Page 8 of 28 FirstFirst ... 45678910111218 ... LastLast
Results 141 to 160 of 559

Thread: The QA Lodge

  1. #141
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Angelus_dead View Post
    Wrong. They absolutely don't.

    I suppose you're making that mistake because their frequency of teleporting is reduced by the 50% movement debuff of blindness.
    Yeah, that must be it

    Untul you have "Developer" under your name, how bout you leave the answers to the Dev... If I wanted Player Opinion, I would of made a Separate thread about htis... I'm only interested in Silthes response.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  2. #142
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Impaqt View Post
    Untul you have "Developer" under your name, how bout you leave the answers to the Dev... If I wanted Player Opinion, I would of made a Separate thread about htis... I'm only interested in Silthes response.
    What you "want" isn't important to me. You're spreading lies, so in response I'm spreading the truth.

    The fact that normal non-VOD devils can teleport while blinded is not a matter of "Player Opinion". It's something that anyone moderately interested in this subject could have tested for himself.

    PS. I, like many players, am frequently more accurate about DDO's behavior than developers are.

  3. #143
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    I am pretty sure blinded devils still can teleport, but a rogue with a brilliance II will usually take one out before he ever gets the chance.

  4. #144
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Aspenor View Post
    I am pretty sure blinded devils still can teleport, but a rogue with a brilliance II will usually take one out before he ever gets the chance.
    I assure you that Brilliance 2 does NOT make the death of Devils in VoD swift. THose guys have 10 times the hit points of other devils. ANd if Blindness is supposed to cause slowness.. Its not doing that in there either.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  5. #145
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Impaqt View Post
    I assure you that Brilliance 2 does NOT make the death of Devils in VoD swift. THose guys have 10 times the hit points of other devils. ANd if Blindness is supposed to cause slowness.. Its not doing that in there either.
    Since when are we talking about VOD? I was speaking in general terms.

  6. #146
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Aspenor View Post
    Since when are we talking about VOD?
    The context of the question was that Imaqpt thinks that only VOD devils can teleport while blinded, and others cannot. (This is something anyone with Blindness, Power Word Blind, or Contagion could easily check for himself)

    You are fairly correct, in that part of the reason players may think most devils can't teleport while blinded is because they die pretty soon, so they don't get a chance to use the power. And clearly the 5000+ hp devils in VOD would die slower, giving more time to notice them porting.
    Last edited by Angelus_dead; 07-25-2008 at 12:51 PM.

  7. #147
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Aspenor View Post
    Since when are we talking about VOD? I was speaking in general terms.

    My COmplaint is that VoD Devils are not functioning hte same as Other devils.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  8. #148
    Founder vyvy3369's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    The Toughness granted by Minos Legens, as currently implemented, allows access to the Toughness enhancements. These enhancements remain even if the helm is later removed. As I see it, this is a somewhat gray area, and there are two parts that could use some clarification about whether or not they're bugs:
    1. Should the Toughness granted by the helmet open up enhancement lines?
    2. If the answer to #1 is Yes, should the enhancement lines remain if the helmet is removed?
    Quote Originally Posted by vyvy3369 View Post
    "Fortune and glory, kid. Fortune and glory.
    - Henry Jones, Sarlona
    All done with Completionist (again) and Epic Completionist. First character to 30 on Sarlona* (before the rollback).

  9. #149
    Community Member Depravity's Avatar
    Join Date
    Nov 2007
    Posts
    336

    Default

    Quote Originally Posted by Angelus_dead View Post
    The context of the question was that Imaqpt thinks that only VOD devils can teleport while blinded, and others cannot. (This is something anyone with Blindness, Power Word Blind, or Contagion could easily check for himself)

    You are fairly correct, in that part of the reason players may think most devils can't teleport while blinded is because they die pretty soon, so they don't get a chance to use the power. And clearly the 5000+ hp devils in VOD would die slower, giving more time to notice them porting.
    Speaking from the viewpoint of stealth soloing Running With The Devils - the regular bearded devils absolutely can teleport with blindness going. Blindness can keep them from aggroing, and may very well alter which characters they are aware of when they do, which would change the behavior of how often/where they teleport to.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  10. #150

