Lately I've been seeing where it is impossible to come out of sneak mode without clicking the sneak icon again. I've gone into sneak, attacked and hit several times, but stayed in sneak mode doing that weird double weapon attack, but never coming out of sneak. It can be annoying since it reduces the attacks to that one attack and reduces movement to a crawl. I think I have come out of sneak when I was the one hit, but not when I was the one doing the hitting.

Orthons can shoot their barbs at me when paralyzed. Bad deal!! I've had one paralyzed and he still took down over half my HP with machine-gunning his barbs/darts into me. I suppose this may fall under the whole 'chess pieces' bug that lets stoned, held and paralyzed enemies slide around all over the place and occasionally make attacks while in those states.

Dogs and Rats in the Vale will sometimes seem to run away or in totally random directions instead of attacking. I've aggroed a Black Wolf around the Named Hyena area and it ran down the hill, turned and ran up the path to the Named Hyena location, stopped, ran halfway back down and then just stopped till I caught up with it and hit it, then it ran back down and toward the bridge. I kind of lost track of it then because I'd managed to aggro six other things chasing that wolf around. Then it came and joined in the attack. Seems the pathing just went crazy. Oh, it wasn't feared or anything since I was the only one in the area and didn't have a fearsome item on and there was not fear-face over it.

The Devil and Orthon in the Shroud part II do total random aggro. No rhyme nor reason, just blink all over the place and attack whoever happens to be close to where they appear, not necessarily the closest. They even attack people who have never damaged them, they've never seen, hiding in corners in sneak mode. You can get them to stay kinda still if they have only 'seen' one person, but they see a second and its random blink and attack.

No matter where you shoot something from, it and all its friends know instantly where you are, even if it was an attack to their back from behind a wall. I could see things running about in random directions trying to see something attacking, but not making a bee-line to where you are - even if you've moved a lot since the attack. Mobs have no trouble finding you - even if you're invisible, camouflaged and sneaking. Once you've done damage to them, they've got a homing beacon on you. That sucks.

(Manyshot and Deepwood sniper should both be a stance with a shorter cool-down)