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  1. #1
    Community Member Emanon67's Avatar
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    112

    Default Warrior / wizard

    trying for self reliant build. would like at least 2nd lvl spells for healing purposes. Should I drop some of my sorcerer levels for for fighter/paladin. Any help with enhancements is appreciated

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    RDaneel Olivaw
    Level 16 Lawful Good Warforged Male
    (4 Fighter \ 3 Paladin \ 9 Sorcerer) 
    Hit Points: 192
    Spell Points: 769 
    BAB: 11\11\16\21
    Fortitude: 17
    Reflex: 10
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             15                 15                   15
    Dexterity            12                 12                   12
    Constitution         14                 16                   16
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma             14                 16                   16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               1                  1                    1
    Bluff                 2                  8                    8
    Concentration         6                 22                   22
    Diplomacy             2                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  3                    3
    Heal                  4                  6                    6
    Hide                  1                  1                    1
    Intimidate            2                  3                    3
    Jump                  2                  2                    2
    Listen                0                  0                    0
    Move Silently         1                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  8                    8
    Search                0                  0                    0
    Spot                  0                  0                    0
    Swim                  2                  2                    2
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    
    
    Level 2 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Feat: (Automatic) Magical Training
    Spell (1): Repair Light Damage
    Spell (1): Shield
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 5 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (1): Hypnotism
    
    
    Level 6 (Fighter)
    Skill: Repair (+2)
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 7 (Sorcerer)
    Skill: Bluff (+2)
    Spell (1): Niac's Cold Ray
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Repair (+2)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+2)
    Feat: (Selected) Extend Spell
    Spell (2): Repair Moderate Damage
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+2)
    Spell (2): Blur
    
    
    Level 11 (Fighter)
    Skill: Repair (+2)
    
    
    Level 12 (Fighter)
    Ability Raise: CHA
    Skill: Repair (+2)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Toughness
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+2)
    Spell (3): Haste
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+2)
    Spell (2): Resist Energy
    Spell (3): Repair Serious Damage
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+2)
    Feat: (Selected) Maximize Spell
    Spell (4): Repair Critical Damage
    
    
    Level 16 (Sorcerer)
    Ability Raise: CON
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (2): False Life
    Spell (3): Displacement
    Spell (4): Stoneskin
    Thelanis
    Mysterio 20th lvl Wizard "officer of Ravenspittle" main character

  2. #2
    Community Member JetEskimo's Avatar
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    Default worthless information

    Working on a Sorc/Pal build myself, still really new to the game, but that won't stop me from responding Plus I have a couple of related questions as well.

    I'm not sure you need Force of Personality. With Divine Grace already giving all of your saves your CHA bonus and access to the Construct Thinking enhancement line (+will save), I wonder if this feat could be better spent on something else. If not, maybe hold off on it until level 6 or 8 and slide up Weapon Focus and Power Attack to earlier slots? Extend? Maybe grab Mithral Body since you're going to be so melee focused (+5 AC and only 5% spell failure at level 6 with Inscribed Armor enhancements)? I'm sure a more experienced player can give better insight on this.

    This an honest question to you or anyone else. What is the purpose of the third level of Paladin for a WF? D.Health isn't helpful as you are already immune to disease. Is Aura of Courage/fear immunity that helpful? Would stocking up on potions to break/resist the effect be a simpler solution (assuming they are easy/inexpensive to come by)?

    I'm also not sure how useful Hypnotism will be for you either, since I think it will be a fairly low DC Will save by the time you get it. Maybe one of the other 1st level buff or auto hit spells would make more sense.

    Far and away not an expert on this, just parroting out some of the comments I've seen while researching my build.
    Last edited by JetEskimo; 07-14-2008 at 04:46 PM.

  3. #3
    Community Member Emanon67's Avatar
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    112

    Default Thanks for your critique

    Quote Originally Posted by JetEskimo View Post
    Working on a Sorc/Pal build myself, still really new to the game, but that won't stop me from responding Plus I have a couple of related questions as well.

    I'm not sure you need Force of Personality. With Divine Grace already giving all of your saves your CHA bonus (and I'm sure you'll be looking for CHA enhancing gear), I wonder if this feat could be better spent on something else (at least that was my reasoning). If not, maybe hold off on it until level 6 or 8 and slide up Weapon Focus and Power Attack to earlier slots? Extend? Maybe grab the mid-level WF armor feat since you're going to be so melee focused (and can get rid of most of the penalties before you hit your third caster level w/ enhancements)? I'm sure a more experienced player can give better insight on this. Did not realize this about paladins but isn't divine grace a 2nd level ability and not in effect at 1st level.
    This an honest question to you or anyone else. What is the purpose of the third level of Paladin for a WF? D.Health isn't helpful as you are already immune to disease. Is Aura of Courage/fear immunity that helpful? Would stocking up on potions to break/resist the effect be a simpler solution (assuming they are easy/inexpensive to come by)? At 4th level you are still running around the harbor/market trying to finish things on Elite. The shaman and other spellcasters are usually throwing fear at you. It is the only spell you have to worry about as a WF with a low wisdom.
    I'm also not sure how useful Hypnotism will be for you either, since I think it will be a fairly low DC Will save by the time you get it. Maybe one of the other 1st level buff or auto hit spells would make more sense. Hypnotism is still a viable spell around 5th level. This toon is basicly going to try and solo alot of adventures. Self healing is a wonderful thing.
    Far and away not an expert on this, just parroting out some of the comments I've seen while researching my build.
    Thelanis
    Mysterio 20th lvl Wizard "officer of Ravenspittle" main character

  4. #4
    Community Member Noctus's Avatar
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    Default

    I'm not sure you need Force of Personality.
    Yes. it´s overkill.


