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  1. #1
    Community Member villainsimple's Avatar
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    Default Human Verse... adjustments?

    Since it's clear the Devs are absolutely intent on keeping Human Verse on a timer.... I propose two potential alternatives....


    Super Human Versatility... what if human versatility activated ALL of the attributed elements for 20 seconds? As in you'd get a the bonus to attack, damage, skills, saves, and armor class.

    You'd become "Super Human" a real hero...for 20 seconds... five times per rest.


    Conversely...

    Allow human versatilities duration to last 60 seconds instead of 20.

  2. 06-30-2008, 07:37 PM

    Reason
    insults/provoking

  3. #3
    Community Member Deriaz's Avatar
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    [Eaten by Cube]
    Y'know, I think a simple "no" would have sufficed. . .

    Anyways, I don't think I'd like this idea. . . I mean, the all-together thing rubs the wrong way on me. But the timer. . . If it was knocked up to 30, maybe that'd work a little better? Just so it doesn't make Humans more appealing than any other race, but at the same time, helps out Human Versatility a tiny bit.

    Just my two cents.

    -D
    Thelanis - Warforged Shield of the <Fellowship of the Golden Night>

  4. #4
    Community Member Lorien_the_First_One's Avatar
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    Its been like that for quite a while now... you seem to be a fan of asking people to provide facts Simple, what actual reason is there to do this from a gameplay and/or balancing perspective?

  5. 06-30-2008, 08:12 PM

    Reason
    rawr

  6. #6
    Hero QuantumFX's Avatar
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    Actually I'd like a couple minor changes to HV.

    1) Allow it to be a replacement for similar class action boosts for opening up things like PrE's. (Having to double pay to open up a PrE stinks.)

    2) Build in 1 AP class enhancements at class level 6 that allow you to add class boosts to the HV level/timer.

    3) Give additional use enhancements at lvl 12/14 like the class boosts.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  7. #7
    Community Member Deriaz's Avatar
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    [Eaten by Cube]
    No, you're right -- I don't. But that doesn't give him the right to post something like that. Yes, Villain has had a lot of suggestions: Some good, some bad. But even that doesn't give Gax the right -- Villain is just posting ideas. *Shrugs.*

    Quote Originally Posted by QuantumFX View Post
    Actually I'd like a couple minor changes to HV.

    1) Allow it to be a replacement for similar class action boosts for opening up things like PrE's. (Having to double pay to open up a PrE stinks.)

    2) Build in 1 AP class enhancements at class level 6 that allow you to add class boosts to the HV level/timer.

    3) Give additional use enhancements at lvl 12/14 like the class boosts.
    Those all seem good to me. Having to pay twice for a PrE just seems silly, and like a sink for Action Points. #2 might be good, depending on how that would work. Do you mean, like, the first rank of that enhancement would make HV last for 26 seconds (1 second/level at 6, for example) instead of 20? Cause that'd work.

    And #3 is just a given. I don't see why there shouldn't be "Extra Human Versatility" Enhancements, especially if you've taken all the way up to rank IV of one of them. (Or is it III? Never played a fleshling, so I dunno Human Enhancements.)

    -D
    Last edited by Deriaz; 07-01-2008 at 02:00 AM. Reason: Note to self: Learn2ProofreadLol
    Thelanis - Warforged Shield of the <Fellowship of the Golden Night>

  8. #8
    Community Member villainsimple's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Its been like that for quite a while now... you seem to be a fan of asking people to provide facts Simple, what actual reason is there to do this from a gameplay and/or balancing perspective?


    Human Enhancements on the whole are somewhat subbar in comparison to say Dwarf and now halfling to some degree.

    Other races tend to recieve a plethora of bonuses... Dwarves get somethng like twelve? Halflings get a free sneak attack on everything that isn't looking at them, whether they're a rogue or not.

    Humans get three.

    Human Improved Recovery.

    Human Adaptibility.

    Human Versatility.



    As humans, overall, recieve fewer enhancements overall, and humans are frequently viewed as subpar (Look at the number of dwarves, drow, and now halflings we have for any modicum of proof...the masses have spoken), t is necessary that those enhancements be potent.

    The human enhancements come up short in comparison to sway, the dwarven enhancements.


    Dwarves get everything that the humanv ersatility line provides (at least to some dgeree), except their enhancements are on permanently.

    Dwarves recieve a bonus ato attack with axes, a bonus to damage, with axes, a bomnus to armor class (in the form of dwarven armor mastery/giant dodger), a bonusnto save vs. spells (and the vast majority of saves ARE vs. spells), and a bonus to "skills" in terms of dwarven tactics (note the quotation marks).

    All of these lead dwarves to be a very potent combatant, which they are meant to be.


    Humans simply cannot keep up, but they cannot keep up in any arena, really... whether it's casting, combat, or skills... they're sub par in everything they do.


    The proposed changes to human versatility would enhance the usefulness of those skills and increase the overall power of humans.

  9. #9
    Community Member Inspire's Avatar
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    Quote Originally Posted by villainsimple View Post
    Since it's clear the Devs are absolutely intent on keeping Human Verse on a timer.... I propose two potential alternatives....


    Super Human Versatility... what if human versatility activated ALL of the attributed elements for 20 seconds? As in you'd get a the bonus to attack, damage, skills, saves, and armor class.

    You'd become "Super Human" a real hero...for 20 seconds... five times per rest.


    Conversely...

    Allow human versatilities duration to last 60 seconds instead of 20.
    Yes, Those Would Be Nice... But... Whats So Wrong With Them Now?

  10. #10

    Default

    Quote Originally Posted by villainsimple View Post
    Super Human Versatility... what if human versatility activated ALL of the attributed elements for 20 seconds? As in you'd get a the bonus to attack, damage, skills, saves, and armor class.

    You'd become "Super Human" a real hero...for 20 seconds... five times per rest.
    [...]

    Allow human versatilities duration to last 60 seconds instead of 20.
    I'll just add a "No, just no." In case my opposition wasn't clear.
    DDOwiki.com, #1 source for DDO information.

  11. #11
    Community Member salmag's Avatar
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    Quote Originally Posted by villainsimple View Post
    Since it's clear the Devs are absolutely intent on keeping Human Verse on a timer.... I propose two potential alternatives....


    Super Human Versatility... what if human versatility activated ALL of the attributed elements for 20 seconds? As in you'd get a the bonus to attack, damage, skills, saves, and armor class.

    You'd become "Super Human" a real hero...for 20 seconds... five times per rest.


    Conversely...

    Allow human versatilities duration to last 60 seconds instead of 20.
    Why not make Human Versatility (an enhancement), last for 20 seconds with a 2 minute cooldown timer, like Manyshot (a feat)?

    For that matter, why not make Power Attack, ALL the Skill Boosts, Rage, etc. last for 20 seconds with a 2 minute cooldown timer, like Manyshot?

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