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Thread: The QA Lodge

  1. #521
    Community Member Vormaerin's Avatar
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    Uhh, I thought that post was quite clear. The bug isn't on the fix list for Mod 9. In theory, a dev might trip over the fix and slip it in or something, but if there is real effort involved to fix it, its too late.

    All the conditional stuff described in the post is the actual bug itself...it isn't random, its apparently tied to overly long item names or some such thing...

  2. #522
    Community Member BGP's Avatar
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    Quote Originally Posted by Tanka View Post
    Hey, I built Tanka like that on purpose, OK?
    Ya but most toons who have a low AC actually do some DPS!

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  3. #523

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    Quote Originally Posted by BGP View Post
    Ya but most toons who have a low AC actually do some DPS!
    ...but that also was on purpose!
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  4. #524
    Founder Kylstrem's Avatar
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    Quote Originally Posted by Silthe View Post

    In the meantime, we've gone through the game and increased the experience rewards for the optional quest objectives. With the coming of Module 9, there should be good motivation for taking your time and getting all the optionals in a quest.

    ~Silthe
    Awesome! So more than 90XP for turning in all those crates to the guy at the end of stormcleave?!?!? You know, where you have to talk to him separately for every crate you turn in.

  5. #525
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    Silthe, Before ya run off for another couple weeks, how about addressing the Crippling lag we experience in the Shroud? This quest, By far, is the laggiest in the game. Its party wide, and its consistent.

    Are you looking into this at all? Is there any hope that we one day will be able to run this raid and not have to worry about having the perfect group to power through the lag?
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  6. #526
    Founder & Hero Steiner-Davion's Avatar
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    I think at one point one of the DEVs commented that it was tied to all the Teleporting of the Devils and Orthonons. Maybe they need ot tweak their teleporting abilities A LOT more, maybe give them a huge cool down on it, or put some other rl in place that keeps them aggroed on the same player longer.

  7. #527
    Community Member Tanka's Avatar
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    Quote Originally Posted by Steiner-Davion View Post
    I think at one point one of the DEVs commented that it was tied to all the Teleporting of the Devils and Orthonons. Maybe they need ot tweak their teleporting abilities A LOT more, maybe give them a huge cool down on it, or put some other rl in place that keeps them aggroed on the same player longer.
    They did the last two a few patches ago.

    And the really bad lag isn't from the devils and orthons. It's the DPS/healing lag when fighting Harry.
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  8. #528
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    Quote Originally Posted by Steiner-Davion View Post
    I think at one point one of the DEVs commented that it was tied to all the Teleporting of the Devils and Orthonons. Maybe they need ot tweak their teleporting abilities A LOT more, maybe give them a huge cool down on it, or put some other rl in place that keeps them aggroed on the same player longer.

    But there are no teleporting devils in Part 1 or Part 4/5 while your beating on the Pit fiend.
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    Quote Originally Posted by Severlin View Post
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  9. #529

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    Quote Originally Posted by Steiner-Davion View Post
    I think at one point one of the DEVs commented that it was tied to all the Teleporting of the Devils and Orthonons. Maybe they need ot tweak their teleporting abilities A LOT more, maybe give them a huge cool down on it, or put some other rl in place that keeps them aggroed on the same player longer.
    That was about the lag on the way to Vision.
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  10. #530
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    Quote Originally Posted by Borror0 View Post
    That was about the lag on the way to Vision.
    Which, Incidentally, is far from "Fixed" also.
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    Quote Originally Posted by Severlin View Post
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    Sev~

  11. #531

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    Talking about lag, I have no idea if this has reached you or not Silthe, but Master's Touch causes a lot of lag when it is casted, when it is dispelled or when the timer is over and the spell wears off.

    It is probably due to the fact that Master's Touch tries to apply all Martial Proficiency feats on your character at once, which appears to not be a simple process.

    Actually, the source of the lag is probably due to trying to add the feats to our character sheet. The lag is identical to the one we have when we open the enhancement or feat tab of our character sheet and, when casting Master's Touch with our feat tab open, the progress bar appears as if we just had opened the tab.

    No idea on if this is something that can be easily fixed but I thought I'd mention.
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  12. #532

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    Another bug is the inconsistency when testing our attack speed. There is an ongoing discussion in User-Written Game and Strategy Guides forums about how the bonuses are applied and how they stack. So far, the reproducibility of our results is far from satisfying.

