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  1. #21
    Founder Rickpa's Avatar
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    Something to prepare for:

    When these handwraps get fixed, look for slimes and oozes to damage them. There's a reason why "everbright" handwraps are in the world!

  2. #22
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    Quote Originally Posted by willphase View Post
    It's called iterative development, or 'extreme programming' - it's sometimes better to release a product that's 80% ready six months earlier than release it 95% ready six months later
    Uh, no.

    No, it's not. Turbine's development approach for DDO is nowhere close to the idea of extreme programming at all. To someone who knows what "extreme programming" means, that suggestion is hilarious.

  3. #23
    Stormreach Advisor
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    The %-chance for stun from Weighted handwraps IS working. I've seen it plenty.

    I am not sure about the addition to the DC of Stunning Blow. I'm thinking NO.

    My monk should have a DC 24 stunning blow, but some CR 8ish hobgoblins are saving against it about half of the time. I doubt they have +13 fort saves, but then on Hard difficulty, it might be possible..

    I am also suspicious of Stunning Blow weighted wraps because my monks Stunning Fist is also DC 22 or 24 and it seems to work a lot More Often than my DC 24 Stunning Blow. I need to do more testing.
    Last edited by winsom; 07-10-2008 at 05:45 AM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  4. #24
    Founder Dimicron's Avatar
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    I think handwraps/unarmed combat should be able to utilize the TWF feat chain.
    Ghallanda - Active Duty: Sotiris Halfling 20 Monk, Decimus Atreius Halfling 8 Fighter/6 Rogue/3 Paladin, Dimicron Drow 17 Cleric, Scaldus Halfling 15 Cleric/2 Monk, Anselus Halfling 6 FvS, Lanistae Halfling 7 Ranger, Iterum Human 2 Fighter/1 Paladin - Semi-Retired: Dimi Halfling 17 Fighter(Beta Survivor)

  5. #25
    Founder Ceryk's Avatar
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    Quote Originally Posted by willphase View Post
    It's called iterative development, or 'extreme programming' - it's sometimes better to release a product that's 80% ready six months earlier than release it 95% ready six months later - especially when the acceptance criteria for the software is heavily based on customer feedback and not a fixed requirements spec (such as DDO, where the customers really aren't providing the devs with any formal requirements documentation or use cases)

    Re: bane and other rare handwraps. It appears that they only drop on RR handwraps at the moment - sounds like a bug to me.

    Garth
    I could care less about them doing that with **** like the iPhone (which they did. Gimped it to get it out the door instead of waiting until they had 3G for it done and such.) But it annoys me when they do it with games. And I know why they do it, I was going to go into the gaming industry until I found out a lot of **** about it I didn't think I could put up with. But the game is already out. This isn't a brand new MMO that needs to get out the door to start generating cash flow. This is something that could have easily waiting until it was at least 95% done, if not completely done, before being release. Sure, may have brought some old players like me back. But I highly doubt waiting a little longer to make sure everything was ready would have broke their back. And, unless I'm wrong, they don't have a Publishing House breathing down their necks like a lot of other dev houses telling them what day it's to be released or receive budget cuts or shut down threats.
    ::Hits anyone over the head that calls a computer game Character in a non-humerous game a "Toon" with a Dictionary +1:: Toons are only in comedies >( Get it right.

  6. #26
    Community Member tenga's Avatar
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    /signed x40,000
    Quote Originally Posted by Accelerando
    you seem to enjoy being contrary for no reason.
    Tenga (16 rng mutt), Tastyham (16 brb), Pacifister (16 mnk).

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