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  1. #1
    Community Member Emanon67's Avatar
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    Mar 2006
    Posts
    112

    Default recommendations for this character

    Currently 3rd lvl. I have him spec'd out to 12th lvl. Should I take the last 4 as a rogue and make an even split or is there another class you would add ibn to the mix. I am currently low enough that a reroll is not an issue. I am sticking to light armor to use my evasion and high Dex.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Konnel Tigerwillies
    Level 12 True Neutral Halfling Male
    (8 Fighter \ 4 Rogue) 
    Hit Points: 150
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 15
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 12)           (Level 12)
    Strength             12                 12                   13
    Dexterity            18                 21                   24
    Constitution         12                 12                   12
    Intelligence         14                 14                   14
    Wisdom                8                  8                    8
    Charisma             14                 14                   14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 12)          (Level 12)
    Balance               8                 11                   11
    Bluff                 2                  2                    2
    Concentration         1                  1                    1
    Diplomacy             2                  2                    2
    Disable Device        6                 15                   16
    Haggle                6                  6                    6
    Heal                 -1                 -1                   -1
    Hide                  8                 11                   13
    Intimidate            2                  2                    2
    Jump                  1                 11                   13
    Listen               -1                 -1                    1
    Move Silently         8                 11                   13
    Open Lock             8                 19                   20
    Perform               n/a               n/a                   n/a
    Repair                2                  2                    2
    Search                6                 14                   14
    Spot                  3                  9                    9
    Swim                  1                  1                    1
    Tumble                8                 11                   11
    Use Magic Device      6                 16                   16
    
    Notable Equipment
    Armor: +1 Chain Shirt of  
    Shortsword: Masterwork Shortsword of  
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Rogue Skill Boost I
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    
    
    Level 2 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Finesse
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Item Defense I
    Enhancement: Halfling Cunning I
    
    
    Level 3 (Fighter)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Disable Device I
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 5 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+4)
    Feat: (Automatic) Evasion
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Dexterity I
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Halfling Cunning II
    
    
    Level 7 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Trap Sense
    Enhancement: Fighter Strength I
    
    
    Level 8 (Fighter)
    Ability Raise: DEX
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Enhancement: Fighter Armored Agility II
    Enhancement: Fighter Item Defense II
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Two Weapon Defense
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Halfling Dexterity II
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+3)
    Skill: Spot (+4)
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Skill Boost II
    Enhancement: Halfling Luck II (Fortitude)
    
    
    Level 11 (Fighter)
    Skill: Jump (+4)
    Enhancement: Fighter Armor Mastery II
    Enhancement: Halfling Guile I
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Jump (+4)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck II (Will)
    Thelanis
    Mysterio 20th lvl Wizard "officer of Ravenspittle" main character

  2. #2
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    My suggestion, drop 2 levels, either Fighter or Rogue (I suggest Fighter), and take 6 levels of Ranger. You already have dodge and mobility. With not needing to take TWF and ImpTWF, that frees up a feat for Spring Atk, and then you can take Tempest enhancement.

    So, you lose a feat from level 7&8 Fighter, but gain 2 from freeing up TWF and ImpTWF. It may take some Dragonshards to respec into it, but it will definitely be worth it.

    Also the 6 levels of Ranger give no fail cure wands, Rams Might and Jump, and if you wanted to, you culd actually keep up most of your Rogue skills, maybe not Elite Cabal level, but still useful.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  3. #3
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    I´d drop 2 levels of Figghter for 2 Levels of Paladin. Your Charisma is already at 14 base. With a+6 item, a +1 tome and the paladin enhancements you will easily reach a CHA of 22 which gives you +6 to all saves.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

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