    The 3rd level of Paladin will be a dead level at 10+. Dont take it, or you´ll regret it later.


    Also dont put ability raises into CON. it will only net you 16 HP in the end.
    decide if you want to be able to cast offensively, or if you try to rely on spells without save. In the 1st case put them into CHA, in the secound into STR.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  5. #5
    Community Member Emanon67's Avatar
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    112

    Default Same Toon Different Configuration

    Here is the same toon but as a 8 paladin/8 sorcerer with enhancements. I went with paladin because I wanted the Bladesworn transformation enhancement also I am primarily fighting with a great sword.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    RDaneel Olivaw1
    Level 16 Lawful Good Warforged Male
    (8 Paladin \ 8 Sorcerer) 
    Hit Points: 244
    Spell Points: 753 
    BAB: 12\12\17\22
    Fortitude: 19
    Reflex: 12
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             15                 15                   15
    Dexterity            12                 12                   12
    Constitution         14                 16                   18
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma             14                 16                   18
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               1                  1                   -1
    Bluff                 2                  5                    5
    Concentration         6                 15                   15
    Diplomacy             2                  6                    6
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  4                  5                    5
    Hide                  1                  1                   -1
    Intimidate            2                  4                    4
    Jump                  2                  2                    0
    Listen                0                  0                    0
    Move Silently         1                  1                   -1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  9.5                 11.5
    Search                0                  0                    0
    Spot                  0                  0                    0
    Swim                  2                  2                   -2
    Tumble                n/a               n/a                  n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Selected) Mithral Body
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    
    
    Level 2 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Feat: (Automatic) Magical Training
    Spell (1): Repair Light Damage
    Spell (1): Shield
    Enhancement: Follower of the Lord of Blades
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 3 (Paladin)
    Skill: Repair (+1)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Paladin Charisma I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Mechanics I
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Repair (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Mechanics II
    
    
    Level 5 (Sorcerer)
    Skill: Repair (+1)
    Spell (1): Hypnotism
    Enhancement: Warforged Healer's Friend II
    
    
    Level 6 (Paladin)
    Skill: Repair (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    
    
    Level 7 (Sorcerer)
    Skill: Repair (+1)
    Spell (1): Niac's Cold Ray
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Warforged Damage Reduction II
    
    
    Level 8 (Paladin)
    Ability Raise: CON
    Skill: Diplomacy (+1)
    Skill: Repair (+0.5)
    Feat: (Automatic) Remove Disease
    Enhancement: Warforged Inscribed Armor II
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Repair Moderate Damage
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Warforged Constitution II
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Spell (2): Blur
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 11 (Paladin)
    Skill: Diplomacy (+1)
    Skill: Repair (+0.5)
    Enhancement: Bladesworn Transformation
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Spell (3): Haste
    Enhancement: Paladin Charisma II
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Spell (2): Bull's Strength
    Spell (3): Protection From Energy
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Sorcerer Force Manipulation III
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Spell (4): Repair Critical Damage
    Enhancement: Warforged Inscribed Armor III
    
    
    Level 15 (Paladin)
    Skill: Heal (+1)
    Skill: Repair (+0.5)
    Feat: (Selected) Improved Damage Reduction
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    
    
    Level 16 (Paladin)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Toughness III
    Thelanis
    Mysterio 20th lvl Wizard "officer of Ravenspittle" main character

  6. #6
    Community Member Talon_Moonshadow's Avatar
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    Default

    Sor 12 gives you recontruct.
    Pal 3 gives you most Pal goodies. Maybe Pal4 if you want to use that Cha for turning undead.
    or Ftr 1 for an extra feat. (and Tower shield)

    Use divine power clickies to raise your BAB. Tenser's.....best from scrolls when you are out of SP, or sure you won't want to cast spells.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  7. #7
    Community Member
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    Default

