damage
1 Prayer
Saves: 25/14/22
12/4/9 Base
6/3/6 Ability
5/5/5 Resistance
2/2/2 Rececitation
Endgame Enhancements:
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I (or Fighter Haste Boost I)
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Leveling Guide:
Level 1 (Cleric)
Skill: Heal (+4)
Feat: (Selected) Quicken Spell
Level 2 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Cleric)
Skill: Heal (+1)
Feat: (Selected) Empower Healing
Level 4 (Cleric)
Ability Raise: STR
Skill: Heal (+1)
Level 5 (Cleric)
Skill: Heal (+1)
Level 6 (Cleric)
Skill: Heal (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Level 7 (Cleric)
Skill: Heal (+1)
Level 8 (Cleric)
Ability Raise: STR
Level 9 (Cleric)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Skill: Heal (+1)
Level 11 (Cleric)
Skill: Heal (+1)
Level 12 (Cleric)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Skill: Heal (+1)
Level 14 (Cleric)
Skill: Heal (+1)
Level 15 (Cleric)
Skill: Heal (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Best Possible Equipment:
Minos Legens (Toughness, Heavy Fort) - Tapestry Helmet
+6 Consitution Necklace
+5 Adamantine FullPlate or Breastplate of Destruction (+5 Mithril Breastplate, weapons apply -4 AC to enemies) - Hound of Xoriat
Striding +30% Boots or Boots of the Innocent (+5 Resistance, 20% Striding) - Desecrated Temple of Vol
Belt of Greater False Life
+6 Ogre Power Bracers or Levikk's Bracers (Healing Amplification 20%, Str +6) - Hound of Xoriat
Gauntlets of Eternity (Heal +13, Repair +13, Devotion VI, Superior Healing Lore, Eternal Faith) - The Reaver's Fate
Cloak of Resistance +4 or Cloak of the Zephyr (20% Blur [Doesn't Stack], Invisbility 1/day) - Zawabi's Revenge
Feather Falling Ring of Solid Fog
Disease Immunity/Proof Against Poison Ring
Tier II Existential Stalemate Goggles: Wizadry VI, + 15 HP, Wisdom +6, Tier III +20 HP (Double T 3 optional)
Voice of the Master (+1 Good Luck, XP +5%) - Delera's End Reward or Bloodstone (+6 Seeker) - The Menactarun Desert
Weapons:
Tier III Mineral Dwarven Axe: Acid, Pure Good Burst, Acid Blast, Stoneskin 2/day, Keen, Transmuting, Slicing.
Tier III Lightning Dwarven Axe: Shocking, Pure Good Burst, Shocking Blast, Chain Lightning 2/day, Lightning Bolt(?) ~1-2% Chance for tons of damage.
Gameplay: Plays like any other TWF class generally (ie run up to enemy and deal massive damage) with one exception: self healing capabilities and limited buffing. Permanant quicken spell means little need for concentration, and casting does not interfere with combat. Build can cast its own true seeing, as well as aid and protection from evil, and although permanant Divine Power, Prayer, and Recitation might be out of this build's range, it has enough SP to provide a healthy amount of said buffs.
Appendix I: Alternative Builds
Istead of making a self-healing DPS build, you could instead make a self-healing ac build. Simply replace the levels of fighter with monk, raise DEX at the expense of STR, and become a halfling.
For Khopesh lovers, this build could be made a human. Simply take Human Improved Recovery Enhancements, and with your bonus feat, take Weapon Proficiency: Khopesh.
Appendix II: Views of the Future
Since Heal caps out at 150 damage healed, thats where the cleric levels will also stop. What to do with the reamining 3 levels is somewhat difficult. To maximize additional feats, 2 more fighter levels, along with a monk level might be introduced. Feats to pick up would include: Extend Spell, Toughness, and Weapon Focus.
NB: Only 2nd Tier Shroud Items are included in this build's statistics.