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  1. #1
    Community Member tc12's Avatar
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    Default Maximum usefulness from old 28 pt build

    A friend of mine quit the game just before the level cap went from 10 to 12. He recently re-activated his account but won't really be playing much until the fall. I'm helping level up his Dwarf Fighter so that he'll have one character playable at end-game content.

    This is a 28 pt lawful good Dwarf Fighter built with 18 STR and 18 CON. Which means pretty much every other stat was dumped. 10 DEX means he'll never have a great AC. CHA 6 means despite being lawful good a Pally splash doesn't help much. And lawful means no Barbarian splash, which might have been a good fit.

    So far I've kept him pure fighter, leveling him from 9th to 14th. I sharded in toughness and all the full 2H fighting chain, to go with the cleave chain he already had. I figured with no AC but a high STR/CON, might as well go full offensive. To not be a total healing sponge, I mainly use a paralyzing greataxe of PG. Between glancing blows and a the cleaves, it's a surprising amount of crowd control while still doing nice damage with PA.

    Any other ideas for how best to maximize this build? I go with the Giant relic plate mail, for the DR3/- from the adamantine. I ask for rage if casters have it, otherwise carry a lot of pots. Also wear the Madstone boots.

    Main weakness is probably the Will save, but don't yet have a head of good fortune. Could take Iron Will at 15th or 16th for that too. And lack of self-healing. I don't have any melee characters on my own account that don't have at least either UMD or 1+ level of Ranger or Pally for wand usage. Not sure if 1-2 Ranger levels make sense either given the 10 base DEX.

    All that, stick with pure Fighter for 15th-16th? Any other feat recommendations or play suggestions? To me it just seemed as-build this needed to be a 2H max-DPS focus, but wanted to see if I might be missing something.

    TC

  2. #2
    Community Member Tanka's Avatar
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    Honestly, there's a few options at this point:

    1) 2 Rogue for Evasion and UMD.
    2) 2+ Ranger for free wand usage, FE, TWF and the possibility of Tempest (he'd need a +3 Dex tome first, though).
    3) Stick to Fighter, grab PA, THF/ITHF/GTHF and hit up as many Toughness feats as possible.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  3. #3
    Community Member Lewcipher's Avatar
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    don't know if I would go with the 2 rogue for evasion. With that dex, you won't be saving on much. Might agree with splashing ranger in there. 1 Level of wiz will also give access to things like stoneskin wands and such.

  4. #4
    Community Member Tanka's Avatar
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    Even if he's only got a 15 Reflex (attainable with +5 Resistance and Head of Good Fortune), that still making saves on 10s-ish. Better than full damage all the time, and honestly pure Fighter just isn't the way to go these days.

    Wizard isn't really worth it, IMO. Access to Stoneskin is nice, but with UMD he can do that anyway.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  5. #5
    Community Member Lewcipher's Avatar
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    Just wondering how much UMD will be attainable. You're right about the reflex saves. Didn't really think it through. He probably has a pretty low int, and I'm guessing the UMD won't be that great. So, I would go with Tanka's option A or C

  6. #6
    Community Member Tanka's Avatar
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    Assuming 8 Int, that's 7 skill points each level of Rogue. So 14, plus Cha bonus, plus maybe SF: UMD, plus Head of Good Fortune, plus Cartouche or Seven Fingered Gloves, plus Shroud skill bonus item.

    So easily enough to reliably (but not always) UMD Stoneskin wands.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  7. #7
    Community Member Lewcipher's Avatar
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    Yeah, but what's the CHA, and how can you fit that in there with an item? I think you're right about taking it for the evasion.
    Last edited by Lewcipher; 07-23-2008 at 02:49 AM.

  8. #8
    Community Member Tanka's Avatar
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    +6 item only for UMDing, not permanent. That's an extra +1 to UMD.

    Handy, but not gonna be gamebreaking.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  9. #9
    Community Member Lewcipher's Avatar
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    Yeah, hot swappable, and not game breaking. Question is: is it worth it?

  10. #10
    Community Member Tanka's Avatar
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    You're talking to a guy with a character that has 42 UMD. My answer? UMD is awesome and everyone should have some.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

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