what about a new adventure
in a tavern!!!
you can call it, the quest to free nat gan (or whatever that dude name is on the balancing pole)
and you can put lawful evil aberrations/the devs there in character form and we have to brawl them to get our nat gan back because they stole them
and when the devs die they drop tasty ham
best area ever
My monk/cleric goes out of monk stance when using a healing scroll or wand. Bug or intended?
Oh, I remembered the binding at one point, but that was after I traded for it. Is there any way to check the history of an item? That would go a long way towards solving the issue of who got what (I remember the "splitting" of returning items and why they were locked down at that time).
Just a thought.
I looked into this. Slow Fall works a lot like Featherfall, although it doesn't slow your decent quite as much. Your Tumble score shouldn't affect it. The trick that I think a lot of people may not be aware of is that Slow Fall is a toggle. That's right, it's just like a combat stance in that it can be turned on and off. It defaults to 'on' when you first acquire it, but it's conceivable that it's somehow turned off for you. If you're wondering why it's a toggle mode, that's because there is at least one dungeon where having it (or featherfall) active makes life more difficult than otherwise. You'll know it when you see it.
If you've sure that Slow Fall is "on" and you're still taking normal damage from falls, please submit a bug report with your character details.
~Silthe
I think everyone is able to figure out that it's supposed to be a toggle. The problem is that the toggling is obviously broken in at least some ways, so maybe it's broken in more. When a monk hits level 4 and gains Slow Fall, his falling animation permanently changes from the normal pose (both arms out) to a special pose (arms at sides, one leg bent and one straight). Toggling Slow Fall does not turn that pose on and off- it's stuck forever.
In addition, if a level 4 monk jumps off the same cliff repeatedly he'll take the same damage each time, regardless of the state of the toggle.
Furthermore, the description for Slow Fall is broken insofar as it never mentions increasing in power as you gain levels. If the low-level version is supposed to have barely any effect, the text should warn players not to expect anything from it.
Re: Slowfall
You all *DO* realize that Slow Fall only works if the Monk is very close to/next to a wall, right?
Works flawlessly for me. I dropped down Coalescence Chamber (that first drop at the beginning) with no FF, took 0 damage on landing. All I had to do was push into the wall the entire way down.
Working as intended (and as per 3.5 D&D rules, I might add).
Is she just supposed to sit there in "Against the Demon Queen" and not do anything other than sit and look pretty being hit on?
Is she supposed to be invulnerable to EVERYTHING in the Raid? Fire, ice, lighting, magic missles, melee weapons, transmuting weapons, arrows, etc. All list off a singular gray 0 for damage, not immune, not yellow numbers, or anything.
Is she supposed to teleport and NEVER come back to the center circle making the raid un completable?
If she does come back to the center, is she supposed to just sit there all pretty like, and occassionally (like once in 15 raids) toss a telekinesis?
I've bug reported all of these, but she keeps getting worse and worse ever since mod 4. I find it funny that this raid is ignored every single time without any note, but should the titan pathing mess up in the SLIGHTEST suddenly, everything is dropped to fix it.
I've also questioned if this was working as intended..... until I ran Tempest Spine and was thrown from the final boss. I didn't have a feather fall item on and took ZERO damage when I landed. I was a lvl 7 monk and didn't touch any walls or anything else on the way down. I do keep it on one of my bars and make sure the toggle stays on.
Knut {16/clr} Golari {16/wiz} Bashfully {16/rgr}
Sigvard {10/ftr 2/rog 3/pal} Kirie {14/pal}
Have a question about the Eberron Setting?
Ask a Loremaster.
There are a few things I have thought of in the past 1 minute...
It seems that the logout due to inactivity is broken, completely. The small box pops up that says you will be logged out, but nothing more...
I know this for a fact, because a few times now, I have had the box pop up and nothing. Once I was afk for over 8 hours, got back, and it was just sitting there saying I was gonna be logged out...
Next, there seem to be a lot of invisible barriers everywhere preventing me from having fun exploring, jumping around stormreach. What is up with this? What a waste of possible entertainment. And why o why did you block up the cavern in house k?
Paladins multi classed....lol....like that would ever happen....especially with something as dishonorable as a rogue...
Jump skill caps at 40/42....this is just wrong when, if I try, I can double that...
Ice storm...what a worthless spell...why only 1 hit during all of that chaos it causes(graphically)?
Where the **** are spears and pole arms?
Monk wind stance(and some other stuff) doesn't stack with hase(or some other buffs depending on other stuff, so the rumor is)....this just isn't right at all...
There need to be better enhancements put in for higher level, and pure classes.
I don't know much about pnp... But I find it hard to believe that there aren't battle gauntlets of some sort in the game!(which would be spikes, bladed, or blunt) What is up with that?
TWF doesn't work with hand wraps, or just unarmed. Two fists, two deadly weapons(for a monk), why no two weapon fighting bonuses?
Raid system sux, put a min of 1 randomly assigned item(per 6 people) in per run, along with the current system. Make it so people can't get 2 peices of loot, but so that there will always be raid loot dropped in a raid.
Ah...Last, but not least: DDO is not D&D PnP, quit trying to make it so. Make it your own, better, version of D&D please, for the love of the game.
Last edited by Solmage; 07-18-2008 at 01:57 PM. Reason: small typo
Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.
First of all, paladin's are free to multiclass in pnp, they just can't increase their paladin level after they do. What about multiclassing is wrong for the paladin? And who says rogues are dishonorable? They can be lawful good just like a paladin can.
Your first statement definitely indicated this. There are gauntlets and spiked gauntlets in pnp that do additional damage. None of them are monk weapons. A monk's fists can be enhanced with magic fang; this can be made permanent. I don't know of any items off the top of my head that enhance a monk's unarmed strikes (in a supplement I don't have there may be something). I don't understand what you are talking about to be honest...big clunky gauntlets on a monk's hands? Are you serious?
This statement is as inane now as it was the first time it was uttered. I don't remember this game being called "Stormreach: A fantasy MMO using a generic rule system", it's called "DUNGEONS AND DRAGONS: STORMREACH". Get it? The other parts of this statement are nonsensical.
Officer of SABBATMheet Jylian Callisto Rakio Kristoff
It's in the core. It's called an Amulet of Mighty Fists.
Have a question about the Eberron Setting?
Ask a Loremaster.