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Thread: The QA Lodge

  1. #81
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    Quote Originally Posted by GlassCannon View Post
    Note that I am alone in the instance.
    So, Hows that BBB thing goin for ya?
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  2. #82
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    ...
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  3. #83
    Community Member GrayOldDruid's Avatar
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    Default Bugs??

    Lately I've been seeing where it is impossible to come out of sneak mode without clicking the sneak icon again. I've gone into sneak, attacked and hit several times, but stayed in sneak mode doing that weird double weapon attack, but never coming out of sneak. It can be annoying since it reduces the attacks to that one attack and reduces movement to a crawl. I think I have come out of sneak when I was the one hit, but not when I was the one doing the hitting.

    Orthons can shoot their barbs at me when paralyzed. Bad deal!! I've had one paralyzed and he still took down over half my HP with machine-gunning his barbs/darts into me. I suppose this may fall under the whole 'chess pieces' bug that lets stoned, held and paralyzed enemies slide around all over the place and occasionally make attacks while in those states.

    Dogs and Rats in the Vale will sometimes seem to run away or in totally random directions instead of attacking. I've aggroed a Black Wolf around the Named Hyena area and it ran down the hill, turned and ran up the path to the Named Hyena location, stopped, ran halfway back down and then just stopped till I caught up with it and hit it, then it ran back down and toward the bridge. I kind of lost track of it then because I'd managed to aggro six other things chasing that wolf around. Then it came and joined in the attack. Seems the pathing just went crazy. Oh, it wasn't feared or anything since I was the only one in the area and didn't have a fearsome item on and there was not fear-face over it.

    The Devil and Orthon in the Shroud part II do total random aggro. No rhyme nor reason, just blink all over the place and attack whoever happens to be close to where they appear, not necessarily the closest. They even attack people who have never damaged them, they've never seen, hiding in corners in sneak mode. You can get them to stay kinda still if they have only 'seen' one person, but they see a second and its random blink and attack.

    No matter where you shoot something from, it and all its friends know instantly where you are, even if it was an attack to their back from behind a wall. I could see things running about in random directions trying to see something attacking, but not making a bee-line to where you are - even if you've moved a lot since the attack. Mobs have no trouble finding you - even if you're invisible, camouflaged and sneaking. Once you've done damage to them, they've got a homing beacon on you. That sucks.

    (Manyshot and Deepwood sniper should both be a stance with a shorter cool-down)
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  4. #84
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    Quote Originally Posted by GrayOldDruid View Post
    Lately I've been seeing where it is impossible to come out of sneak mode without clicking the sneak icon again.
    You might like to flip through the release notes when a patch comes out.

  5. #85
    Community Member GrayOldDruid's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    You might like to flip through the release notes when a patch comes out.
    I did flip through.
    ... maybe not examined thoroughly....

    Okay, if that is working as intended, it totally bites!!! Boooooo!!!!

    What kind of logic (or lack thereof) was behind that??
    Last edited by GrayOldDruid; 07-09-2008 at 11:07 AM.
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  6. #86
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by GrayOldDruid View Post
    I did flip through.
    ... maybe not examined thoroughly....

    Okay, if that is working as intended, it totally bites!!! Boooooo!!!!

    What kind of logic (or lack thereof) was behind that??
    To make assassinate actually useful IMO.

    Tumble will take you out of sneak mode. Just do a quick tumble behind the guy and attack as normal...it's not so bad really.
    Just takes some getting used to.
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  7. #87
    Community Member Kotter's Avatar
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    Default potions

    when trying to use potions in combat sometimes they go off with no problem but other times it triggers the cool down but does not actually consume a potion... is this the way it's supposed to be or is this a bug and by bug I mean big gynormis cockroach eating my head because I can't heal myself bug....

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  8. #88
    Community Member GrayOldDruid's Avatar
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    Quote Originally Posted by Talon Moonshadow View Post
    To make assassinate actually useful IMO.

    Tumble will take you out of sneak mode. Just do a quick tumble behind the guy and attack as normal...it's not so bad really.
    Just takes some getting used to.
    I'll give that a try.... thanks.

