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  1. #1
    Community Member coltsrock's Avatar
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    Default Wulfgar the Barbarian

    This is my attempt to make a character like wulfgar from R.A. Salvatores books. As this is my first build i am not sure of the viability and all constructive criticism is welcomed.

    As for equipment he will most likely be wearing fearsome armor to cause enemys to flee from him and a powerful maul other then that any suggestions are helpful because i know just about nothing of the raid loot available

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (16 Barbarian) 
    Hit Points: 378
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 6
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    24
    Dexterity            10                    10
    Constitution         16                    22
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Strength used at level 13
    +2 Tome of Constitution used at level 13
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     0
    Bluff                 2                     9.5
    Concentration         5                    15.5
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            4                    20
    Jump                  8                    26
    Listen               -1                    -1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     9.5
    Search                0                     0
    Spot                 -1                    -1
    Swim                  4                     7
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    Level 2 (Barbarian)
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    Level 4 (Barbarian)
    
    Level 5 (Barbarian)
    
    Level 6 (Barbarian)
    Feat: (Selected) Luck of Heroes
    
    Level 7 (Barbarian)
    
    Level 8 (Barbarian)
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    Level 10 (Barbarian)
    
    Level 11 (Barbarian)
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    Level 13 (Barbarian)
    
    Level 14 (Barbarian)
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    
    Level 16 (Barbarian)
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Critical Rage 2
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Item Defense I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Extra Rage I
    Enhancement: Extend Rage 2
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Adaptability Strength II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Barbarian Constitution III
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Enhancement: Barbarian Toughness IV
    Last edited by coltsrock; 07-05-2008 at 06:38 PM.

  2. #2
    Community Member Tanka's Avatar
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    Drop one of the Toughnesses, pick up Power Attack.

    At end game, you'll easily be hitting 44+ Str while raged. A Raging Barbarian without Power Attack is just pointless with the kind of gear we can get.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  3. #3
    Community Member coltsrock's Avatar
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    Quote Originally Posted by Tanka View Post
    Drop one of the Toughnesses, pick up Power Attack.

    At end game, you'll easily be hitting 44+ Str while raged. A Raging Barbarian without Power Attack is just pointless with the kind of gear we can get.
    ok sorry got a little confused with the planner must have put 2 by accident. Thank you for the advice

  4. #4
    Founder Drider's Avatar
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    I'd also drop that sprint boost for crit rage 2.

  5. #5
    Community Member Tanka's Avatar
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    Quote Originally Posted by Drider View Post
    I'd also drop that sprint boost for crit rage 2.
    Nah, just Tundra Lore and Sprint 3. Crit Rage 2 is only 4 AP, after all.

    coltsrock, maybe try something like:

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 True Neutral Human Male
    (16 Barbarian) 
    Hit Points: 360
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 5
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             18                 23                   24
    Dexterity            10                 10                   10
    Constitution         16                 18                   21
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +2 Tome of Constitution used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               2                  9.5                  9.5
    Bluff                -1                 -1                   -1
    Concentration         3                  5                    5
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  0                  0                    0
    Hide                  0                  0                    0
    Intimidate            3                 18                   18
    Jump                  8                 26                   26
    Listen                0                  0                    0
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spot                  2                  9.5                  9.5
    Swim                  4                  7                    7
    Tumble                2                  9.5                  9.5
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Spot (+2)
    Skill: Tumble (+2)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Toughness I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Human Improved Recovery I
    Enhancement: Barbarian Constitution I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Toughness II
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Item Defense I
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Iron Will
    Enhancement: Barbarian Constitution II
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Rage II
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Extend Rage III
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Power Rage III
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Extend Rage IV
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Constitution III
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Power Rage IV
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Critical Rage II
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Toughness III
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Toughness IV
    Only needs a +1 Str tome thanks to Human Adaptability, ends up with the same Str, or 2 points higher if you can get a +3 Str tome out of one of the raids.

    I went with Iron Will over Luck of Heroes because Will is going to be, generally, your weaker save in terms of game abilities. While Raged you do have a possibility for a tremendous Will Save, but Greater Command sucks the big one.

