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  1. #1
    Community Member Atax's Avatar
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    Dec 2006
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    Default Just anudda melee-wizard

    I have decided to make a melee-wizard PURELY based on the fact that tensers has a cool graphic. That being said, I think it can be done decently. Better than a tempest? Probably not.. but why not give it a whirl? That's what DDO is all about, imo.

    So here's the first draft.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    MeleeWiz 
    Level 16 Lawful Good Warforged Male
    (5 Fighter \ 11 Wizard) 
    Hit Points: 211
    Spell Points: 835 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 10
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    15
    Dexterity            16                    22
    Constitution         14                    18
    Intelligence         16                    20
    Wisdom               10                    10
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Intelligence used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    15.5
    Bluff                -2                    -2
    Concentration         6                    23
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle                0                     5
    Heal                  0                     0
    Hide                  3                     6
    Intimidate           -2                    -2
    Jump                  1                     2
    Listen                0                     0
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     5
    Search                3                     5
    Spot                  0                     0
    Swim                  1                     2
    Tumble                5                    15.5
    Use Magic Device      0                     7.5
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Mental Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Improved Maximizing III
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Inscribed Armor I



    Functions:
    Party buffer, Self buffer.
    CC when needed. (Buffs and CC don't require high spell DCs)
    Melee DPS (I doubt he'll be able to tank much, but you never know.)
    Backup function as fire/ice damage.
    Solo monster.

    Typically, I could see him buffing the party, then himself. Tensers, bust out the rapiers and go hacking **** up. When haste runs out, so will tensers and displacement. Rebuff, reroll. If the quest calls for CC or secondary nuking, do that. WF wiz able to self heal and has utility spells like knock, jump, DDoor.

    Final HP around 330 (GFL, Con6, no shroud item)
    Final SP around 1100 (Magi, Int6, no shroud item)
    Final AC not calculated. I suspect it would be pretty low (about 35? Maybe 40?).

    I'm not very knowledgeable about building melee guys, so I'm sure I made some goofs as usual. Ideas? Thoughts? Corrections? I'd appreciate it all. Unless someone has some major fault that I miss, Im going to roll this toon. I'd like to work out some kinks first.
    R.I.P. Mesohonybaby
    Xoriat (Now Thelanis.. AKA "The fairy server") since beta. Vagoo - Hemmer

  2. #2
    Founder Aesop's Avatar
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    Default

    CC spells typically require a good DC

    exceptions to the rule are Solid Fog and its Damaging Counter Part Acid Fog

    Ignore Heighten Spell your DCs won't be have Max Empower Extend and Quicken


    Use DPS spells that have no save

    Scorching Ray, Wall of Fire, Acid Fog, Shocking Grasp, Magic Missile and Force Missles.


    Buffs are your Bread and Butter

    Greater Heroism is a Must Have

    as well as the obvious Haste and Blur (Displacement as well)

    Certain Debuffs can be great against many Mobs... Spell Resistance will mess with this though so Know what you are fighting.

    Ray of Enfeeblement can make encounters significantly less painful



    Good Luck

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  3. #3
    Community Member Atax's Avatar
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    Dec 2006
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    Default

    Yeah, I was thinking that about Heighten. One of the wizard levels forced me to take a metamagic and I wasn't really sure what to grab.. Quicken is always a nice option.

    A friend thought his attack wouldnt be high enough, but tensers brings it up to a fighter's BAB, with weapon finesse and 28 dex, I think he'll be good.

    I'm just concerned about the enhancement choices with fighter 5/wizard 11.
    R.I.P. Mesohonybaby
    Xoriat (Now Thelanis.. AKA "The fairy server") since beta. Vagoo - Hemmer

  4. #4
    Founder Aesop's Avatar
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    Default

    Drop the Attack Boost and pick up Haste Boost instead... or Drop Crit Accuracy and take it if you prefer

    Haste Boost stacks with Haste and is a nice effect to have epecially later in the game when a Vorpal may be more helpful than DPS in some situations

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  5. #5
    Community Member Atax's Avatar
    Join Date
    Dec 2006
    Posts
    97

    Default

    Ah thanks for the advice, didn't know that. Gonna roll this toon now with adjustments to starting statistics for +1 tomes.
    R.I.P. Mesohonybaby
    Xoriat (Now Thelanis.. AKA "The fairy server") since beta. Vagoo - Hemmer

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