    Default

    The doomsphere has a set of doomsphere rays that a typical beholder doesn't use. Some of these include Boneshatter, Chill Ray, Withering, Sear Flesh, and so on. However, when a doomsphere lights up like a christmas tree and zots you with all of its rays at once, it uses normal beholder rays (flesh to stone, finger of death, hold person, inflict moderate wounds, etc.) and not those that the doomsphere naturally uses. Is this intended or something that was overlooked?
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  11. #151
    Community Member PhoenixFire31's Avatar
    Join Date
    May 2006
    Posts
    329

    Default

    Quote Originally Posted by Angelus_dead View Post

    PS. I, like many players, am frequently more accurate about DDO's behavior than developers are.
    My my my, aren't we the arrogant one...
    forums.ddo.com : the comedic gift that keeps on giving!

    Quote Originally Posted by Deaths Ward
    Then by the magic of the mighty ones, someone from Turbine swung the +5 Banishing Banhammer of Greater Cheating A**hole Bane and scored a Nat. 20.

  12. #152
    *squish*splash*squish* The_Mighty_Cube's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default *enter Cube bouncer*

    Fighting in the Lodge is not permitted. Take it outside (i.e. to PMs)
    Do not cross The Mighty Cube!

    Quote Originally Posted by MysticTheurge
    Everyone knows Gelatinous Cubes are Weapons of Mass Digestion.

  13. #153
    Community Member admcorbin's Avatar
    Join Date
    Mar 2007
    Posts
    25

    Default Ghost touch weapons for Monks

    All my handwraps that have ghost touch on them are not hitting incorporeal mobs the way they are supposed to. I am still getting the incorporeal miss chance when hitting the mobs.
    ChristiBelle
    Argonesson Lvl 16 Monk/Velence 12Wiz

  14. #154
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by admcorbin View Post
    All my handwraps that have ghost touch on them are not hitting incorporeal mobs the way they are supposed to. I am still getting the incorporeal miss chance when hitting the mobs.
    Items
    Zoning removes the affect of Lesser, Improved, and Greater Regeneration applied by raid loot. Re-equipping the raid loot items after zoning will reapply the effect.
    Some handwraps weapon effects are not working properly. - That would include Ghost Touch
    Greensteel bows are currently not properly applying blast effects.
    HP regeneration items are currently negating the effects of Monk Wholeness of Body. Unequipping the regeneration item will allow Wholeness of Body to take effect.

    Known Isues THread
    http://forums.ddo.com/showthread.php?t=150534
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  15. #155
    Community Member SqtYork's Avatar
    Join Date
    Mar 2006
    Posts
    178

    Default Action Point UI tool tip is wrong

    I have an eighth level cleric on Gh server. When I earn action points it always the tool time either shows one, even if I have 2+ saved up. It doesn't matter if I logout and log in again.
    If I open the Character Windows and select the enhancement tab it displays the correct number of enhancements.

  16. #156
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    OK I've asked this a number of times but I keep missing the devs and then threads get closed and worlds end... so once more
    I've seen player guesses and tests and what not but really I'm looking for a full complete and accurate Dev answer

    Quarter Staffs

    Glancing Blows

    THF Feats

    TWF Feats


    how do these 4 items interact and relate to each other.

    Is it that TWF has some minor effect on Q Staffs

    Does THF work on Q Staffs

    What are the formula for determining glancing blows and is this accurate for quarter staffs

    If not what is



    Just want to clear up confusion for myself

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  17. #157
    Founder vyvy3369's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    There was a dev explanation a while back, but the exact quote is probably lost. Quarterstaves are a completely separate style of attack that is not affected by TWF or THF (and thus no glancing blows) was the short answer, but that was from long before monks. They do receive 1.5x str bonus from PA just like normal two-handers, but that was about the only similarity. Also as expected they do benefit from all of the bludgeoning feats (WF, GWF, WS, GWS, IC)...or at least they did way back when I was using a vertigo Quarterstaff.

