Originally Posted by
Gaermain
Pug's I tend to avoid:
LFM's that say "NEED HEALER," "NEED CLERIC," or "NEED HEALS," etc in the comments. Especially when the LFM is comprised of 5 players that should be able to easily solo/duo the quest. A group of 5 level 3-4 characters doing WW on normal, for example. Bonus points when every single member of the group is able to scroll or wand repair/cure.
LFM's comprised of the leader only - but yet have a/or class(es) excluded from the LFM. Bonus points if they exclude rogues - and state "caster must have knock."
LFM's with "Need DPS" comments, but display fighters, barbarians, paladins only.
LFM's with comments that "require" that an arcane character have a certain spell or melee characters have a certain weapon.
The basic theme to all of my "dont's" is pretty much the same: Any indication that the leader/group just cannot move without a cleric, or by way of other comments and class exclusions pigeon-hole one single way to meet an objective - will make me look elsewhere with my cleric.
Now, Pug's I will jump in without hesitation:
LFM's, regardless of how many or what is in the group - have all classes displayed.
LFM's with comment(s) along the lines of: six and go, BYOH. I'll trip over myself trying to get my cleric in if the comment is something humorous like: Be able to wipe your own nose. Your UMD works on wands, heal thyself.
LFM's with the comments: New to quest, first time completing, etc. Yes, oddly enough I have no patience for the group leader who's LFM for the Tor requires the caster to have Flesh to Stone - but I have oodles of patience for new players and groups experiencing something for the first time. Especially when playing my cleric(s).
I Pug a lot. I do start my own LFM's if I'm looking for something particular: favor, an end reward, relics, etc. But I spend my days talking non-stop coordinating things, giving instructions, and telling people what to and what not to do...so I don't really want to spend my lesiure time doing that as well.
I apply my self-imposed rules for joining a pug to my groups when putting one together:
Take six and go. Don't have six...well...let's go anyway.
If there is a ruin/lever that needs to be hit my LFM will state just that "need something to hit the XXX ruin/lever." I don't care what or who it is - just be able to hit it.
You know your build, I don't. If something specific is needed in a quest I'll state what's needed and take anyone who hits the LFM. There are fighters who can hit INT ruins, paladins who can hit CHA ruins, rangers who can hit WIS ruins, bards who can hit STR levers, and tons of high reflex/hit point/evasion builds who "I can't get the trap but I can get through it to accomplish XXX" Awesome - let's go!
I tend to play at 'non-peak' hours, and as a result commonly end up in short-manned, bizzare combination groups. By immersing myself in the game in this manner, I've come across some really interesting builds and some really cool people. I've also partcipated in some really, really fun groups. Oddly enough, the hodge-podge groups tend to be more fun than the standard groups. As an extra bonus - I've learned a lot about the game, the dungeons, their mechanics, and little tips and tricks along the way.