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Thread: my drow sor

  1. #1
    Community Member fongaurd's Avatar
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    Question my drow sor

    this is my drow sorcerer would love some input on what to take out? mind you love to blast the enemy as much as i can!{edited with ideas i have got from those
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    belo gond3
    Level 16 True Neutral Drow Male
    (16 Sorcerer) 
    Hit Points: 132
    Spell Points: 1610 
    BAB: 8\8\13
    Fortitude: 8
    Reflex: 5
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength              9                 10                   10
    Dexterity            11                 11                   11
    Constitution         14                 16                   16
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             20                 24                   27
    
    Tomes Used
    +1 Tome of Strength used at level 8
    +2 Tome of Constitution used at level 8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               0                  0                    0
    Bluff                 5                  8                    8
    Concentration         6                 22                   23
    Diplomacy             5                  8                    8
    Disable Device        n/a               n/a                   n/a
    Haggle                5                  8                    8
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            5                  8                    8
    Jump                  1                  9.5                  9.5
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                 -1                 -1                    1
    Swim                 -1                  0                    0
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Jump (+2)
    Feat: (Selected) Maximize Spell
    Spell (1): Charm Person
    Spell (1): Magic Missle
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (1): Hypnotism
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Extend Spell
    Spell (1): Sleep
    
    
    Level 4 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (2): Scorching Ray
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (2): Knock
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Empower Spell
    Spell (3): Lightning Bolt
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (2): Blur
    Spell (3): Haste
    
    
    Level 8 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (2): Melf's Acid Arrow
    Spell (3): Displacement
    Spell (4): Force Missles
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (5): Cloudkill
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (3): Fireball
    Spell (4): Dimension Door
    Spell (5): Hold Monster
    
    
    Level 12 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (6): Flesh to Stone
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (4): Phantasmal Killer
    Spell (5): Ball Lightning
    Spell (6): Shadow Walk
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (7): Mass Hold Person
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Spell (5): Symbol of Pain
    Spell (6): Chain Lightning
    Spell (7): Greater Teleport
    
    
    Level 16 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Spell (8): Otto's Irresistable Dance
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Force I
    Enhancement: Sorcerer Lineage of Force II
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Force I
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    who posted so far }
    Last edited by fongaurd; 06-21-2008 at 05:07 PM.
    Nican wf 12/2 Ftr/Sor,Nican jr baby Wiz wf 4,Shaitano Elf Ranger 8
    Zandowa Drow 12 Sor ,Ecola Jaberwookie Dwarf 8 Ftr/2 Pali (32 pt)
    All proud members of The Coven of the Crystal Flame
    \../ "Do the robot Nican,dance, Tin-man,dance!"

  2. #2
    Community Member
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    I would drop the mental toughness personally and pick up spell penetration,and I would drop the points in Dex and put them in Con. Search and even spot are a waste IMO, and you need to put something into jump. There are going to be some quests that you will just run through and you may need to jump over some mobs. Also with all your spell points as a drow I never needed wand mastery, I usually only used wands for self buffing and healing, which is another skill you may want to put something into especially if you solo anything.

  3. #3
    Community Member fongaurd's Avatar
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    Post cool

    after messing the the gen. i am thinking the drow maybe the wrong race for me(personally)had 1 before was happy with her but got frustrated to when she was a 1 hit wonder was hoping to build her stronger this go around but not sure
    Nican wf 12/2 Ftr/Sor,Nican jr baby Wiz wf 4,Shaitano Elf Ranger 8
    Zandowa Drow 12 Sor ,Ecola Jaberwookie Dwarf 8 Ftr/2 Pali (32 pt)
    All proud members of The Coven of the Crystal Flame
    \../ "Do the robot Nican,dance, Tin-man,dance!"

  4. #4
    Community Member
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    I don't like your feat choices. You do not need mental toughness, improved mental toughness or toughness imho.

    Here is order I took mine in
    1)maximize
    3)extend
    6)empower
    9)heighten
    12)Spell Penetration
    15)Greater Spell Penetration

  5. #5
    Community Member fongaurd's Avatar
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    Cool

    I took toughness to boost up hp a few tweaks to get a little more life out of him ,but will take your thought in to consideration when i do the final role was thinking of heighten but never really used it on my last build which may have been part of her problem.
    AS Always open to ideas and thoughts to get it better and less of a s.p. drain on the beloved Clerics.
    Nican wf 12/2 Ftr/Sor,Nican jr baby Wiz wf 4,Shaitano Elf Ranger 8
    Zandowa Drow 12 Sor ,Ecola Jaberwookie Dwarf 8 Ftr/2 Pali (32 pt)
    All proud members of The Coven of the Crystal Flame
    \../ "Do the robot Nican,dance, Tin-man,dance!"

  6. #6
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    I have really liked Heighten so far, works incredible with Web and other lower level spells.

  7. #7
    Community Member fongaurd's Avatar
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    Thumbs up

    have edited the build looking good a little excited to roll it, And play him up to 7. Then the long fight to get my hands on some tomes, to see my envision beat downs on some baddies,lol
    Nican wf 12/2 Ftr/Sor,Nican jr baby Wiz wf 4,Shaitano Elf Ranger 8
    Zandowa Drow 12 Sor ,Ecola Jaberwookie Dwarf 8 Ftr/2 Pali (32 pt)
    All proud members of The Coven of the Crystal Flame
    \../ "Do the robot Nican,dance, Tin-man,dance!"

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