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  1. #1
    Community Member Geonis's Avatar
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    Default A Tempest Warchanter?

    Critiques?

    The only thing I am not happy with is the HPs, which will be around 283 with +6 Con and Minos Helm. GFL ups it to 313, and with perma Rage spell, bumps up to 329. A +3 Con tome with Grtr Adaptability:Con ups to 345. Add in a Shroud item and it's getting close to 400.

    AC.......will be garbage, but perma Blur/Displacement and DR song will help.

    Strength should be sitting at a near constant 34 with Ram's Might and Rage. Coupled with Warchanter songs, should be at +20/+14 (main hand/off hand) damage before weapon bonus, Power Attack, and Favored Enemy ( Giant and Evil Outsider, +6 more damage). To hit would be +30/+30/+35/+35/+40 again before weapon bonus, but including songs and haste, so Pwr Atk will probably be on near full time, bringing damage bonus to +25/+19 before weapon bonus and Favored Enemy.





    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (2 Fighter \ 6 Ranger \ 8 Bard) 
    Hit Points: 207
    Spell Points: 340 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 15
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    24
    Dexterity            14                    18
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    20
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    16
    Bluff                 4                     5
    Concentration         3                     3
    Diplomacy             8                    23
    Disable Device       n/a                   n/a
    Haggle                8                    15
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            4                     5
    Jump                  8                    16
    Listen               -1                    -1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               8                    23
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  4                     7
    Tumble                n/a                   n/a
    Use Magic Device      8                    24
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Perform (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Power Attack
    Spell (1): Expeditious Retreat
    
    
    Level 2 (Bard)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Hypnotism
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Spell (1): Charm Person
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Soundburst
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Otto's Resistable Dance
    Spell (2): Rage
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Warchanter I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    Enhancement: Bard Wand Mastery I
    
    
    Level 7 (Ranger)
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Bard Charisma II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    
    
    Level 10 (Ranger)
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 11 (Ranger)
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    Enhancement: Human Adaptability Strength I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Bard Wand Mastery II
    
    
    Level 13 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 14 (Bard)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Spell (3): Haste
    Spell (3): Displacement
    Spell (2): Glitterdust
    
    
    Level 15 (Bard)
    Skill: Balance (+3)
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Spell (3): Fear
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand Mastery III
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  2. #2
    Community Member Noctus's Avatar
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    Nice build, but your CHA is way to high. You wont be using any DC spells, so the amount of CHA you need is just that to be able to cast your highest level spell.

    Lower CHA to 10.

    Then put 4 of the build points intoDEX, so its 16. With a +1 tome this opens up GTWF for you. Put the other 2 points into CON, in this way will get more HP before you have farmed a +3 tome.


    Which feat to drop to make room for GTWF (Thoughness or OTWF) depends on your feelings in the higher levels. If you hit all the time with 2+ drop OTWF (most propably), if not drop Thougness.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member Geonis's Avatar
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    Quote Originally Posted by Noctus View Post
    Nice build, but your CHA is way to high. You wont be using any DC spells, so the amount of CHA you need is just that to be able to cast your highest level spell.

    Lower CHA to 10.

    Then put 4 of the build points intoDEX, so its 16. With a +1 tome this opens up GTWF for you. Put the other 2 points into CON, in this way will get more HP before you have farmed a +3 tome.


    Which feat to drop to make room for GTWF (Thoughness or OTWF) depends on your feelings in the higher levels. If you hit all the time with 2+ drop OTWF (most propably), if not drop Thougness.
    The point is though, to not only be a monster in melee, but able to throw CC if I feel the need and have it land more often than not (not to mention getting UMD to a usable level). I don't have many CC spells, but the correctly placed Fear can save a party wipe, not to mention, I do plan on more Bard and having an effective Dancing Ball is always useful. I will probable end up at Bard 10/Rgr 6/Ftr 4. Able to throw Dancing Sphere, TWF like a fiend with Grtr TWF (after a +3 Dex tome), and have Weapon Spec.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  4. #4
    Founder smyter's Avatar
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    I agree with Noctus. If your theme build is to be a warchanter tempest, stay true to the build.

  5. #5
    Community Member Geonis's Avatar
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    Quote Originally Posted by smyter View Post
    I agree with Noctus. If your theme build is to be a warchanter tempest, stay true to the build.
    I am staying true to the build theme, I am a Tempest and a Warchanter. I don't see negating any chance at CC or a decent UMD, to gain 16 HPs and GrtrTWF a little earlier as a good tradeoff.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  6. #6
    Stormreach Advisor
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    Errm, you don't have GTWF?
    It's funny though, I'm also leveling up a tempest warchanter right now, but without the fighter levels (which makes it a bit annoying feat-wise, but I want bard 14 at L20).

  7. #7

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    Quote Originally Posted by tihocan
    Errm, you don't have GTWF?
    If I've learned to live with Improved Two Weapon Fighting at level 16 then I'm sure others can too.

    Then again, my ranger/bard is predominately ranger and will get it at level 18. I just have to hold out until then.
    Server - Thelanis
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  8. #8
    Community Member Aeneas's Avatar
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    Just make a pure rogue, then you only need twf - ITWF and GTWF are excessive now. It's only the first double swing that counts anyway .
    READ ME NEW PLAYERS!!!
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  9. #9
    Community Member aurus33's Avatar
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    Quote Originally Posted by Geonis View Post
    I am staying true to the build theme, I am a Tempest and a Warchanter. I don't see negating any chance at CC or a decent UMD, to gain 16 HPs and GrtrTWF a little earlier as a good tradeoff.
    I think what they're mean is that, being a warchanter and a tempest, you're a melee/dps toon.

    and I'll add that, even with a 26 cha, the DC wont be too high, keep in mind that you spells will be low level, ie: hiptotism DC will be 10 + 1 (bards level) + 8 (from cha) = 19, which is kinda low for high level quests IMO.

