Critiques?
The only thing I am not happy with is the HPs, which will be around 283 with +6 Con and Minos Helm. GFL ups it to 313, and with perma Rage spell, bumps up to 329. A +3 Con tome with Grtr Adaptability:Con ups to 345. Add in a Shroud item and it's getting close to 400.
AC.......will be garbage, but perma Blur/Displacement and DR song will help.
Strength should be sitting at a near constant 34 with Ram's Might and Rage. Coupled with Warchanter songs, should be at +20/+14 (main hand/off hand) damage before weapon bonus, Power Attack, and Favored Enemy ( Giant and Evil Outsider, +6 more damage). To hit would be +30/+30/+35/+35/+40 again before weapon bonus, but including songs and haste, so Pwr Atk will probably be on near full time, bringing damage bonus to +25/+19 before weapon bonus and Favored Enemy.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Neutral Good Human Male (2 Fighter \ 6 Ranger \ 8 Bard) Hit Points: 207 Spell Points: 340 BAB: 14\14\19\24 Fortitude: 13 Reflex: 15 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 24 Dexterity 14 18 Constitution 14 16 Intelligence 8 8 Wisdom 8 8 Charisma 16 20 Tomes Used +2 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +2 Tome of Constitution used at level 1 +2 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 16 Bluff 4 5 Concentration 3 3 Diplomacy 8 23 Disable Device n/a n/a Haggle 8 15 Heal -1 -1 Hide 3 4 Intimidate 4 5 Jump 8 16 Listen -1 -1 Move Silently 3 4 Open Lock n/a n/a Perform 8 23 Repair -1 -1 Search -1 -1 Spot -1 -1 Swim 4 7 Tumble n/a n/a Use Magic Device 8 24 Level 1 (Bard) Skill: Balance (+4) Skill: Diplomacy (+4) Skill: Haggle (+4) Skill: Jump (+4) Skill: Perform (+4) Skill: Use Magic Device (+4) Feat: (Selected) Dodge Feat: (Human Bonus) Power Attack Spell (1): Expeditious Retreat Level 2 (Bard) Skill: Balance (+1) Skill: Diplomacy (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Hypnotism Level 3 (Bard) Skill: Balance (+1) Skill: Diplomacy (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Spell (1): Charm Person Level 4 (Bard) Ability Raise: STR Skill: Balance (+1) Skill: Diplomacy (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Blur Spell (2): Soundburst Level 5 (Bard) Skill: Balance (+1) Skill: Diplomacy (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Otto's Resistable Dance Spell (2): Rage Level 6 (Bard) Skill: Balance (+1) Skill: Diplomacy (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Damage I Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Warchanter I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Bard Energy of the Music I Enhancement: Bard Charisma I Enhancement: Bard Wand Mastery I Level 7 (Ranger) Skill: Diplomacy (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Bard Charisma II Level 8 (Ranger) Ability Raise: STR Skill: Diplomacy (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 9 (Ranger) Skill: Diplomacy (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mobility Level 10 (Ranger) Skill: Diplomacy (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 11 (Ranger) Skill: Diplomacy (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Giant Level 12 (Ranger) Ability Raise: STR Skill: Diplomacy (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spring Attack Enhancement: Human Adaptability Strength I Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Tempest I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Bard Wand Mastery II Level 13 (Fighter) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 14 (Bard) Skill: Diplomacy (+2) Skill: Haggle (+1) Skill: Perform (+2) Skill: Use Magic Device (+1) Spell (3): Haste Spell (3): Displacement Spell (2): Glitterdust Level 15 (Bard) Skill: Balance (+3) Skill: Diplomacy (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Spell (3): Fear Level 16 (Fighter) Ability Raise: STR Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Damage II Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Bard Wand Mastery III