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  1. #1
    Community Member query's Avatar
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    Default Look, publically asking why handwraps aren't fixed EXCEPT Viscous?

    Umm, I really don't know what else to say beyound that question title.

    I guess a constructive answer is greatly appreciated. Thank you very much.

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  2. #2
    Community Member Gunga's Avatar
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    Default

    What handwraps do you have that aren't working?

  3. #3
    Community Member query's Avatar
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    Default do you really want me to go through that list?

    Well, let's start with ghost touch, go to transmuting, and....let me get you that link...


    This is just one of many links about this...(edit) just happening where I ended up last about it.

    http://forums.ddo.com/showthread.php...ight=handwraps
    Last edited by query; 07-08-2008 at 03:50 PM.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
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  4. #4

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    Quote Originally Posted by query View Post
    Umm, I really don't know what else to say beyound that question title.

    I guess a constructive answer is greatly appreciated. Thank you very much.
    *snickers*. What? 30 weight isn't thick enough for you?

    But on the serious side, it probably was a simple fix for the vicious but not the others. For all we know the tables could be really messed up and that is a much more serious issue than just labeled handwraps not working correctly. They could have been labeled one thing but the treasure tables tried to set up the actual item completely differently. That is NOT a simple fix. It may have been that the vicious were the only ones that actually had a consistent correlary action so that they could be fixed quickly.

  5. #5
    Community Member Vizzini's Avatar
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    Weaking of Enfeebling, Malidroit of Bone Breaking, Ghost Touch, Transmuting, Still not getting Dmg on Holy either.

    /waits for a dev response (Everything else is simply speculation and hodgepodg)

    Quote Originally Posted by Gunga View Post
    What handwraps do you have that aren't working?
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  6. #6
    Community Member Vua's Avatar
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    Quote Originally Posted by Vizzini View Post
    Weaking of Enfeebling, Malidroit of Bone Breaking, Ghost Touch, Transmuting, Still not getting Dmg on Holy either.

    /waits for a dev response (Everything else is simply speculation and hodgepodg)
    I get damage from holy, it just doesn't bypass DR.


    As far as vicious being the easiest to fix and that's why it was the only one, I don't buy it. We all know the answer because they always work this way.

  7. #7
    Community Member MrWizard's Avatar
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    Default

    my guess is they will fix it when they get around to it.....and that does not mean it is slated for a fix either.
    Other than the fix for vicious I have not seen (but maybe missed) any dev references to their being a problem.

    I would just put em in the bank or sell em on auction for cash....until or if thye do fix em.
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  8. #8
    Developer Eladrin's Avatar
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    They were significantly different bugs. The Vicious fix was an easy one with few potential halo effects. The others were more complex and more likely to have unexpected side effects.

  9. #9
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Eladrin View Post
    They were significantly different bugs. The Vicious fix was an easy one with few potential halo effects. The others were more complex and more likely to have unexpected side effects.
    Thank you Eladrin. Exactly what some of us thought and posted.

    Guess those tinfoil hats can come off for a few days...


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  10. #10
    Community Member knghtstalkr's Avatar
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    Smile Thanks Eladrin

    ... for a succinct answer!

    But it kinda begs the questions:

    Will Handwraps ever be fixed, or are they too difficult a challenge for the coders to solve?

    Will Handwraps ever get fixed, or are they too low on the list of coding priorities?

    Will we ever get more succinct answers that will satify the gaming populace?

    Will are intrepid adventurers get out of this diabolical deathtrap?

    Stay tuned for the next action-packed episode!!!
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  11. #11
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    Impaqt's Avatar
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    Quote Originally Posted by Hendrik View Post
    Thank you Eladrin. Exactly what some of us thought and posted.

    Guess those tinfoil hats can come off for a few days...


    Did ya really Expect him to say...

    "well, VIscious bug was a significant benefit to players so that bug obviously had to be fixed much more rapidly than any bug that hurts players."
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  12. #12
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Eladrin View Post
    They were significantly different bugs. The Vicious fix was an easy one with few potential halo effects. The others were more complex and more likely to have unexpected side effects.
    OMG they're porting DDO to Halo 3?

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  13. #13
    Community Member baddax's Avatar
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    Default squeeky wheel.