    Glancing blows were recently discussed here:

    Quote Originally Posted by DeadlyGazebo View Post
    They summon ninjas to stab people for you. Sadly, being proper ninjas, they are so hard to see that you can't figure out what they're doing...

    By default, you have a -5 to hit on all of the to hit rolls for glancing blows. THF takes this to a -2, GTHF takes it to a +5, making it much more likely that you'll be landing all those little blips of damage. Note that we don't display these to-hit rolls, since they get hugely spammy when you're swinging at a lot of targets.

    By default, glancing blows do damage of <normal weapon damage> * <modifier>, where <modifier> depends on your BAB. At BAB16, it's 0.3. THF takes this to <normal weapon damage+10>*<modifier>; GTWF takes this to <normalweapondamage+20>*<modifier>.

    This has changed a couple times in the past; at one point the feats were just changing <modifier>. This may change in the future; do not take my posting of numbers as irrevocable truth.
    Quote Originally Posted by vyvy3369 View Post
    "Fortune and glory, kid. Fortune and glory.
    - Henry Jones, Sarlona
    All done with Completionist (again) and Epic Completionist. First character to 30 on Sarlona* (before the rollback).

  18. #158
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by vyvy3369 View Post
    There was a dev explanation a while back, but the exact quote is probably lost. Quarterstaves are a completely separate style of attack that is not affected by TWF or THF (and thus no glancing blows) was the short answer, but that was from long before monks. They do receive 1.5x str bonus from PA just like normal two-handers, but that was about the only similarity. Also as expected they do benefit from all of the bludgeoning feats (WF, GWF, WS, GWS, IC)...or at least they did way back when I was using a vertigo Quarterstaff.

    Glancing blows were recently discussed here:
    Except Q staffs do get glancing blows... I have a Monk QStaff combatant that see GBs all the time

    Now if they do get glancing blows does that mean that the thf styles apply or if not why not and if so do they apply the same way that the do for a maul


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  19. #159
    Quality Assurance Silthe's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by tihocan View Post
    Is the dialog for West Threnal quest giver ever going to be fixed to prevent people from accidentally repeating it when they're about to get their end reward? (or was it fixed in a recent update without being announced?)

    Is the resistance bonus from Protection from Evil supposed to stack with resistance items?

    Same question for Holy Aura, also is Holy Aura supposed to be self-only?

    Is there a fix coming for the Abbot goggles bug? (I heard it still wasn't fixed, though I didn't try to test it...)

    1) Good question. I've made sure there's still an open bug report on that NPC, but I don't have an update on it. I'll bring it to the devs attention again though.

    2) No. Resistance bonuses do not stack with other Resistance bonuses. Both Protection from Evil and resistance items give Resistance bonuses to saving throws, so they should not stack. Spells like Heorism give Morale bonuses to Saving Throws so that will stack with either Resistance bonus.

    3) Same answer as number 2. Holy Aura gives a resistance bonus. The effect should match the description of the spell. This is a general rule. If the description says it's an AOE and you're only hitting yourself, it's a bug, and vice versa.

    4) Depends on how you define "coming." It was fixed once, but turns out it didn't take. A few other changes in global scripts MIGHT have fixed it, but probably didn't. We're having trouble reproducing it in QA, so either it's fixed, it's now temperamental, or there's now an extra step needed to get it to happen that we don't know about. If it happens to you, please submit another bug report with as much information as possible.

  20. #160
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Silthe View Post
    .....
    4) Depends on how you define "coming." It was fixed once, but turns out it didn't take. A few other changes in global scripts MIGHT have fixed it, but probably didn't. We're having trouble reproducing it in QA, so either it's fixed, it's now temperamental, or there's now an extra step needed to get it to happen that we don't know about. If it happens to you, please submit another bug report with as much information as possible.
    Interesting....Most of the time I'm able to cause the goggles issues simply by forgetting to take the goggles off and recalling once everyone else is dead or being dead with them on and having to release because everyone else is dead as well.

    So far my ranger 16, human, is 10/10 on getting stuck in a loading screen when this happens. I'll keep bug reporting away and maybe we will hit on something.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

Page 8 of 28 FirstFirst ... 45678910111218 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload