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  1. #1
    Community Member Dual87's Avatar
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    Sep 2007
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    Default A little Advice plz

    Hi I just wanted some advice on a build I have put together with the thought of being a sorcerer that could fight. my Idea not really original(huge SW fan so i thought how can I make a Sith) would appreciate any pointers you can give here is what I put together
    Code:
    Character Plan by DDO Character Planner Version 2.90
    DDO Character Planner Home Page
    
    Level 16 Chaotic Good Human Male
    (2 Fighter \ 1 Cleric \ 13 Sorcerer) 
    Hit Points: 155
    Spell Points: 1399 
    BAB: 8\8\13
    Fortitude: 12
    Reflex: 8
    Will: 13
    
                      Starting            Ending          
                     Base Stats         Base Stats        
    Abilities        (Level 1)          (Level 16)        
    Strength             13                 16            
    Dexterity            13                 15            
    Constitution         12                 14            
    Intelligence         10                 12            
    Wisdom               12                 14            
    Charisma             15                 20            
    
    Tomes Used
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 16)        
    Balance               2                  9            
    Bluff                 2                  7            
    Concentration         3                 17            
    Diplomacy             2                  7            
    Disable Device        n/a               n/a           
    Haggle                2                  7            
    Heal                  1                  5            
    Hide                  1                  3            
    Intimidate            2                  7            
    Jump                  5                  9            
    Listen                1                  2            
    Move Silently         1                  3            
    Open Lock             n/a               n/a           
    Perform               n/a               n/a           
    Repair                0                  1            
    Search                0                  1            
    Spot                  1                  2            
    Swim                  1                  3            
    Tumble                1.5               10            
    Use Magic Device      2.5               13            
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Jump (+4)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Luck of Heroes
    Feat: (Human Bonus) Toughness
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Toughness I
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strength I
    
    Level 3 (Cleric)
    Skill: Heal (+3)
    Feat: (Selected) Empower Spell
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Wand Mastery I
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Force I
    Enhancement: Sorcerer Charisma I
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Elemental Manipulation II
    
    Level 8 (Sorcerer)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    Level 9 (Sorcerer)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Enhancement: Sorcerer Charisma II
    
    Level 10 (Sorcerer)
    Skill: Concentration (+2)
    Skill: Tumble (+1)
    Enhancement: Sorcerer Elemental Manipulation III
    
    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Enhancement: Sorcerer Improved Empowering II
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Feat: (Selected) Heighten Spell
    Enhancement: Sorcerer Improved Heightening I
    
    Level 13 (Sorcerer)
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Sorcerer Wand Heightening I
    
    Level 14 (Sorcerer)
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    Level 15 (Sorcerer)
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Mental Toughness
    Enhancement: Sorcerer Improved Maximizing II
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Enhancement: Sorcerer Charisma III
    I picked Cleric mainly for the heal wands but it is not nessecary to build if it is to much of a hindrance
    Thanks for any help you guy's can give

  2. #2
    Community Member
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    Default

    Why waste your time?

    Anyway, I would go WF...you get great Con and your sorc spells can totally heal you in a pinch. Your not going to miss the -2 Cha.

    But look at that number:

    Hitpoints: 155

    My pure WF Sorc has 220 hitpoints at level 15!

  3. #3
    Community Member
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    Default

    Hate to break it to you but you wont be able to hit the broad side of a barn with a baseball bat with that build.

    Not only that but you won't be a viable arcane caster either.

    You need to choose one, melee or casting, and stick with it. You will not be able to do both.

  4. #4
    Community Member Pyromaniac's Avatar
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    DDO tends to be a max/min on stats. That toon unforunately is low on hp as well as to hit. So you'd want to either have very high strength (or dex if finesse). There's a thread around here showing hp on sorcs, and 155 is not high for a non-melee sorc you'd probably want to get into the mid 300s at least.

    I'd also dump the cleric levels and go warforged. There also might be some old threads around about combat sorcs. There was a lot of combat sorc excitement when some spells came out. Not my kind of build I want to play, but more power to you.

  5. #5
    Community Member Robi3.0's Avatar
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    Default

    I have a Level 14 sorc/ftr that I played exclusively before I stopped playing for about a year.

    Here is my advice. The cleric level is a waste. You'll have enough UMD to heal from wands or you could go WF. If you are planning on using Trenser's transmutation for most of your fighting prowess I wouldn't even bother taking any fighter levels. Your str needs to be at least a 16 unless your wanting a finesse fighter in which cause your should max dex

    Basically these builds are huge resource sinks. You'll find that your character will requirer the very best of everything just to remain average at anything. Of course they are also very fun to play
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  6. #6
    Community Member Dual87's Avatar
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    Sep 2007
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    Default

    Thanks for the advice guys I mainly wanted to have something I thought would be fun to play I already have a pure sorcerer and a pure fighter just wanted to see what they would play like together. Again thank you

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