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  1. #1
    Community Member hydra_ex's Avatar
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    Lightbulb Self Healing TWF

    Neutral Good/True Neutral Dwarven 14 Cleric/2 Fighter

    Starting Abilities: (32-pt)
    Str 17
    Dex 16
    Con 16
    Int 8
    Wis 12
    Cha 6

    Ending Abilities: (32-pt)
    Str 30 (+2 Tome Used)
    Dex 17 (+1 Tome Used)
    Con 24
    Int 8
    Wis 22 (+1 Tome Used)

    HP: 403
    104 Cleric
    20 Fighter
    112 Constitution
    20 Heroic Durability
    10 Favor
    36 Toughness
    55 Toughness Enhancement
    30 Greater False Life
    15 Shroud

    SP: 1071
    726 Base
    66 wisdom
    135 Enhancement
    150 Wizadry VI


    AC: 20
    10 Base
    9 Armor
    1 Dex

    To-Hit: 33
    12 BaB
    (16 Self Cast Divine Power)
    10 Str
    5 Item
    2 Dwarven Axe Attack
    2 Rececitation
    -2 TWF

    Damange (No Crit): 1d12+3d6+15 (35)
    1d12 Shroud Dwarven Axe
    1d6 Elemental Damage
    2d6 Holy Damage
    5 Item
    10 Str
    2 Dwarven Axe Damage
    1 Prayer

    Saves: 25/14/22
    12/4/9 Base
    6/3/6 Ability
    5/5/5 Resistance
    2/2/2 Rececitation

    Endgame Enhancements:
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I (or Fighter Haste Boost I)
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV

    Leveling Guide:

    Level 1 (Cleric)
    Skill: Heal (+4)
    Feat: (Selected) Quicken Spell

    Level 2 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting

    Level 3 (Cleric)
    Skill: Heal (+1)
    Feat: (Selected) Empower Healing

    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Heal (+1)

    Level 5 (Cleric)
    Skill: Heal (+1)

    Level 6 (Cleric)
    Skill: Heal (+1)
    Feat: (Selected) Oversized Two Weapon Fighting

    Level 7 (Cleric)
    Skill: Heal (+1)

    Level 8 (Cleric)
    Ability Raise: STR

    Level 9 (Cleric)
    Skill: Heal (+1)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Cleric)
    Skill: Heal (+1)

    Level 11 (Cleric)
    Skill: Heal (+1)

    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 13 (Cleric)
    Skill: Heal (+1)

    Level 14 (Cleric)
    Skill: Heal (+1)

    Level 15 (Cleric)
    Skill: Heal (+1)
    Feat: (Selected) Toughness

    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting

    Best Possible Equipment:
    Minos Legens (Toughness, Heavy Fort) - Tapestry Helmet
    +6 Consitution Necklace
    +5 Adamantine FullPlate or Breastplate of Destruction (+5 Mithril Breastplate, weapons apply -4 AC to enemies) - Hound of Xoriat
    Striding +30% Boots or Boots of the Innocent (+5 Resistance, 20% Striding) - Desecrated Temple of Vol
    Belt of Greater False Life
    +6 Ogre Power Bracers or Levikk's Bracers (Healing Amplification 20%, Str +6) - Hound of Xoriat
    Gauntlets of Eternity (Heal +13, Repair +13, Devotion VI, Superior Healing Lore, Eternal Faith) - The Reaver's Fate
    Cloak of Resistance +4 or Cloak of the Zephyr (20% Blur [Doesn't Stack], Invisbility 1/day) - Zawabi's Revenge
    Feather Falling Ring of Solid Fog
    Disease Immunity/Proof Against Poison Ring
    Tier II Existential Stalemate Goggles: Wizadry VI, + 15 HP, Wisdom +6, Tier III +20 HP (Double T 3 optional)
    Voice of the Master (+1 Good Luck, XP +5%) - Delera's End Reward or Bloodstone (+6 Seeker) - The Menactarun Desert

    Weapons:
    Tier III Mineral Dwarven Axe: Acid, Pure Good Burst, Acid Blast, Stoneskin 2/day, Keen, Transmuting, Slicing.
    Tier III Lightning Dwarven Axe: Shocking, Pure Good Burst, Shocking Blast, Chain Lightning 2/day, Lightning Bolt(?) ~1-2% Chance for tons of damage.