    Again, its your choice, we're just suggesting I actually propose a very similar build on another thread, check out the original build on that thread against the one I proposed.

    http://forums.ddo.com/showthread.php?t=151869#18

  10. #10
    Community Member maddmatt70's Avatar
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    A 10 bard 6 ranger build is better in the long term. At level 18 a 12 bard 6 ranger build starts becoming superior to a 10 bard 2 fighter 6 ranger so really enjoy the moment for the build you are proposing.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #11
    Community Member aurus33's Avatar
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    IF you like it, dont build it, plain simple. I failed to see what is the build you're suggesting.

    oh, and btw, before this turns into a flame war without any benefit for the OP, dont bother answering, I'll ignore your posts

  12. #12
    Community Member Gunga's Avatar
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    If you plan on holding on to your characters until end game, than you should take matt's advice.

  13. #13
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Gunga View Post
    If you plan on holding on to your characters until end game, than you should take matt's advice.
    Ya.
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  14. #14

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    I'd build in GTWF and dex 16 Cha 14 and save oversized for the next fighter level or at 18. Or keep the feats but also keep GTWF open as an option later.
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  15. #15
    Community Member maddmatt70's Avatar
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    I am waiting for the fighter prestige classes and hoping for a viable 6 ranger/8 bard/6 fighter build. I would love to see that craziness running around in game..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  16. #16
    Community Member Geonis's Avatar
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    Quote Originally Posted by aurus33 View Post
    I think what they're mean is that, being a warchanter and a tempest, you're a melee/dps toon.

    and I'll add that, even with a 26 cha, the DC wont be too high, keep in mind that you spells will be low level, ie: hiptotism DC will be 10 + 1 (bards level) + 8 (from cha) = 19, which is kinda low for high level quests IMO.

    Again, its your choice, we're just suggesting I actually propose a very similar build on another thread, check out the original build on that thread against the one I proposed.

    http://forums.ddo.com/showthread.php?t=151869#18
    I took a look at your build in that thread. Your starting Cha is the same as mine, you just suffer a -2 from being Dwarf. In fact the only difference between our starting stats is you dropped Str 1 point to up Dex 1 point. In fact, it appears to me that other than varying the order of levels taken, the only other real difference is you took Extend Spell instead of EWP:Khopesh.

    My concept with this character, is to not be just a DPS machine, but also have the ability to throw some CC. I realize with only a 26 Cha, I will never be primary CC, but I will be able to throw the occasional Glitterdust or Dancing Ball, and expect it to stick 1 out of 2 or 3 times. Taking even 1/3 of a mob of baddies out of the fight for just a few seconds is worth having to hunt that +3 Dex tome for GTWF to me (especially with the guarantee that at least every 20 Shroud runs I have a 1 in 6 chance of getting it).
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  17. #17

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    I think the 26 charisma will work for the lowballing or some level appropriate quests, so long as you hit their weak saves. For running over level quests it probably will **** out more often than not. Also your spell penetration is really weak so past a certain level CC will start to look worse and worse and GTWF will look better and better.

    But personaly I like to build for the whole level range and I don't mind carrying a weakness late levels if I had fun with it early and mid. It really depends on how long it takes you to level. If you like taking it slow and easy then it may be a good way to go. If you are end game focused, its probably not the "best" way to build it. I'd take -1 to my CC for 2two extra attacks in my full sequence.
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  18. #18
    Community Member Gunga's Avatar
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    Quote Originally Posted by Geonis View Post
    I took a look at your build in that thread. Your starting Cha is the same as mine, you just suffer a -2 from being Dwarf. In fact the only difference between our starting stats is you dropped Str 1 point to up Dex 1 point. In fact, it appears to me that other than varying the order of levels taken, the only other real difference is you took Extend Spell instead of EWP:Khopesh.

    My concept with this character, is to not be just a DPS machine, but also have the ability to throw some CC. I realize with only a 26 Cha, I will never be primary CC, but I will be able to throw the occasional Glitterdust or Dancing Ball, and expect it to stick 1 out of 2 or 3 times. Taking even 1/3 of a mob of baddies out of the fight for just a few seconds is worth having to hunt that +3 Dex tome for GTWF to me (especially with the guarantee that at least every 20 Shroud runs I have a 1 in 6 chance of getting it).
    You have an opportunity when rolling up a new toon to get it right. Don't try to do everything, unless playing a backup support role will satisfy you. I know I'd be much happier focusing on melee and buffs, and with the tempest, you'll never be cc uber bard.
    Last edited by Gunga; 07-04-2008 at 03:38 AM.

  19. #19
    Community Member Geonis's Avatar
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    Quote Originally Posted by Gunga View Post
    You have an opportunity when rolling up a new toon to get it right. Don't try to do everything, unless playing a backup support role will satisfy you. I know I'd be much happier focusing on melee and buffs, and with the tempest, you'll never be cc uber bard.
    I understand this character will never be uber CC Bard. Not really my goal. I just hate focusing a character into a narrow role. I would rather be good at a couple things, than great at one thing and garbage at everything else.

    There will definitely be better CCers than me, and some who will do better DPS, but very few who could outdo me at both.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  20. #20
    Community Member maddmatt70's Avatar
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    Do you have a capped cc oriented pure bard? I have a spellsinger with 38 charisma, greater spell pen, 1600 sp and my spells have significant trouble landing at end game other then sleeping with dhust on those ogres but everybody fingers them anyway. Forget the whole cc concept other then fascinate and you will be alot better off. You are talking about diverting resources toward a mediocre cc ability which will not land jack.. meh..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

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