Wow look at my AC... *DEATH NOISE AT 96db*
.....HOW did they hit me? ... so hard... so often...
Why is it that higher level monsters get absolutely obscenely inflated to-hit values? They should be just like PCs but.... evil...er. More evil. Sometimes that's hard to do, out-eviling players, but why can they hit even the most heavily armored tank like he was naked?
If the AC issue continues to be a problem, let's have AC turned into a DR system, eh?
I'd like calculations for tanks wearing their basic offensive gear while standing centered right in the middle of an Antimagic Field, nowhere near a Paladin or Bard.