So my wife, Gina BoBina asked me to make a character named and sort of like her. She's 4'11 and takes a lot of mixed martial arts classes, is great at dancing and loves to take stuff apart. Well, husbands have to do what husbands have to do, and this is my first attempt. I kind of like what I have here, which is a little surprising, as its a first attempt with no revisions at all as of yet. I'd like your rogue experts to tell me what you think of the viability of this character end-game and what you think of it in general. Please be kind, I rarely make rogue, never made a character with ANY monk levels before.
Specific questions: With stat-damaging weapons, am I going to be hitting often enough to be worthwhile?
Would you like to party with such a character?
Character Plan by DDO Character Planner Version 2.96
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BoBina
Level 16 Lawful Good Halfling Female
(3 Monk / 13 Rogue)
Hit Points: 193
Spell Points: 0
BAB: 11/11/16/21
Fortitude: 11
Reflex: 20
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 14
Dexterity 16 27
Constitution 14 16
Intelligence 15 16
Wisdom 14 17
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 8 35
Bluff -1 -1
Concentration 3 5
Diplomacy -1 0
Disable Device 7 22
Haggle 2 2
Heal 3 3
Hide 8 29
Intimidate -1 -1
Jump 6 30
Listen 3 5
Move Silently 8 29
Open Lock 5 27
Perform n/a n/a
Repair 3 3
Search 7 19
Spot 7 22
Swim 2 3
Tumble 8 35
Use Magic Device 3 18
Level 1 (Rogue)
Feat: (Selected) Combat Expertise
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Weapon Finesse
Level 4 (Monk)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Weapon Focus: Piercing Weapons
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Way of the Patient Tortiose I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Monk Concentration I
Enhancement: Monk Jump I
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I
Potential AC: (NOTE: I am NOT an expert on AC)
Also I only consider beholder armor class
10 base
1 halfling
+6 armor bracers
11 dexterity (+6 dex item)
1 dodge
5 ce
6 wisdom bonus (+6 wis item)
40 AC at this point
2 ring of balance from invaders (natural)
4 protection item (deflection)
2 chaosguarde (stacking dodge)
for 48 ac, at least its ALWAYS there, not like a if I get the pally and barkskin type deal. For practical purposes often it would be higher, as I could pull better loot, get better bracers and, well as you can tell I like being conservative in my builds = atypical.
Thanks, all for your time and consideration.