Hi I just wanted some advice on a build I have put together with the thought of being a sorcerer that could fight. my Idea not really original(huge SW fan so i thought how can I make a Sith) would appreciate any pointers you can give here is what I put togetherI picked Cleric mainly for the heal wands but it is not nessecary to build if it is to much of a hindranceCode:Character Plan by DDO Character Planner Version 2.90 DDO Character Planner Home Page Level 16 Chaotic Good Human Male (2 Fighter \ 1 Cleric \ 13 Sorcerer) Hit Points: 155 Spell Points: 1399 BAB: 8\8\13 Fortitude: 12 Reflex: 8 Will: 13 Starting Ending Base Stats Base Stats Abilities (Level 1) (Level 16) Strength 13 16 Dexterity 13 15 Constitution 12 14 Intelligence 10 12 Wisdom 12 14 Charisma 15 20 Tomes Used +2 Tome of Strength used at level 8 +2 Tome of Dexterity used at level 8 +2 Tome of Constitution used at level 8 +2 Tome of Intelligence used at level 8 +2 Tome of Wisdom used at level 8 +2 Tome of Charisma used at level 8 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 16) Balance 2 9 Bluff 2 7 Concentration 3 17 Diplomacy 2 7 Disable Device n/a n/a Haggle 2 7 Heal 1 5 Hide 1 3 Intimidate 2 7 Jump 5 9 Listen 1 2 Move Silently 1 3 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot 1 2 Swim 1 3 Tumble 1.5 10 Use Magic Device 2.5 13 Level 1 (Fighter) Skill: Balance (+1) Skill: Concentration (+2) Skill: Jump (+4) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Dodge Feat: (Selected) Luck of Heroes Feat: (Human Bonus) Toughness Enhancement: Fighter Haste Boost I Enhancement: Fighter Armored Agility I Enhancement: Fighter Toughness I Level 2 (Fighter) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Strength I Level 3 (Cleric) Skill: Heal (+3) Feat: (Selected) Empower Spell Enhancement: Follower of the Sovereign Host Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 4 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Energy Manipulation I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Force Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 5 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Human Adaptability Charisma I Enhancement: Sorcerer Improved Empowering I Enhancement: Sorcerer Wand Mastery I Level 6 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Maximize Spell Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Lineage of Force I Enhancement: Sorcerer Charisma I Level 7 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Elemental Manipulation II Level 8 (Sorcerer) Ability Raise: STR Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Enhancement: Sorcerer Force Manipulation II Enhancement: Sorcerer Energy of the Dragonblooded II Level 9 (Sorcerer) Skill: Concentration (+3) Skill: Use Magic Device (+0.5) Feat: (Selected) Extend Spell Enhancement: Sorcerer Charisma II Level 10 (Sorcerer) Skill: Concentration (+2) Skill: Tumble (+1) Enhancement: Sorcerer Elemental Manipulation III Level 11 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Tumble (+1) Enhancement: Sorcerer Improved Empowering II Level 12 (Sorcerer) Ability Raise: CHA Skill: Balance (+1.5) Skill: Concentration (+1) Feat: (Selected) Heighten Spell Enhancement: Sorcerer Improved Heightening I Level 13 (Sorcerer) Skill: Balance (+1) Skill: Tumble (+1) Enhancement: Human Adaptability Dexterity II Enhancement: Sorcerer Wand Heightening I Level 14 (Sorcerer) Skill: Balance (+1) Skill: Tumble (+1) Enhancement: Sorcerer Energy of the Dragonblooded III Level 15 (Sorcerer) Skill: Balance (+1) Skill: Tumble (+1) Feat: (Selected) Mental Toughness Enhancement: Sorcerer Improved Maximizing II Level 16 (Sorcerer) Ability Raise: CHA Skill: Jump (+1) Skill: Tumble (+1) Enhancement: Sorcerer Charisma III
Thanks for any help you guy's can give