    This can be due to:
    • Inaccurate testing method.
    • Capricious bonuses applying differently depending on their mood.
    • Latency issues.

    I just thought it'd be worthwhile to mention and for you to at least check on that.
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  13. #533
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by Junts View Post
    thanks! Will the abbot fixes be fixing this, then, I hope?
    No, but you bringing it to my attention will.

    I'm not sure if existing Enduring Convictions will be fixed or if only new drops will be.

    I'll try to check once the fix is in.

  14. #534
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by Silthe View Post
    No, I didn't mean that. The way it was described to me was that if you have a conditional buff to AC (such as Protection from Evil or some Ranger favored enemy enhancements) and then use another source of AC that has the same bonus type (in this case, a deflection bonus) that overwrites the conidtional buff (and is therefore higher than the conditional buff) then you will end up with an effective -50,000,000 AC.

    It's possible that the bug happens overwriting the other way as well, but that's not how it was explained to me.

    Either way, Codog says he fixed it. We're just waiting to see the fix in test now.


    ~Silthe
    Ok, I need to correct this. Based on comments in this thread, I checked into this again. Turns out I had it backwards. If the conditional bonus is GREATER than the static bonus, the bug crops up and you have an AC of negative fifty-million or so.

    This does mean that you really don't want to use Protection from Evil at low level, especially if you're using that lovely ring of protection +1 from Korthos Island.

    Again, this should all be fixed in Mod 9, we're just waiting to test the fix.


    ~Silthe

  15. #535
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    Silthe, My Morning stars are Broken. They only deal Bludgeoning Damage. Did someone Grind all the Points off of all the Morning stars in Ebberon?


    Seriously though, will we ever see MS's Deal Bludg and Pierce damage like in PnP?
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  16. #536
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by Impaqt View Post
    Silthe, My Morning stars are Broken. They only deal Bludgeoning Damage. Did someone Grind all the Points off of all the Morning stars in Ebberon?


    Seriously though, will we ever see MS's Deal Bludg and Pierce damage like in PnP?
    Probably about the same time daggers become slashing as well as piercing weapons.

    When I brought that back up before launch, there was some reason due to they way it was coded or limitations in the tech at the time that weapons could only have one damage type.

    I suppose it's about time I look into it again to see if anything's changed.


    ~Silthe

  17. #537
    Founder Freeman's Avatar
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    Quote Originally Posted by Borror0 View Post
    Talking about lag, I have no idea if this has reached you or not Silthe, but Master's Touch causes a lot of lag when it is casted, when it is dispelled or when the timer is over and the spell wears off.

    It is probably due to the fact that Master's Touch tries to apply all Martial Proficiency feats on your character at once, which appears to not be a simple process.

    Actually, the source of the lag is probably due to trying to add the feats to our character sheet. The lag is identical to the one we have when we open the enhancement or feat tab of our character sheet and, when casting Master's Touch with our feat tab open, the progress bar appears as if we just had opened the tab.

    No idea on if this is something that can be easily fixed but I thought I'd mention.
    Another irritating thing I've noticed about Master's Touch is that it seems to bug out many other spell timers. While playing my Warchanter, I'll end up with 0:00 duration buff icons for 3-4 spells at the same time. I even had a shaman's Soundburst timer stick up there once. I couldn't figure out what was causing it until someone else mentioned it was another side effect from casting Master's Touch. I'm not sure how one spell makes the others bug, but it happens consistently. I've even had death penalties bug out and not go away.(Even if I shrined)
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  18. #538

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    Quote Originally Posted by Freeman View Post
    I've even had death penalties bug out and not go away.(Even if I shrined)
    Not sure that it's Master's Touch. I have that occasionally as well, and Barrok does not carry Master's Touch.
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  19. #539

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    Am I the only one who has Silthe's post showing up in the Dev Tracker but not here?

    It's the fourth time this week.
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  20. #540
    Community Member iamsamoth0's Avatar
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    Arrow Happened to me once already yes

    Quote Originally Posted by Borror0 View Post
    Am I the only one who has Silthe's post showing up in the Dev Tracker but not here?

    It's the fourth time this week.
    Yesterday it happened.
    Strange.
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