Interesting point, GlassCannon. I agree that PUGs should be able to do it too. That is why I was a little miffed at the changes to Hound and VoD at the last update. They certainly were not easy raids even though we were getting better at them. Adding the bees and making re-entry impossible pushed the quests out of the reach of a lot of players.
The fact is that there is a huge gap between so-called power gamers and large guilds and those who are not as well equipped and who play more sporadically. It is very difficult for so-called casual players to even attempt some of the high end content.
Certainly this is a tough balancing act for the game developers who want to keep the broad spectrum of their player base happy. I wonder if it wouldn't be better to have more powerful raid loot fall at hard and elite only, and that would be a good incentive for the power gamers - and keep the normal setting more achievable (but not a cake walk) for the more casual players.
I like joining PUGs, and I did a few Hound PUGs this weekend. There were many players in them that were not experienced, and to be honest it was a huge mess and I am sure a huge disincentive to play and not really that much fun. Then I did a guild run and we invited other experienced people and did the Hound with no problem. Some of the people in the unsuccessful run were probably small groups of friends (assuming by names of very small and uncommon guilds) that got together to try to beat the thing - it was just not really fun and I felt bad that we failed so horribly.
Kind of long-winded, but the point is that some of the end-game content is really just not beatable unless you are more of the power-gamer type - in my opinion.
Vallin
(and Zerkar, Derkar, Gerkar, etc. etc.).