    Reflex is important, but without Evasion you're still going to be taking half-damage on a lot of things. Your main line of defense in that regard is going to be your HP, Resist Energy and Protect from Energy.

    Still using mauls as per the original build, have a good Intimidate to bring all foes around you for better splash damage, good Jump, decent Spot, Tumble and Balance.

    Basically, standard Human Barb build with mauls rather than greataxes.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  6. #6
    Community Member twix's Avatar
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    Drop the fearsome armor.Running after **** so you can kill it will get annoying real quick.

    I like your theme based character as well.I myself made my own Drizzt build and suprisingly he turned out bad ass.Well good luck to ya!
    edit:Takeing iron will on a barb is almost pointless in mho.If you cant acheive a 20 or better will save as a barb raged then theres something wrong.Sure its only when your raged when your will is reall good but when is a barb not raged?Iron will would be a waste of a feat.Just my two cents
    Last edited by twix; 07-05-2008 at 03:11 PM.

  7. #7
    Community Member coltsrock's Avatar
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    Default Tundra Lore

    I really just took the tundra lore to fit into the character because he lives in the tundra for most of his life so that was my theory for taking it. Same with the fearsome armor because in the books most of the tmies the enemys just get scared and run away
    Last edited by coltsrock; 07-05-2008 at 03:29 PM.

  8. #8
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    It's a pretty standard build that should work, although you'll be slightly less effective than the typical greataxe user (unless you manage to find good mauls, but they are rarer than axes).

  9. #9
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    I think Wulgar had fighter levels btw. He trained with Drizzt for a while and Bruenor.

    I would put him at 12 Barb / 4 Fighter
    Main: Illuminati (Halfling Iron Monk), Stonewolf (Dwarf Pally), Vyking (TWF Barb), Illuminatrix (Batchick), Illumino (Drow Ranger), Fuji (Human Monk)
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  10. #10
    Community Member coltsrock's Avatar
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    Quote Originally Posted by Illuminati View Post
    I think Wulgar had fighter levels btw. He trained with Drizzt for a while and Bruenor.

    I would put him at 12 Barb / 4 Fighter
    Thank you i forgot about that i will add those levels on my update when the level cap is higher because he traiend their after he had developed his barbarian habits. completly forgot abiout his training

  11. #11
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    Talking

    Yeh do remember Wulfgar spent a great deal of time with Drizzt, Bruenor, Cattie-Brie, and the whole gang, he probably picked up alot from them. Try and reflect that.

    Pretty good job though.
    Its not how well you fight that matters...Its what you're fighting for.

  12. #12
    Community Member Kris_P._Letus's Avatar
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    wasnt aegis fang a warhammer, and not a maul?

  13. #13
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    Quote Originally Posted by Illuminati View Post
    I think Wulgar had fighter levels btw. He trained with Drizzt for a while and Bruenor.

    I would put him at 12 Barb / 4 Fighter
    the meta gamer in me says 14/2 :P

    12/4 is good to though.

  14. #14
    Community Member Vua's Avatar
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    Quote Originally Posted by Kris P. Letus View Post
    wasnt aegis fang a warhammer, and not a maul?
    It's actually listed as a +3 Dwarven Thrower Maul I believe.

  15. #15
    Community Member Kris_P._Letus's Avatar
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    Quote Originally Posted by Vua View Post
    It's actually listed as a +3 Dwarven Thrower Maul I believe.
    eh, i dont think tsr can make up there minds about things and their stats. ive seen drizzt as a few differnt builds, ive seen a few different builds of wulfgar, catti brie, and bruener. the dnd encyclopidia of magica lists aegis fang as a war hammer.

    /shrug.

    not that it matters, i just thought that, since i was under the impression that it was a war hammer, and the op was looking for original flair, that he would want to give his build a warhammer instead. but yer right. along with different definitions, hes just as likely to use a maul as he is a light hammer or warhammer.

  16. #16
    Community Member coltsrock's Avatar
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    Default Warhammer

    Well in the book it states that he uses a two handed war hammer so i just went with a maul

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