    DV reply aside.IMO, I would say that their was more calls/complaints to fix the viscious bug than for the others(anyone for a glass of HaterAide?). I personally can think of many other bugs that have been around ALOT longer and never seem to get fixed. Having said that, im not a programmer so i dont know coding or how hard various bugs are to fix. I also have much repsect for the devs and their jobs as being tough and thankless; just not sure how various bugs/issues get fixed or get to the top of the list on getting fixed while others never seem to even make the list.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  14. #14
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Eladrin View Post
    They were significantly different bugs. The Vicious fix was an easy one with few potential halo effects. The others were more complex and more likely to have unexpected side effects.
    Could you give us back the Vicious DPS until you get a working loot system for Monks, at the very least? It was the ONLY thing we had against the Shroud Portals.

  15. #15
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Could you give us back the Vicious DPS until you get a working loot system for Monks, at the very least? It was the ONLY thing we had against the Shroud Portals.
    ermm... maybe kamas of greater construct bane...? Or even simplier, just forget Ki (since you don't really need it in there anyway) and go uncentered with 2 x Adorin's malice...

    Or just use vicious - it's actually very efficient against portals since it gives a 2:1 mana to dps ratio.

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  16. #16

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    Quote Originally Posted by willphase View Post
    Or just use vicious - it's actually very efficient against portals since it gives a 2:1 mana to dps ratio.
    Especially since a lot of Mass Cures are being thrown anyway, and, unless you're getting actual aggro, a monk (with evasion and good saves) shouldn't be taking damage from other sources.
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  17. #17
    Community Member baddax's Avatar
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    Default squeak squeak squeak!!!

    Does anyone know if viscious handwraps stack with mountain stance for generating ki? That would be a side benifit for all the monk haters out there to complain about. If not, i believe it should be fixed as quickly as they ner... i mean fixed viscious handwraps. Also, i believe viscious should trigger madstone rage the same as any other type of damage. I do not have a pair for my monk as she's only level 10 now but i have tried viscious weapons on my fighter and it was a no go for triggering madstone.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  18. #18
    Community Member Zaodon's Avatar
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    Quote Originally Posted by Impaqt View Post
    Did ya really Expect him to say...

    "well, VIscious bug was a significant benefit to players so that bug obviously had to be fixed much more rapidly than any bug that hurts players."
    Yes. At least then it would have been honest.

  19. #19
    Community Member Dawnblade's Avatar
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    Well, if you are not happy at how the devs are currently handling this situation you should apply to work at Turbine. I saw in a different thread they are looking to hire quite a few people.

    Don't jump to the conclusion that they fixed it because it was beneficial to players. It's actually a class balance issue as well. You can look at it as an unintended advantage that the monks had over other classes; that gives monk players an advantage over non monk players. If monks don't take damage from vicious weapons I don't want my non monk characters to take damage from those weapons either.

    Each bug is a different story. I'm pretty sure each bug is looked into and fixed as its own item on the dev's priority list. They probably don't plan on fixing all the hand wrap bugs at once or all the monk bugs at once. They fix a bug, test it, make sure it's fixed and move to the next one. If you try to fix everything at once they might just break the whole thing. So just sit back, relax and play another class for the time being. I'm pretty sure when other classes were new they had a lot of bugs as well.

  20. #20
    Community Member arminius's Avatar
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    Quote Originally Posted by Zaodon View Post
    Yes. At least then it would have been honest.
    So, you're putting the Devs in a no-win situation. They can say what is going on from their perspective and readers can scoff at it as lies, or they can just stay silent.

    And you wonder why they so often opt to just stay silent.

    Seriously, what motivation do they have here to either screw the players or screw the players and then lie about it? Does their pay get lowered if there are unfixed bugs that help players, but raised if there are unfixed bugs that hurt them? Do they get extra vacation time as a Lying and Obfuscation Bonus? What other motivation would you ascribe to them that could lead to this alleged result? Sadism? Sociopathy?

    Just because so many players take the game so seriously doesn't mean the Devs do. From what they have demonstrated in the past, there is little evidence that they make moral qualitative judgments about bugs. To them, Bug 1408d is no different than Bug 1742c. If one is easier to fix than another with fewer risks, that one will get put in the queue first. You would do the same with problems to be resolved in your job. Why would you think they'd be different?

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