    ... *grumble***I'm not an assassin grumble*grumble***don't have assassinate***grumble***assassinine***grumble*

    LOL...
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  9. #89

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    Quote Originally Posted by Kotter View Post
    when trying to use potions in combat sometimes they go off with no problem but other times it triggers the cool down but does not actually consume a potion... is this the way it's supposed to be or is this a bug and by bug I mean big gynormis cockroach eating my head because I can't heal myself bug....
    Are you doing it right at the end of another cooldown? Because I've found that to also be true of wands and spells, and I suspect it's true of many other things as well.

    It seems if you attempt to activate something with a cooldown too close to the end of another cooldown, if you "jump the gun" so to speak, you get the cooldown for the action, but not the action itself. I don't think it actually uses the spell points or wand charges, but I could be wrong about that.
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  10. #90
    Community Member miceelf88's Avatar
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    Default cooldowns

    I've had this happen with rage sometimes, where I try to rage, get the cooldown, but don't actually get the rage (nor does it consume a usage, it just blocks my barb from being able to rage. Kind of annoying.

  11. #91

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    Quote Originally Posted by Kotter
    when trying to use potions in combat sometimes they go off with no problem but other times it triggers the cool down but does not actually consume a potion... is this the way it's supposed to be or is this a bug and by bug I mean big gynormis cockroach eating my head because I can't heal myself bug....
    I've had this happen on rage, cast spells, potions, wands, stances, and social skills. If this happens and you notice the thing doesn't get consumed or used then just click it again regardless of the fact that it is displaying a cooldown timer. More often than not it will work.
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  12. #92
    Community Member Kotter's Avatar
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    Default well using it again will work but...

    that doesn't help when your in the middle of combat and need that heal to go off to remain alive

  13. #93
    Community Member Venar's Avatar
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    Barbarian Rage (from the class feat) turns off the Warforged Brute Fighting enhancement (hate generator stance).

    Is this intended?

  14. #94

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    Quote Originally Posted by Venar
    Barbarian Rage (from the class feat) turns off the Warforged Brute Fighting enhancement (hate generator stance).

    Is this intended?
    I'm not sure if this is intended, but it is likely related to the fact that Barbarian Rage also turns off Subtle Backstabbing (which is something that does make sense).
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  15. #95
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    Quote Originally Posted by MrCow View Post
    I'm not sure if this is intended, but it is likely related to the fact that Barbarian Rage also turns off Subtle Backstabbing (which is something that does make sense).
    And Precision.... WHich I also guess makes sense......
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    Thelanis

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    Quote Originally Posted by Severlin View Post
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    Sev~

  16. #96
    Community Member Venar's Avatar
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    But it just doesnt make sense with Brute Fighting. This one should be on par with Power Attack.

  17. #97

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    Quote Originally Posted by Venar
    But it just doesnt make sense with Brute Fighting. This one should be on par with Power Attack.
    I completely agree with that, if you are raging then you are likely fighting like a brute.

    I'm just saying that both Brute Fighting and Subtle Backstabbing are enhancement stances turned off by rage and are likely sharing the same coding behavior.
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  18. #98
    Founder Garth_of_Sarlona's Avatar
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    Default fist vs blow

    Stunning Blow, Cleave, Great Cleave and Whirlwind Attack all give the maximum attack bonus (i.e. the last attack in your combo chain) when used. Stunning Fist does not, and only gives the 1st attack bonus (i.e. the lowest). It this working as intended, or is this a bug?

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  19. #99
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by willphase View Post
    Quest entrances still sometimes present the incorrect difficulty when entering an already active instance. This has been in the game since the beginning of time, and still makes me chuckle.

    Any news on when/if this will be fixed (maybe along with world peace, pony mounts?)

    Garth
    Well, the devs DID look at this recently and determined it wasn't as easy a fix as they'd hoped. Before they got to make any serious headway on it, development on Mod 8 started and a host of higher priority tasks took up their time. But it's still on the list, and the devs I spoke to hope to find some time to take a serious look at it. Once again though, it's losing the priority battle.


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  20. #100
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by Turial View Post
    Sneak attack with a ranged weapon breaks stealth. Based on the release notes it seems it should not do this. Bug?
    This isn't a bug, as the change that was made was not intended to include ranged attacks. There is some question as to whether that would be a bit too powerful, so no change was made until we can analyze the effects on the game further. Feel free to start a discussion thread about it if you're interested.


    ~Silthe

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