    Quote Originally Posted by Emanon67 View Post
    Here is the same toon but as a 8 paladin/8 sorcerer with enhancements. I went with paladin because I wanted the Bladesworn transformation enhancement also I am primarily fighting with a great sword.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    RDaneel Olivaw1
    Level 16 Lawful Good Warforged Male
    (8 Paladin \ 8 Sorcerer) 
    Hit Points: 244
    Spell Points: 753 
    BAB: 12\12\17\22
    Fortitude: 19
    Reflex: 12
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             15                 15                   15
    Dexterity            12                 12                   12
    Constitution         14                 16                   18
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma             14                 16                   18
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               1                  1                   -1
    Bluff                 2                  5                    5
    Concentration         6                 15                   15
    Diplomacy             2                  6                    6
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  4                  5                    5
    Hide                  1                  1                   -1
    Intimidate            2                  4                    4
    Jump                  2                  2                    0
    Listen                0                  0                    0
    Move Silently         1                  1                   -1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  9.5                 11.5
    Search                0                  0                    0
    Spot                  0                  0                    0
    Swim                  2                  2                   -2
    Tumble                n/a               n/a                  n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Selected) Mithral Body
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    
    
    Level 2 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Feat: (Automatic) Magical Training
    Spell (1): Repair Light Damage
    Spell (1): Shield
    Enhancement: Follower of the Lord of Blades
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 3 (Paladin)
    Skill: Repair (+1)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Paladin Charisma I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Mechanics I
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Repair (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Mechanics II
    
    
    Level 5 (Sorcerer)
    Skill: Repair (+1)
    Spell (1): Hypnotism
    Enhancement: Warforged Healer's Friend II
    
    
    Level 6 (Paladin)
    Skill: Repair (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    
    
    Level 7 (Sorcerer)
    Skill: Repair (+1)
    Spell (1): Niac's Cold Ray
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Warforged Damage Reduction II
    
    
    Level 8 (Paladin)
    Ability Raise: CON
    Skill: Diplomacy (+1)
    Skill: Repair (+0.5)
    Feat: (Automatic) Remove Disease
    Enhancement: Warforged Inscribed Armor II
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Repair Moderate Damage
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Warforged Constitution II
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Spell (2): Blur
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 11 (Paladin)
    Skill: Diplomacy (+1)
    Skill: Repair (+0.5)
    Enhancement: Bladesworn Transformation
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Spell (3): Haste
    Enhancement: Paladin Charisma II
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Spell (2): Bull's Strength
    Spell (3): Protection From Energy
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Sorcerer Force Manipulation III
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Spell (4): Repair Critical Damage
    Enhancement: Warforged Inscribed Armor III
    
    
    Level 15 (Paladin)
    Skill: Heal (+1)
    Skill: Repair (+0.5)
    Feat: (Selected) Improved Damage Reduction
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    
    
    Level 16 (Paladin)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Toughness III
    NO
    The WORST thing you can do is split it up 8 and 8. Stick with the 14/2 formula, and you will be fine OR go 14/2 fighter-wizard combo with combat expertise. Forget about turning undead, that is what you have firewall and scorch ray for.
    Last edited by cyadra; 07-16-2008 at 10:34 PM.

  8. #8
    Community Member Emanon67's Avatar
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    112

    Default another possibility

    On this version dropped 2 Sorcerer levels picked up 2 fighter levels

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    RDaneel Olivaw
    Level 16 Lawful Good Warforged Male
    (6 Fighter \ 3 Paladin \ 7 Sorcerer) 
    Hit Points: 235
    Spell Points: 698 
    BAB: 12\12\17\22
    Fortitude: 19
    Reflex: 11
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             15                 15                   16
    Dexterity            12                 12                   12
    Constitution         14                 16                   18
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma             14                 16                   17
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               1                  1                    1
    Bluff                 2                  7.5                  7.5
    Concentration         6                 21.5                 21.5
    Diplomacy             2                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  3                    3
    Heal                  4                  6                    6
    Hide                  1                  1                    1
    Intimidate            2                  3                    3
    Jump                  2                  3                    3
    Listen                0                  0                    0
    Move Silently         1                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  8                    8
    Search                0                  0                    0
    Spot                  0                  0                    0
    Swim                  2                  3                    3
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    Enhancement: Follower of the Lord of Blades
    
    
    Level 2 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Feat: (Automatic) Magical Training
    Spell (1): Repair Light Damage
    Spell (1): Shield
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Sorcerer Force Manipulation I
    
    
    Level 5 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (1): Hypnotism
    Enhancement: Sorcerer Charisma I
    
    
    Level 6 (Fighter)
    Skill: Repair (+2)
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 7 (Sorcerer)
    Skill: Bluff (+2)
    Spell (1): Niac's Cold Ray
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Sorcerer Lineage of Force I
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Repair (+2)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+2)
    Feat: (Selected) Extend Spell
    Spell (2): Repair Moderate Damage
    Enhancement: Fighter Strength I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+2)
    Spell (2): Blur
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 11 (Fighter)
    Skill: Repair (+2)
    
    
    Level 12 (Fighter)
    Ability Raise: CHA
    Skill: Repair (+2)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Toughness
    Enhancement: Sorcerer Lineage of Deadly Force I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend II
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+2)
    Spell (3): Haste
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+2)
    Spell (3): Repair Serious Damage
    Spell (2): Resist Energy
    
    
    Level 15 (Fighter)
    Skill: Concentration (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Skill: Bluff (+0.5)
    Skill: Concentration (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Thelanis
    Mysterio 20th lvl Wizard "officer of Ravenspittle" main character

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