    Gameplay: Plays like any other TWF class generally (ie run up to enemy and deal massive damage) with one exception: self healing capabilities and limited buffing. Permanant quicken spell means little need for concentration, and casting does not interfere with combat. Build can cast its own true seeing, as well as aid and protection from evil, and although permanant Divine Power, Prayer, and Recitation might be out of this build's range, it has enough SP to provide a healthy amount of said buffs.

    Appendix I: Alternative Builds
    Istead of making a self-healing DPS build, you could instead make a self-healing ac build. Simply replace the levels of fighter with monk, raise DEX at the expense of STR, and become a halfling.

    For Khopesh lovers, this build could be made a human. Simply take Human Improved Recovery Enhancements, and with your bonus feat, take Weapon Proficiency: Khopesh.

    Appendix II: Views of the Future
    Since Heal caps out at 150 damage healed, thats where the cleric levels will also stop. What to do with the reamining 3 levels is somewhat difficult. To maximize additional feats, 2 more fighter levels, along with a monk level might be introduced. Feats to pick up would include: Extend Spell, Toughness, and Weapon Focus.

    NB: Only 2nd Tier Shroud Items are included in this build's statistics.
    Last edited by hydra_ex; 08-02-2008 at 09:45 PM.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  2. #2
    Community Member maddmatt70's Avatar
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    Go with the 1 monk/15 cleric instead and someday down the road take your second monk level for evasion.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Community Member hydra_ex's Avatar
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    reflex save isnt high enough to warrant evasion and two fighter lvls grants fighter str 1 enancement. Also, when wearing any armor (as you should, at least to get DR), monks lose benefits of evasion.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  4. #4
    Community Member maddmatt70's Avatar
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    You will get more ac going without armor because of the applying wisdom to ac bonus monks get check out the numbers yourself. Regarding reflex save. You can get a high enough reflex save that you can save 50% of the time on high end spell casters and if you play alot of ddo you can craft shroud items that add up an additional +3 reflex save.. I would also swap out weapon focus for a metamagic feat by the way and I would consider swapping out oversized for a metamagic feat as well..

    I have been cranking out ability score numbers and 1 point of strength isn't worth that much in ddo... Ability scores account for a much lower % of the melee damage then they do in pnp
    Last edited by maddmatt70; 07-15-2008 at 10:29 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #5
    Community Member hydra_ex's Avatar
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    ac of less than 45 does not matter at all, while may I reitterate that this build only has 300 hp, two heals heal it, maybe maximize is worth it, maybe its not.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  6. #6
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by hydra_ex View Post
    ac of less than 45 does not matter at all, while may I reitterate that this build only has 300 hp, two heals heal it, maybe maximize is worth it, maybe its not.
    You can get a much higher ac then 45 especially when you don't wear armor and Turbine with the icy rainment made sure of that..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  7. #7
    Community Member jmonty's Avatar
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    Quote Originally Posted by hydra_ex View Post
    ac of less than 45 does not matter at all
    lol

  8. #8
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    Quote Originally Posted by hydra_ex View Post
    ac of less than 45 does not matter at all...
    Quote Originally Posted by jmonty View Post
    lol
    If the assertion is: "If my AC is less than 45, then worrying about AC is a waste of time for end-game content."
    Then I agree, though personally I'd set the number higher, say at _least_ 52 if you want mobs to miss you based on AC.

    If the assertion is: "With quickened heals, who cares if my AC is only 45."
    Then I also agree, as you seem to understand the costs involved, and have made a playstyle decision on how to spend your SP.

    If you're running end-game content and sacrificing dps or hitpoints in your items/feats/enhancements in order to boost your AC as high as it will go, and you're reaching a number in the 40's, I'd suggest switching things around to max your damage output (or stat damage, vorpal crit-confirming, or whatever you do best) and look at other ways to mitigate incoming damage. To paraphrase what _I think_ Hydra_Ex was saying: "If AC is under <insert your minimum benchmark>, then it simply doesn't matter, as the mobs' to-hit rolls will let them hit you even when they roll a 2."
    Donjuanker/Hrothskuldr/Nuuxetrin/Kythereia/Flimzee (Retired: Moradin/Falcone)
    Officer in Redemption -- Sarlona

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