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Well, the monk has higher reflex save and evasion. Dwarves with about 20 reflex save can make save alomost every spells in the game due to their natural spell saves and enhancements. And the monk recieves better heals. I personally think it is well suited with the high HP concept. He will get less hurt, he is more easily healed. Only place the barb is better is that already low, little bit higher DPS... I'll say they're even.. Especially when the monk is using dual-vorp kamas Cause the barb will NEVER be good at vorpalling since he doesn't have TWF with the HP build.
Last edited by iruka41; 06-26-2008 at 03:41 PM.
Ghallanda: Officer, "A Few Good Men"Alts: Ginseng(WF Sorcerer/1Barbarian), Melee(Dwarven Ranger/1Rogue), Silverlith(Elven FavoredSoul/2Monk/1Fighter) Consilience(WF Wizard), Ooze(Dwarven Monk)
DDOwiki.com, #1 source for DDO information.
Ghallanda: Officer, "A Few Good Men"Alts: Ginseng(WF Sorcerer/1Barbarian), Melee(Dwarven Ranger/1Rogue), Silverlith(Elven FavoredSoul/2Monk/1Fighter) Consilience(WF Wizard), Ooze(Dwarven Monk)
DDOwiki.com, #1 source for DDO information.
Wow, you actually gave up for once O_o lol! jk ^_^
Q&A is the business of pointing out others' failures. Optimists need not apply.
Bringing back up from the dead
I have just created two of these horrors on the Khyber server.......just because.
Lvl 13: Dwarven/Barbarian (Name: HPS)
Total HP = 513 Unraged (About 58? raged).
Notes: Besides HP, I try to get damage reduction in where I can. Only a dr of 5 now. Took all toughness feats.
Lvl 10: Warforged/Monk (Name: Toughness)
Total HP = 324
Took all toughness feats. Doesn't seem like warforged damage reduction stacks with the feat. Correct me if I'm wrong. Seeing Adamantine separated from regular damage reduction. Sucks!
Strangely enough, the Dwarven Barbarian doesn't get hurt that much on quest. At least the hp bar doesn't seem like it. My warforged/monk gets beat down quite often soloing. In a group, he fairs ok.
Will continue both gimp builds to the max just to see how they end up. Each carry 400+ pots on them so no biggy. With the candy canes helping out as well......they are always healing (especially the warforged). Will see how they turn out.
Also keep in mind that the Monk/Fighter combination will have Evasion, great saves, the ability to self-heal, and quite possibly amazing AC as well.
12 Fighter (Kensai) / 8 Monk for end-game is looking pretty good, especially if Human (dragonmark line will grant Dimension Door, replacing the level 12 Monk ability - but still having access to Wholeness of Body).
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
My warforged/monk (Toughness) is lvl 15 now. He has 590hp. So far so good.
DDOwiki.com, #1 source for DDO information.
DDOwiki.com, #1 source for DDO information.
Not quite capped yet since I have been playing my other toons but 'Toughness' is at level 16 now. I have no raid or special items yet. Just the mountain stance and the toughness feat (of course). I am at 636hp now.
Also, I am not too much of a threat to any groups. I have some levels of Healer's friend and monk recovery. As far as pots go, I always carry 800 repair pots on me at all times. Inventory is considered low at 600 pots.
Last edited by Myxalplyx; 04-01-2009 at 11:23 AM.