Umm, I really don't know what else to say beyound that question title.
I guess a constructive answer is greatly appreciated. Thank you very much.
Umm, I really don't know what else to say beyound that question title.
I guess a constructive answer is greatly appreciated. Thank you very much.
Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
I AM, -- the truthseeker
Well, let's start with ghost touch, go to transmuting, and....let me get you that link...
This is just one of many links about this...(edit) just happening where I ended up last about it.
http://forums.ddo.com/showthread.php...ight=handwraps
Last edited by query; 07-08-2008 at 03:50 PM.
Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
I AM, -- the truthseeker
*snickers*. What? 30 weight isn't thick enough for you?
But on the serious side, it probably was a simple fix for the vicious but not the others. For all we know the tables could be really messed up and that is a much more serious issue than just labeled handwraps not working correctly. They could have been labeled one thing but the treasure tables tried to set up the actual item completely differently. That is NOT a simple fix. It may have been that the vicious were the only ones that actually had a consistent correlary action so that they could be fixed quickly.
my guess is they will fix it when they get around to it.....and that does not mean it is slated for a fix either.
Other than the fix for vicious I have not seen (but maybe missed) any dev references to their being a problem.
I would just put em in the bank or sell em on auction for cash....until or if thye do fix em.
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They were significantly different bugs. The Vicious fix was an easy one with few potential halo effects. The others were more complex and more likely to have unexpected side effects.
... for a succinct answer!
But it kinda begs the questions:
Will Handwraps ever be fixed, or are they too difficult a challenge for the coders to solve?
Will Handwraps ever get fixed, or are they too low on the list of coding priorities?
Will we ever get more succinct answers that will satify the gaming populace?
Will are intrepid adventurers get out of this diabolical deathtrap?
Stay tuned for the next action-packed episode!!!
knghtstalkr<Many Heroes on Ghallanda ><4 Heroes on Argo><Plus more!>NOW PLAYING --- Zymph the Flamedancer 10th Wizzie/2nd TrapsmithShoot straight and stay safe!
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DV reply aside.IMO, I would say that their was more calls/complaints to fix the viscious bug than for the others(anyone for a glass of HaterAide?). I personally can think of many other bugs that have been around ALOT longer and never seem to get fixed. Having said that, im not a programmer so i dont know coding or how hard various bugs are to fix. I also have much repsect for the devs and their jobs as being tough and thankless; just not sure how various bugs/issues get fixed or get to the top of the list on getting fixed while others never seem to even make the list.
“If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu
ermm... maybe kamas of greater construct bane...? Or even simplier, just forget Ki (since you don't really need it in there anyway) and go uncentered with 2 x Adorin's malice...
Or just use vicious - it's actually very efficient against portals since it gives a 2:1 mana to dps ratio.
Garth
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
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Does anyone know if viscious handwraps stack with mountain stance for generating ki? That would be a side benifit for all the monk haters out there to complain about. If not, i believe it should be fixed as quickly as they ner... i mean fixed viscious handwraps. Also, i believe viscious should trigger madstone rage the same as any other type of damage. I do not have a pair for my monk as she's only level 10 now but i have tried viscious weapons on my fighter and it was a no go for triggering madstone.
“If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu
Well, if you are not happy at how the devs are currently handling this situation you should apply to work at Turbine. I saw in a different thread they are looking to hire quite a few people.
Don't jump to the conclusion that they fixed it because it was beneficial to players. It's actually a class balance issue as well. You can look at it as an unintended advantage that the monks had over other classes; that gives monk players an advantage over non monk players. If monks don't take damage from vicious weapons I don't want my non monk characters to take damage from those weapons either.
Each bug is a different story. I'm pretty sure each bug is looked into and fixed as its own item on the dev's priority list. They probably don't plan on fixing all the hand wrap bugs at once or all the monk bugs at once. They fix a bug, test it, make sure it's fixed and move to the next one. If you try to fix everything at once they might just break the whole thing. So just sit back, relax and play another class for the time being. I'm pretty sure when other classes were new they had a lot of bugs as well.
So, you're putting the Devs in a no-win situation. They can say what is going on from their perspective and readers can scoff at it as lies, or they can just stay silent.
And you wonder why they so often opt to just stay silent.
Seriously, what motivation do they have here to either screw the players or screw the players and then lie about it? Does their pay get lowered if there are unfixed bugs that help players, but raised if there are unfixed bugs that hurt them? Do they get extra vacation time as a Lying and Obfuscation Bonus? What other motivation would you ascribe to them that could lead to this alleged result? Sadism? Sociopathy?
Just because so many players take the game so seriously doesn't mean the Devs do. From what they have demonstrated in the past, there is little evidence that they make moral qualitative judgments about bugs. To them, Bug 1408d is no different than Bug 1742c. If one is easier to fix than another with fewer risks, that one will get put in the queue first. You would do the same with problems to be resolved in your job. Why would you think they'd be different?
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