Results 1 to 3 of 3
  1. #1
    Community Member ariel7's Avatar
    Join Date
    Feb 2008
    Posts
    732

    Default Which is better?

    I made two builds, Sasha and Vasili. I was wanting to build two different Paladins for awhile, one I'm still thinking if I want to do, and then the one these builds try to fill. The goal in mind is a high AC Pally/fighter with pretty good saves, nice amount of hps, decent DPS and pretty tough at PVP. I've had various ideas popping in and out of my head, and I didn't want to build a character that listed a lot of loot/gear that wasn't reasonable to expect that I would be able to attain. Actually, I wanted to be pretty well positive that anything mentioned I would be able to have, and this is why I rarely list any items on my builds. (I have all the tomes sitting in the bank, the only real exception) Sometimes people will begin by ripping a stat, for instance, saying, I dunno, my will save is terrible, then not seeing that is the base, not factoring in that that is....the basement, before even a +6 charisma item is used (force of personality + Paladain save bonus = another 6 on top of it, before anything else, VoM, HoGF whatever). I looked at many builds online, here and elsewhere coming up with ideas, there is a lot of independent thought in these as well though.

    To keep comparisons somewhat close, both are Dwarven, both are going to be making Dwarven Axes come shroud time (my ranger likes his). FWIW I'm not sure how to computer attack bonus, to hits and all that. Both should have nice additional to hits and slight boosts in damage, from axe attack/damage and fighter feats (Vasili possibly would switch some enhancements around) Any plus 2 tomes were generally assigned very late, though with these characters in particular I will probably be leveling slower than any I have before (even capping myself early on) as I grind a little for a few specific items (something I've never done really) so they will most likely get near enough to being able to run purely for favor much earlier than my other characters have. Both will be axe and board most of the time, although, even without any twf feats two axes might be feasible as well, but these guys are hoping to focus on long term survivability. I like soloing a lot.

    Again, guys, even standard gear is not included. Am I on the right track here?

    First up, Sasha.

    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page

    Sasha
    Level 16 Lawful Good Dwarf Male
    (12 Fighter / 3 Paladin / 1 Rogue)
    Hit Points: 360
    Spell Points: 0

    BAB: 15/15/20/2525
    Fortitude: 18
    Reflex: 14
    Will: 11

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)
    Strength 16 25
    Dexterity 15 16
    Constitution 13 16
    Intelligence 13 14
    Wisdom 8 8
    Charisma 12 14

    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 16

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 7 11
    Bluff 1 2
    Concentration 2 3
    Diplomacy 1 2
    Disable Device n/a n/a
    Haggle 1 2
    Heal 1 1
    Hide 7 7
    Intimidate 5 22
    Jump 7 23
    Listen -1 -1
    Move Silently 7 7
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 2 2
    Search 2 4
    Spot 3 3
    Swim 3 7
    Tumble 7 7
    Use Magic Device 5 21

    Level 1 (Rogue)
    Feat: (Selected) Combat Expertise

    Level 2 (Paladin)

    Level 3 (Paladin)
    Feat: (Selected) Force of Personality

    Level 4 (Paladin)

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 6 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness

    Level 7 (Fighter)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Power Attack

    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Great Cleave

    Level 15 (Fighter)
    Feat: (Selected) Toughness

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Fighter Armor Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Fighter Intimidate I
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV


    And Vasili


    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page

    Vasili
    Level 16 Lawful Good Dwarf Male
    (4 Fighter / 12 Paladin)
    Hit Points: 346
    Spell Points: 180

    BAB: 16/16/21/2626
    Fortitude: 22
    Reflex: 15
    Will: 15

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)
    Strength 16 22
    Dexterity 15 16
    Constitution 13 16
    Intelligence 13 14
    Wisdom 8 10
    Charisma 12 16

    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Charisma used at level 12
    +2 Tome of Wisdom used at level 16

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 3 8
    Bluff 1 3
    Concentration 2 3
    Diplomacy 1 3
    Disable Device n/a n/a
    Haggle 1 3
    Heal -1 0
    Hide 3 3
    Intimidate 1 22
    Jump 5 18
    Listen -1 0
    Move Silently 3 3
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 2 2
    Search 2 4
    Spot 1 2
    Swim 3 6
    Tumble n/a 4
    Use Magic Device 3 12

    Level 1 (Paladin)
    Feat: (Selected) Toughness

    Level 2 (Paladin)

    Level 3 (Paladin)
    Feat: (Selected) Force of Personality

    Level 4 (Paladin)

    Level 5 (Paladin)

    Level 6 (Paladin)
    Feat: (Selected) Extend Spell

    Level 7 (Paladin)

    Level 8 (Paladin)

    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise

    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 12 (Fighter)
    Feat: (Selected) Power Attack

    Level 13 (Fighter)
    Feat: (Fighter Bonus) Cleave

    Level 14 (Paladin)

    Level 15 (Paladin)
    Feat: (Selected) Weapon Specialization: Slashing Weapons

    Level 16 (Paladin)
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Faith III
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughnesss III
    Enhancement: Dwarven Toughness IV
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Nightbreak - Thelanis.

  2. #2
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Sasha looks like a nice and solid build. Versatile and self-sufficient.

    On Vasili i would drop 1 level of Paladin to be able to take your 1st level as Rogue, so you can max out UMD and get a nice 1d6+3 extra damage when the monsters dare not to attack you. 12th level of Paladin isnt really good, so you dont have to forfait much for thischange.




    Applies for both Builds:
    Force of Personality seem to be kind of Overkill in regards to your saves. Dwarf, Paladin Aura, CHA-Bonus.
    I would drop Force of Personality for Improved Trip. besides Imtimidate you wil be able to do some more CC with your Fighter. You get Fighter Tactics, Dwarfen Tactics and can even wield a Vertigo-Weapon.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member ariel7's Avatar
    Join Date
    Feb 2008
    Posts
    732

    Default

    Quote Originally Posted by Noctus View Post
    Sasha looks like a nice and solid build. Versatile and self-sufficient.

    On Vasili i would drop 1 level of Paladin to be able to take your 1st level as Rogue, so you can max out UMD and get a nice 1d6+3 extra damage when the monsters dare not to attack you. 12th level of Paladin isnt really good, so you dont have to forfait much for thischange.




    Applies for both Builds:
    Force of Personality seem to be kind of Overkill in regards to your saves. Dwarf, Paladin Aura, CHA-Bonus.
    I would drop Force of Personality for Improved Trip. besides Imtimidate you wil be able to do some more CC with your Fighter. You get Fighter Tactics, Dwarfen Tactics and can even wield a Vertigo-Weapon.
    Thank you so much for your advice! I shall implement those ideas.
    Nightbreak - Thelanis.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload